Gunslinger

ClassValdaGunslinger2024
Hit die
d8
Primary ability
Dexterity
Saving throws
Dexterity, Charisma
Subclass title
Subclass Feature
Armor
light
Weapons
simple, Martial Ranged weapons
Skills
choose 2 from acrobatics, animal handling, athletics, deception, insight, intimidation, perception, persuasion, sleight of hand, stealth

Starting equipment

Choose A or B: (A) Leather Armor, 2 Daggers, Revolver, 50 Bullet, Explorer's Pack, and 11 GP; or (B) 175 GP

LevelRisk DiceWeapon Mastery
1-2
24d82
34d82
44d83
54d83
65d83
75d83
85d83
95d83
105d104
115d104
125d104
135d104
146d104
156d104
166d104
176d104
186d124
196d124
206d124

Multiclassing

Proficiencies gained
Martial Ranged weapons

Subclasses

Class features

You gain a Fighting Style feat of your choice. If you choose a feat, such as Great Weapon Fighting, that requires you to hold a Melee weapon in one or two hands, you can use that feat with Ranged weapons.

Whenever you gain a Gunslinger level, you can replace the feat you chose with a different Fighting Style feat.

Quick Draw

Level 1

You're adept at drawing and firing before others have time to react, granting you the following benefits.

Initiative

You have Advantage on Initiative rolls.

Double Draw

You can draw or stow two weapons that lack Two-Handed when you would normally be able to draw or stow only one.

Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Ranged weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.

When you reach certain Gunslinger levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Gunslinger Features table.

Your attack rolls with Ranged weapons can score a Critical Hit on a roll of 19 or 20 on the d20.

At Gunslinger level 9, your attack rolls with Ranged weapons score a Critical Hit on a roll of 18-20. At Gunslinger level 17, they score a Critical Hit on a roll of 17-20.

Risk

Level 2

You can perform incredible feats of daring fueled by special dice called Risk Dice.

Risk Dice

You have four Risk Dice, which are d8s. A Risk Die is expended when you use it. You regain all expended Risk Dice when you finish a Short or Long Rest. Your Risk Die changes and more Risk Dice become available as shown on the Risk Dice column of the Gunslinger Features table.

Maneuvers

You can expend Risk Dice to perform maneuvers. Your maneuver options are detailed later in the class description.

Saving Throws

If a maneuver requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus.

Maneuver Options

Bite the Bullet

As a Bonus Action, you can expend one ValdaGunslinger to gain Temporary Hit Points equal to the number rolled on the die plus your Gunslinger level.

Blindfire

You can take a Bonus Action and expend one ValdaGunslinger to gain Blindsight with a range of 30 feet until the end of the current turn.

Dodge Roll

You can expend one ValdaGunslinger as a Bonus Action to move up to 15 feet and reload any Ranged weapon you are holding. This movement doesn't provoke Opportunity Attacks and is unaffected by Difficult Terrain.

Grazing Shot

When you miss with a ranged attack roll using a weapon, you can expend one ValdaGunslinger (no action required) to deal damage to that creature equal to a roll of the die plus your Dexterity modifier (minimum of 1). This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. You can only use this maneuver once per turn.

Maverick Spirit

When you fail an Intelligence, Wisdom, or Charisma ability check or saving throw, you can expend one ValdaGunslinger to add it to the roll, potentially turning it into a success. You can only use this maneuver once per turn.

Skin of Your Teeth

When a creature you can see hits you with an attack roll, you can take a Reaction and expend one ValdaGunslinger to dodge out of harm's way. Roll the die and add the number rolled to your AC against this attack, potentially causing it to miss.

You gain a Gunslinger subclass of your choice. A subclass is a specialization that grants you features at certain Gunslinger levels. For the rest of your career, you gain each of your subclass's features that are of your Gunslinger level or lower.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

You can attack twice instead of once whenever you take the Attack action on your turn.

Gut Shot

Level 5

Whenever you score a Critical Hit against a Large or smaller creature with a ranged attack using a weapon, the projectile lodges itself in the target. For 1 minute or until the target replaces one of its attacks with dislodging the projectile, its Speed is halved and it has Disadvantage on attack rolls.

