Pistolero

SubclassValdaSpire242014Gunslinger

Subclass features

Pistolero

Level 3

Fire Six-Shooters with Incredible Speed

Bullets are power, and you have long believed that more bullets equal more power. Your expertise is in delivering a hail of deadly fire to pulverize your enemies. Not every bullet needs to be accurate to make a difference.

Close-Quarters Shooting

Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with Ranged weapons.

Fan the Hammer [Maneuver]

When you take the Attack action with a Ranged weapon that doesn't have Two-Handed, you can expend one Risk Die as a Bonus Action to make two additional ranged attacks with that weapon. These additional attacks always have Disadvantage, regardless of circumstance. You can't use the Automatic mastery property with these attacks, and you must have a free hand to use this maneuver.

Disarm

Level 6

When you score a Critical Hit and trigger your ValdaGunslinger feature against a creature, you can disarm the target instead of lodging a projectile in it. The target drops one object of your choice that it's holding, with the object landing in a space of your choice up to 15 feet away from the target.

When you roll Initiative, you can expend one Risk Die to draw a Ranged weapon and make an attack using it. Add the Risk Die to the damage roll. On a hit, the target has Disadvantage on attack rolls against creatures other than you on the first round of combat.

Bullet Time

Level 14

Once on each of your turns when you make a ranged attack using a weapon, you can gain Advantage on the roll.

Raw data
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