- Hit die
- d8
- Primary ability
- Dexterity
- Saving throws
- Dexterity, Charisma
- Subclass title
- Subclass Feature
- Armor
- light
- Weapons
- simple, Martial Ranged weapons
- Skills
- choose 2 from acrobatics, animal handling, athletics, deception, insight, intimidation, perception, persuasion, sleight of hand, stealth
Starting equipment
Choose A or B: (A) Leather Armor, 2 Daggers, Revolver, 50 Bullet, Explorer's Pack, and 11 GP; or (B) 175 GP
| Level | Risk Dice | Weapon Mastery |
|---|---|---|
| 1 | - | 2 |
| 2 | 4d8 | 2 |
| 3 | 4d8 | 2 |
| 4 | 4d8 | 3 |
| 5 | 4d8 | 3 |
| 6 | 5d8 | 3 |
| 7 | 5d8 | 3 |
| 8 | 5d8 | 3 |
| 9 | 5d8 | 3 |
| 10 | 5d10 | 4 |
| 11 | 5d10 | 4 |
| 12 | 5d10 | 4 |
| 13 | 5d10 | 4 |
| 14 | 6d10 | 4 |
| 15 | 6d10 | 4 |
| 16 | 6d10 | 4 |
| 17 | 6d10 | 4 |
| 18 | 6d12 | 4 |
| 19 | 6d12 | 4 |
| 20 | 6d12 | 4 |
Multiclassing
- Proficiencies gained
- Martial Ranged weapons