You gain a feature from your Gunslinger Subclass.

Evasion

Level 7

When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.

You don't benefit from this feature if you have the Incapacitated condition.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Your attack rolls with Ranged weapons can score a Critical Hit on a roll of 18, 19, or 20 on the d20.

You gain a feature from your Gunslinger Subclass.

Overkill

Level 11

When you deal damage with a Ranged weapon that doesn't add your ability modifier to the roll, you add your ability modifier nonetheless. If you already add your modifier to the damage roll, the target takes an extra 1d8 damage of the weapon's type.

Note that weapons that have the Firearm property don't add your ability modifier to damage rolls.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Cheat Death

Level 13

When you are reduced to 0 Hit Points and not killed outright, you can drop to 1 Hit Point instead, and you regain a number of Hit Points equal to your Gunslinger level.

Once you use this feature, you can't use it again until you finish a Short or Long Rest.

You gain a feature from your Gunslinger Subclass.

Dire Gambit

Level 15

Whenever you roll Initiative or score a Critical Hit, you regain one expended ValdaGunslinger.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Your attack rolls with Ranged weapons can score a Critical Hit on a roll of 17-20 on the d20.

You gain a special additional Bonus Action that you can take once on each of your turns. You can take this special Bonus Action only to use a maneuver.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Irresistible Offense is recommended.

Headshot

Level 20

When you score a Critical Hit against a creature using a Ranged weapon, you can choose for it to be a Headshot. If the creature has less than 100 Hit Points, it dies. Otherwise, it takes an extra 10d10 damage of the weapon's type.

Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending three ValdaGunslinger (no action required).

