You can perform incredible feats of daring fueled by special dice called Risk Dice.
Risk Dice
You have four Risk Dice, which are d8s. A Risk Die is expended when you use it. You regain all expended Risk Dice when you finish a Short or Long Rest. Your Risk Die changes and more Risk Dice become available as shown on the Risk Dice column of the Gunslinger Features table.
Maneuvers
You can expend Risk Dice to perform maneuvers. Your maneuver options are detailed later in the class description.
Saving Throws
If a maneuver requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus.
Maneuver Options
[see Bite the Bullet]
[see Blindfire]
[see Dodge Roll]
[see Grazing Shot]
[see Maverick Spirit]
[see Skin of Your Teeth]