Knight Errant
Subclass features
Knight Errant
Level 3Cross-Compatible Subclass: This subclass originates from the Vagabond class
Note that cross-compatible subclasses might be stronger or weaker than other subclasses.
The GM decides if a subclass should be cross-compatible in your campaign.
Uphold Your Chivalrous Values
Knights that have failed, forsaken, or betrayed their masters are known as Knights Errant. Though they no longer follow the dictates of a lord, these knights are usually reluctant to abandon their vows of ethics entirely. Many wander the lands seeking out honorable quests and worthy adversaries, for disgraced knights are knights nonetheless.
Chivalrous Oath
Your knightly training grants you the following benefits.
Bonus Proficiencies
You gain proficiency in two of the following skills: Animal Handling, History, Insight, or Persuasion.
Heroic Resolve
When you roll Initiative, you gain Temporary Hit Points equal to your Vagabond level.
Unwavering Loyalty
You have Advantage on saving throws you make to avoid or end the Charmed or Frightened conditions.
Knight's Challenge
You learn the Challenge maneuver. If you already know this maneuver, you learn a different maneuver of your choice for which you meet the prerequisites.
When you use your Challenge maneuver, you can choose for it to last for 1 minute, instead of until the end of your next turn. When you do so, the effect ends early if you use this maneuver again, if you make an attack roll or cast a spell targeting any enemy other than the target, if an ally damages the target, or if you end your turn more than 30 feet away from the target.
Inspiring Battlecry
Level 6When you become Bloodied, you can give Heroic Inspiration to yourself and allies who can see or hear you within 30 feet of yourself (no action required).
Once you use this feature, you can't use it again until you finish a Long Rest.
Redirection
Level 10When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a Reaction to force the attack to hit you instead. You have Resistance to Bludgeoning, Piercing, and Slashing damage dealt by the triggering attack.
Surge of Valor
Level 14You can take a Bonus Action to summon up a well of determination. Until the start of your next turn, you gain the following benefits. Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending two Battle Dice (no action required).
Unbreakable
Whenever you take damage from an enemy, you can roll a Battle Die without expending it and reduce the damage taken by that roll.
Undaunted
Whenever you fail a D20 Test, you can roll a Battle Die without expending it and add it to the roll, potentially causing it to succeed.
Raw data
{
"name": "Knight Errant",
"__prop": "subclass",
"source": "ValdaSpire24Extras",
"className": "Gunslinger",
"shortName": "Knight Errant",
"classSource": "ValdaGunslinger",
"subclassFeatures": [
[
{
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"entries": [
{
"type": "entries",
"style": "text-center",
"entries": [
"{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaSpire24Extras}|63A7A0} class|small-caps; large; bold}|e40707}",
"{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}",
"{@color {@style The GM decides if a subclass should be cross-compatible in your campaign.|small-caps; large; bold}|e40707}"
]
},
"{@i Uphold Your Chivalrous Values}",
"Knights that have failed, forsaken, or betrayed their masters are known as Knights Errant. Though they no longer follow the dictates of a lord, these knights are usually reluctant to abandon their vows of ethics entirely. Many wander the lands seeking out honorable quests and worthy adversaries, for disgraced knights are knights nonetheless.",
{
"name": "Chivalrous Oath",
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"entries": [
"Your knightly training grants you the following benefits.",
{
"name": "Bonus Proficiencies",
"type": "entries",
"entries": [
"You gain proficiency in two of the following skills: {@skill Animal Handling|XPHB}, {@skill History|XPHB}, {@skill Insight|XPHB}, or {@skill Persuasion|XPHB}."
]
},
{
"name": "Heroic Resolve",
"type": "entries",
"entries": [
"When you roll {@variantrule Initiative|XPHB}, you gain {@variantrule Temporary Hit Points|XPHB} equal to your Vagabond level."
]
},
{
"name": "Unwavering Loyalty",
"type": "entries",
"entries": [
"You have {@variantrule Advantage|XPHB} on saving throws you make to avoid or end the {@condition Charmed|XPHB} or {@condition Frightened|XPHB} conditions."
]
}
],
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"classSource": "ValdaSpire24Extras",
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"subclassShortName": "Knight Errant",
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},
{
"name": "Knight's Challenge",
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"source": "ValdaSpire24Extras",
"entries": [
"You learn the {@optfeature Challenge|ValdaSpire24Extras} maneuver. If you already know this maneuver, you learn a different maneuver of your choice for which you meet the prerequisites.",
"When you use your Challenge maneuver, you can choose for it to last for 1 minute, instead of until the end of your next turn. When you do so, the effect ends early if you use this maneuver again, if you make an attack roll or cast a spell targeting any enemy other than the target, if an ally damages the target, or if you end your turn more than 30 feet away from the target."
],
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"classSource": "ValdaSpire24Extras",
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],
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}
],
[
{
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{
"name": "Inspiring Battlecry",
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"entries": [
"When you become {@status Bloodied|XPHB}, you can give {@variantrule Heroic Inspiration|XPHB} to yourself and allies who can see or hear you within 30 feet of yourself (no action required).",
"Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}."
],
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[
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"name": "Redirection",
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"entries": [
"When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a {@variantrule Reaction|XPHB} to force the attack to hit you instead. You have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage dealt by the triggering attack."
],
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],
[
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"entries": [
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"entries": [
"You can take a {@variantrule Bonus Action|XPHB} to summon up a well of determination. Until the start of your next turn, you gain the following benefits. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending two Battle Dice (no action required).",
{
"name": "Unbreakable",
"type": "entries",
"entries": [
"Whenever you take damage from an enemy, you can roll a Battle Die without expending it and reduce the damage taken by that roll."
]
},
{
"name": "Undaunted",
"type": "entries",
"entries": [
"Whenever you fail a {@variantrule D20 Test|XPHB}, you can roll a Battle Die without expending it and add it to the roll, potentially causing it to succeed."
]
}
],
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"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Knight Errant"
}
],
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"subclassShortName": "Knight Errant"
}
]
]
}