Raw data
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  "name": "Gunslinger",
  "__prop": "class",
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                "entries": [
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                "entries": [
                  "You have four Risk Dice, which are d8s. A Risk Die is expended when you use it. You regain all expended Risk Dice when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. Your Risk Die changes and more Risk Dice become available as shown on the Risk Dice column of the Gunslinger Features table."
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                "type": "entries",
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                    "name": "Blindfire",
                    "type": "entries",
                    "__prop": "optionalfeature",
                    "source": "ValdaGunslinger",
                    "entries": [
                      "You can take a {@variantrule Bonus Action|XPHB} and expend one {@classFeature Risk|Gunslinger|ValdaGunslinger|2|ValdaGunslinger|Risk Die} to gain {@sense Blindsight|XPHB} with a range of 30 feet until the end of the current turn."
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                    "name": "Dodge Roll",
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                      "You can expend one {@classFeature Risk|Gunslinger|ValdaGunslinger|2|ValdaGunslinger|Risk Die} as a {@variantrule Bonus Action|XPHB} to move up to 15 feet and reload any Ranged weapon you are holding. This movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} and is unaffected by {@variantrule Difficult Terrain|XPHB}."
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                      "When you miss with a ranged attack roll using a weapon, you can expend one {@classFeature Risk|Gunslinger|ValdaGunslinger|2|ValdaGunslinger|Risk Die} (no action required) to deal damage to that creature equal to a roll of the die plus your Dexterity modifier (minimum of 1). This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. You can only use this maneuver once per turn."
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        "classSource": "ValdaGunslinger"
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        "name": "Gunslinger Subclass",
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        "level": 3,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "You gain a Gunslinger subclass of your choice. A subclass is a specialization that grants you features at certain Gunslinger levels. For the rest of your career, you gain each of your subclass's features that are of your Gunslinger level or lower."
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        "name": "Ability Score Improvement",
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        "level": 4,
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        "source": "ValdaGunslinger",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger"
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      {
        "name": "Extra Attack",
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          "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn."
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        "classSource": "ValdaGunslinger"
      },
      {
        "name": "Gut Shot",
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        "entries": [
          "Whenever you score a {@variantrule Critical Hit|XPHB} against a Large or smaller creature with a ranged attack using a weapon, the projectile lodges itself in the target. For 1 minute or until the target replaces one of its attacks with dislodging the projectile, its {@variantrule Speed|XPHB} is halved and it has {@variantrule Disadvantage|XPHB} on attack rolls."
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        "name": "Subclass Feature",
        "type": "entries",
        "level": 6,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "You gain a feature from your Gunslinger Subclass."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger",
        "gainSubclassFeature": true
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    ],
    [
      {
        "name": "Evasion",
        "type": "entries",
        "level": 7,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.",
          "You don't benefit from this feature if you have the {@condition Incapacitated|XPHB} condition."
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        "classSource": "ValdaGunslinger"
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      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 8,
        "__prop": "classFeature",
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          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger"
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      {
        "name": "Critical Shot",
        "type": "entries",
        "level": 9,
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        "source": "ValdaGunslinger",
        "entries": [
          "Your attack rolls with Ranged weapons can score a {@variantrule Critical Hit|XPHB} on a roll of 18, 19, or 20 on the {@dice d20}."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger"
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      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 10,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "You gain a feature from your Gunslinger Subclass."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Overkill",
        "type": "entries",
        "level": 11,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "When you deal damage with a Ranged weapon that doesn't add your ability modifier to the roll, you add your ability modifier nonetheless. If you already add your modifier to the damage roll, the target takes an extra {@damage 1d8} damage of the weapon's type.",
          "Note that weapons that have the {@itemProperty GC:VSS-F|ValdaGunslinger|Firearm} property don't add your ability modifier to damage rolls."
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        "classSource": "ValdaGunslinger"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 12,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger"
      }
    ],
    [
      {
        "name": "Cheat Death",
        "type": "entries",
        "level": 13,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "When you are reduced to 0 {@variantrule Hit Points|XPHB} and not killed outright, you can drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead, and you regain a number of {@variantrule Hit Points|XPHB} equal to your Gunslinger level.",
          "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 14,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "You gain a feature from your Gunslinger Subclass."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Dire Gambit",
