Gun-Ko Master
Subclass features
Gun-Ko Master
Level 3Wield Your Gun as a Total Weapon
The ancient art of gun-ko is passed through generations of Gunslingers who study the gun as a perfect weapon and meditate on its intricacies. This path is not for the impatient or the faint of heart, but those who practice diligently can transform the gun into an extension of themselves, striking and shooting with mesmerizing speed.
Close-Quarters Shooting
Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with Ranged weapons.
Gun-Ko
You learn the immortal art of gun-ko, which grants you the following benefits.
Bludgeon with Anything
When you attack with a Ranged weapon whose mastery property you can use, you can replace that property with the Bludgeon property for that attack.
Bonus Action Strike
When you make a ranged attack roll with a weapon against an enemy within 5 feet of you, you can make a melee attack using the Bludgeon property of that weapon as a Bonus Action.
Lightning Disarm [Maneuver]
Level 6If a creature within 5 feet of you is holding a weapon, you can expend one Risk Die as a Bonus Action to attempt to take it. The target must succeed on a Dexterity saving throw or you take the weapon from it after a series of rapid movements. You must have a free hand to use this maneuver.
Wall Dash [Maneuver]
Level 6You can expend one Risk Die to take the Dash action as a Bonus Action. Until the end of your turn, you have a Climb Speed equal to your Speed and you can move across vertical surfaces while leaving your hands free.
Predictive Dodge
Level 10Your reflexes are honed enough to dodge incoming bullets. You can take a Bonus Action to choose one creature that you can see within 30 feet of you. Until the start of your next turn, you gain the benefits of the Dodge action against the target's ranged attack rolls and its effects that force you to make a Dexterity saving throw.
Flash Assault
Level 14As a Bonus Action, you can make one ranged attack with a weapon and one melee attack using the Bludgeon property of that weapon. You can move between these attacks. If you hit a Large or smaller creature with both attacks, it has the Prone condition.
Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending two Risk Dice (no action required).
Raw data
{
"name": "Gun-Ko Master",
"__prop": "subclass",
"source": "ValdaSpire24",
"className": "Gunslinger",
"shortName": "Gun-Ko Master",
"classSource": "ValdaGunslinger",
"subclassFeatures": [
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"{@i Wield Your Gun as a Total Weapon}",
"The ancient art of gun-ko is passed through generations of Gunslingers who study the gun as a perfect weapon and meditate on its intricacies. This path is not for the impatient or the faint of heart, but those who practice diligently can transform the gun into an extension of themselves, striking and shooting with mesmerizing speed.",
{
"name": "Close-Quarters Shooting",
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"entries": [
"Being within 5 feet of an enemy doesn't impose {@variantrule Disadvantage|XPHB} on your attack rolls with Ranged weapons."
],
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{
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"You learn the immortal art of gun-ko, which grants you the following benefits.",
{
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"type": "entries",
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"When you attack with a Ranged weapon whose mastery property you can use, you can replace that property with the {@itemMastery Bludgeon|ValdaSpire24Extras} property for that attack."
]
},
{
"name": "Bonus Action Strike",
"type": "entries",
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"When you make a ranged attack roll with a weapon against an enemy within 5 feet of you, you can make a melee attack using the {@itemMastery Bludgeon|ValdaSpire24Extras} property of that weapon as a {@variantrule Bonus Action|XPHB}."
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"If a creature within 5 feet of you is holding a weapon, you can expend one Risk Die as a {@variantrule Bonus Action|XPHB} to attempt to take it. The target must succeed on a Dexterity saving throw or you take the weapon from it after a series of rapid movements. You must have a free hand to use this maneuver."
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"You can expend one Risk Die to take the {@action Dash|XPHB} action as a {@variantrule Bonus Action|XPHB}. Until the end of your turn, you have a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB} and you can move across vertical surfaces while leaving your hands free."
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"Your reflexes are honed enough to dodge incoming bullets. You can take a {@variantrule Bonus Action|XPHB} to choose one creature that you can see within 30 feet of you. Until the start of your next turn, you gain the benefits of the {@action Dodge|XPHB} action against the target's ranged attack rolls and its effects that force you to make a Dexterity saving throw."
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"entries": [
"As a {@variantrule Bonus Action|XPHB}, you can make one ranged attack with a weapon and one melee attack using the {@itemMastery Bludgeon|ValdaSpire24Extras} property of that weapon. You can move between these attacks. If you hit a Large or smaller creature with both attacks, it has the {@condition Prone|XPHB} condition.",
"Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending two Risk Dice (no action required)."
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}