Musketeer

SubclassValdaSpire242014Gunslinger

Subclass features

Musketeer

Level 3

Lead Your Allies with Blades and Bullets

You believe that camaraderie and glory go hand-in-hand, that you and your allies are undefeatable as long as you stand together. As a Musketeer, you have trained with blades and firearms in tandem so that you might battle shoulder-to-shoulder alongside your allies. Your place isn't taking shots from afar, but charging into the fray such that you might all succeed or fail as one.

Infantry Training

You have received training in warfare that mixes firearms with conventional weapons, granting you the following benefits.

Martial Weapons

You gain proficiency with all Martial weapons instead of only Martial Ranged weapons.

Melee Mastery

You can choose Melee weapons in addition to Ranged weapons when you select weapons for your Weapon Mastery.

Ignore Loading

You ignore Loading of the Blunderbuss, Pistol, and Musket. If you're holding one of them, you can load a piece of ammunition into it even if you lack a free hand.

Bayonets

You have proficiency with Bayonets. A Bayonet is a special Dagger that can be attached or detached from any Ranged weapon with Two-Handed as a Utilize action. While attached, you can treat the Ranged weapon as a Melee weapon with Finesse and Slow properties. When you hit a creature with a melee attack using the Bayonet, it deals Piercing damage equal to 1d8 plus the ability modifier used for the attack roll.

Skirmish [Maneuver]

When you make an attack using a weapon, you can expend one Risk Die as a Bonus Action to make an attack using a weapon later on the same turn. One attack must be a melee attack roll and the other must be a ranged attack roll.

When you use the Bite the Bullet maneuver, choose up to 5 allies you can see within 30 feet of yourself. Each chosen ally gains Temporary Hit Points equal to one roll of your Risk Die plus half your Gunslinger level (round down).

When you hit a creature with an attack, the target can't make Opportunity Attacks against you until the start of its next turn.

All for One

Level 14

Whenever an ally within 10 feet of you is hit by an attack roll, you can take a Reaction to make a ranged attack using a weapon against the attacker.

Raw data
{
  "name": "Musketeer",
  "__prop": "subclass",
  "source": "ValdaSpire24",
  "className": "Gunslinger",
  "shortName": "Musketeer",
  "classSource": "ValdaGunslinger",
  "subclassFeatures": [
    [
      {
        "name": "Musketeer",
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "ValdaSpire24",
        "entries": [
          "{@i Lead Your Allies with Blades and Bullets}",
          "You believe that camaraderie and glory go hand-in-hand, that you and your allies are undefeatable as long as you stand together. As a Musketeer, you have trained with blades and firearms in tandem so that you might battle shoulder-to-shoulder alongside your allies. Your place isn't taking shots from afar, but charging into the fray such that you might all succeed or fail as one.",
          {
            "name": "Infantry Training",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24",
            "entries": [
              "You have received training in warfare that mixes firearms with conventional weapons, granting you the following benefits.",
              {
                "name": "Martial Weapons",
                "type": "entries",
                "entries": [
                  "You gain proficiency with all Martial weapons instead of only Martial Ranged weapons."
                ]
              },
              {
                "name": "Melee Mastery",
                "type": "entries",
                "entries": [
                  "You can choose Melee weapons in addition to Ranged weapons when you select weapons for your Weapon Mastery."
                ]
              },
              {
                "name": "Ignore Loading",
                "type": "entries",
                "entries": [
                  "You ignore {@itemProperty LD|XPHB|Loading} of the {@item Blunderbuss|ValdaGunslinger}, {@item Pistol|ValdaGunslinger}, and {@item Musket|ValdaGunslinger}. If you're holding one of them, you can load a piece of ammunition into it even if you lack a free hand."
                ]
              },
              {
                "name": "Bayonets",
                "type": "entries",
                "entries": [
                  "You have proficiency with Bayonets. A Bayonet is a special {@item Dagger|XPHB} that can be attached or detached from any Ranged weapon with {@itemProperty 2H|XPHB|Two-Handed} as a {@action Utilize|XPHB} action. While attached, you can treat the Ranged weapon as a Melee weapon with {@itemProperty F|XPHB|Finesse} and {@itemMastery Slow|XPHB} properties. When you hit a creature with a melee attack using the Bayonet, it deals Piercing damage equal to {@dice 1d8} plus the ability modifier used for the attack roll."
                ]
              }
            ],
            "className": "Gunslinger",
            "classSource": "ValdaGunslinger",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Musketeer",
            "weaponProficiencies": [
              {
                "martial": true
              }
            ]
          },
          {
            "name": "Skirmish [Maneuver]",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24",
            "entries": [
              "When you make an attack using a weapon, you can expend one Risk Die as a {@variantrule Bonus Action|XPHB} to make an attack using a weapon later on the same turn. One attack must be a melee attack roll and the other must be a ranged attack roll."
            ],
            "className": "Gunslinger",
            "classSource": "ValdaGunslinger",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Musketeer"
          }
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Musketeer"
      }
    ],
    [
      {
        "type": "entries",
        "level": 6,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Morale Boost",
            "type": "entries",
            "level": 6,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "When you use the {@optfeature Bite the Bullet|ValdaGunslinger} maneuver, choose up to 5 allies you can see within 30 feet of yourself. Each chosen ally gains {@variantrule Temporary Hit Points|XPHB} equal to one roll of your Risk Die plus half your Gunslinger level (round down)."
            ],
            "className": "Gunslinger",
            "classSource": "ValdaGunslinger",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Musketeer"
          }
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Musketeer"
      }
    ],
    [
      {
        "type": "entries",
        "level": 10,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Mobile Tactics",
            "type": "entries",
            "level": 10,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "When you hit a creature with an attack, the target can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} against you until the start of its next turn."
            ],
            "className": "Gunslinger",
            "classSource": "ValdaGunslinger",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Musketeer"
          }
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Musketeer"
      }
    ],
    [
      {
        "type": "entries",
        "level": 14,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "All for One",
            "type": "entries",
            "level": 14,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "Whenever an ally within 10 feet of you is hit by an attack roll, you can take a {@variantrule Reaction|XPHB} to make a ranged attack using a weapon against the attacker."
            ],
            "className": "Gunslinger",
            "classSource": "ValdaGunslinger",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Musketeer"
          }
        ],
        "className": "Gunslinger",
        "classSource": "ValdaGunslinger",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Musketeer"
      }
    ]
  ]
}