        "type": "entries",
        "level": 15,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "Whenever you roll {@variantrule Initiative|XPHB} or score a {@variantrule Critical Hit|XPHB}, you regain one expended {@classFeature Risk|Gunslinger|ValdaGunslinger|2|ValdaGunslinger|Risk Die}."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 16,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger"
      }
    ],
    [
      {
        "name": "Critical Shot",
        "type": "entries",
        "level": 17,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "Your attack rolls with Ranged weapons can score a {@variantrule Critical Hit|XPHB} on a roll of 17-20 on the {@dice d20}."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger"
      }
    ],
    [
      {
        "name": "Deft Maneuver",
        "type": "entries",
        "level": 18,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "You gain a special additional {@variantrule Bonus Action|XPHB} that you can take once on each of your turns. You can take this special {@variantrule Bonus Action|XPHB} only to use a maneuver."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger"
      }
    ],
    [
      {
        "name": "Epic Boon",
        "type": "entries",
        "level": 19,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify. {@feat Boon of Irresistible Offense|XPHB} is recommended."
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger"
      }
    ],
    [
      {
        "name": "Headshot",
        "type": "entries",
        "level": 20,
        "__prop": "classFeature",
        "source": "ValdaGunslinger",
        "entries": [
          "When you score a {@variantrule Critical Hit|XPHB} against a creature using a Ranged weapon, you can choose for it to be a Headshot. If the creature has less than 100 {@variantrule Hit Points|XPHB}, it dies. Otherwise, it takes an extra {@damage 10d10} damage of the weapon's type.",
          "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending three {@classFeature Risk|Gunslinger|ValdaGunslinger|2|ValdaGunslinger|Risk Dice} (no action required)."
        ],
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        "classSource": "ValdaGunslinger"
      }
    ]
  ],
  "multiclassing": {
    "proficienciesGained": {
      "weapons": [
        "{@filter Martial Ranged weapons|items|type=ranged weapon}"
      ],
      "weaponProficiencies": [
        {
          "all": {
            "fromFilter": "type=ranged weapon"
          }
        }
      ]
    }
  },
  "subclassTitle": "Subclass Feature",
  "hasFluffImages": true,
  "primaryAbility": [
    {
      "dex": true
    }
  ],
  "featProgression": [
    {
      "name": "Fighting Style",
      "category": [
        "FS"
      ],
      "progression": {
        "1": 1
      }
    },
    {
      "name": "Epic Boon",
      "category": [
        "EB"
      ],
      "progression": {
        "19": 1
      }
    }
  ],
  "classTableGroups": [
    {
      "rows": [
        [
          "-",
          "2"
        ],
        [
          "{@dice 4d8}",
          "2"
        ],
        [
          "{@dice 4d8}",
          "2"
        ],
        [
          "{@dice 4d8}",
          "3"
        ],
        [
          "{@dice 4d8}",
          "3"
        ],
        [
          "{@dice 5d8}",
          "3"
        ],
        [
          "{@dice 5d8}",
          "3"
        ],
        [
          "{@dice 5d8}",
          "3"
        ],
        [
          "{@dice 5d8}",
          "3"
        ],
        [
          "{@dice 5d10}",
          "4"
        ],
        [
          "{@dice 5d10}",
          "4"
        ],
        [
          "{@dice 5d10}",
          "4"
        ],
        [
          "{@dice 5d10}",
          "4"
        ],
        [
          "{@dice 6d10}",
          "4"
        ],
        [
          "{@dice 6d10}",
          "4"
        ],
        [
          "{@dice 6d10}",
          "4"
        ],
        [
          "{@dice 6d10}",
          "4"
        ],
        [
          "{@dice 6d12}",
          "4"
        ],
        [
          "{@dice 6d12}",
          "4"
        ],
        [
          "{@dice 6d12}",
          "4"
        ]
      ],
      "colLabels": [
        "Risk Dice",
        "Weapon Mastery"
      ]
    }
  ],
  "startingEquipment": {
    "entries": [
      "{@i Choose A or B:} (A) {@item Leather Armor|XPHB}, 2 {@item Dagger|XPHB|Daggers}, {@item Revolver|ValdaGunslinger}, 50 {@item Bullet|ValdaGunslinger}, {@item Explorer's Pack|XPHB}, and 11 GP; or (B) 175 GP"
    ],
    "defaultData": [
      {
        "A": [
          {
            "item": "leather armor|xphb"
          },
          {
            "item": "dagger|xphb",
            "quantity": 2
          },
          {
            "item": "revolver|valdagunslinger"
          },
          {
            "item": "bullet|valdagunslinger",
            "quantity": 50
          },
          {
            "item": "explorer's pack|xphb"
          },
          {
            "value": 1100
          }
        ],
        "B": [
          {
            "value": 17500
          }
        ]
      }
    ],
    "additionalFromBackground": true
  },
  "foundryAdvancement": [
    {
      "type": "ScaleValue",
      "title": "Critical Shot",
      "configuration": {
        "type": "number",
        "scale": {
          "3": {
            "value": 19
          },
          "9": {
            "value": 18
          },
          "17": {
            "value": 17
          }
        },
        "identifier": "critical-shot"
      }
    },
    {
      "type": "ScaleValue",
      "title": "Risk Dice",
      "configuration": {
        "type": "dice",
        "scale": {
          "2": {
            "faces": 8,
            "number": 4
          },
          "6": {
            "faces": 8,
            "number": 5
          },
          "10": {
            "faces": 10,
            "number": 5
          },
          "14": {
            "faces": 10,
            "number": 6
          },
          "18": {
            "faces": 12,
            "number": 6
          }
        },
        "identifier": "risk-dice"
      }
    }
  ],
  "startingProficiencies": {
    "armor": [
      "light"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "acrobatics",
            "animal handling",
            "athletics",
            "deception",
            "insight",
            "intimidation",
            "perception",
            "persuasion",
            "sleight of hand",
            "stealth"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "simple",
      "{@filter Martial Ranged weapons|items|type=martial weapon;ranged weapon}"
    ],
    "armorProficiencies": [
      {
        "light": true
      }
    ],
    "weaponProficiencies": [
      {
        "all": {
          "fromFilter": "type=martial weapon;ranged weapon"
        },
        "simple": true
      }
    ]
  }
}