{
"hd": {
"faces": 6,
"number": 1
},
"name": "Necromancer",
"__prop": "class",
"source": "ValdaSpire24",
"edition": "one",
"hasFluff": true,
"foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaNecromancer/Class/Necromancer-icon.webp",
"classSpells": [
"Acid Splash",
"Blade Ward",
"Chill Touch",
"Dancing Lights",
"Light",
"Mage Hand",
"Mending",
"Message",
"Minor Illusion",
"Poison Spray",
"Prestidigitation",
"Ray of Frost",
"Shocking Grasp",
"Spare the Dying",
"True Strike",
"Alarm",
"Bane",
"Command",
"Comprehend Languages",
"Detect Evil and Good",
"Detect Magic",
"Disguise Self",
"Expeditious Retreat",
"False Life",
"Feather Fall",
"Fog Cloud",
"Grease",
"Tasha's Hideous Laughter",
"Identify",
"Illusory Script",
"Jump",
"Mage Armor",
"Protection from Evil and Good",
"Ray of Sickness",
"Silent Image",
"Sleep",
"Thunderwave",
"Melf's Acid Arrow",
"Arcane Lock",
"Blindness/Deafness",
"Darkness",
"Darkvision",
"Detect Thoughts",
"Enhance Ability",
"Enlarge/Reduce",
"Gentle Repose",
"Hold Person",
"Invisibility",
"Knock",
"Locate Object",
"Misty Step",
"Ray of Enfeeblement",
"See Invisibility",
"Shatter",
"Silence",
"Spider Climb",
"Web",
"Animate Dead",
"Bestow Curse",
"Clairvoyance",
"Counterspell",
"Dispel Magic",
"Fear",
"Fly",
"Gaseous Form",
"Lightning Bolt",
"Major Image",
"Nondetection",
"Protection from Energy",
"Evard's Black Tentacles",
"Revivify",
"Sending",
"Speak with Dead",
"Stinking Cloud",
"Tongues",
"Vampiric Touch",
"Arcane Eye",
"Banishment",
"Blight",
"Death Ward",
"Dimension Door",
"Dominate Beast",
"Greater Invisibility",
"Hallucinatory Terrain",
"Locate Creature",
"Phantasmal Killer",
"Leomund's Secret Chest",
"Antilife Shell",
"Cloudkill",
"Contagion",
"Dispel Evil and Good",
"Dominate Person",
"Dream",
"Geas",
"Hold Monster",
"Insect Plague",
"Modify Memory",
"Scrying",
"Seeming",
"Teleportation Circle",
"Chain Lightning",
"Circle of Death",
"Contingency",
"Create Undead",
"Eyebite",
"Flesh to Stone",
"Harm",
"Magic Jar",
"True Seeing",
"Etherealness",
"Finger of Death",
"Plane Shift",
"Sequester",
"Teleport",
"Antimagic Field",
"Clone",
"Dominate Monster",
"Maze",
"Mind Blank",
"Power Word Stun",
"Astral Projection",
"Foresight",
"Power Word Kill",
"Storm of Vengeance",
"Weird"
],
"proficiency": [
"con",
"int"
],
"classFeatures": [
[
{
"name": "Spellcasting",
"type": "entries",
"level": 1,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"Though it steadily burns away your very soul, you can cast necromantic spells.",
{
"type": "entries",
"entries": [
{
"name": "Cantrips",
"type": "entries",
"entries": [
"You know three Necromancer cantrips of your choice. {@spell Dancing Lights|XPHB}, {@spell Mending|XPHB}, and {@spell Ray of Frost|XPHB} are recommended. Whenever you gain a Necromancer level, you can replace one of your cantrips from this feature with another Necromancer cantrip of your choice.",
"When you reach Necromancer levels 4 and 10, you learn another Necromancer cantrip of your choice, as shown in the Cantrips column of the Necromancer Features table."
]
},
{
"name": "Spell Slots",
"type": "entries",
"entries": [
"The Necromancer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}."
]
},
{
"name": "Prepared Spells of Level 1+",
"type": "entries",
"entries": [
"You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 Necromancer spells. {@spell Exhume|ValdaSpire24}, {@spell Mage Armor|XPHB}, {@spell Ray of Sickness|XPHB}, and {@spell Silent Image|XPHB} are recommended.",
"The number of spells on your list increases as you gain Necromancer levels, as shown in the Prepared Spells column of the Necromancer Features table. Whenever that number increases, choose additional Necromancer spells until the number of spells on your list matches the number in the Necromancer Features table. The chosen spells must be of a level for which you have spell slots.",
"If another Necromancer feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Necromancer spells for you."
]
},
{
"name": "Changing Your Prepared Spells",
"type": "entries",
"entries": [
"Whenever you gain a Necromancer level, you can replace one spell on your list with another Necromancer spell for which you have spell slots."
]
},
{
"name": "Spellcasting Ability",
"type": "entries",
"entries": [
"Intelligence is your spellcasting ability for your Necromancer spells."
]
},
{
"name": "Spellcasting Focus",
"type": "entries",
"entries": [
"You can use an {@item Arcane Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Necromancer spells."
]
}
]
}
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
},
{
"name": "Charnel Touch",
"type": "entries",
"level": 1,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You can draw upon an inner nexus of necromantic power. You have a pool of Charnel Touch points equal to 5 x your Necromancer level that replenishes when you finish a {@variantrule Long Rest|XPHB}.",
"As a {@action Magic|XPHB} action, you can channel this negative energy through your touch. Choose a number of Charnel Touch points to expend, up to a maximum of 5 x your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and make a melee spell attack against one creature within reach. On a hit, the target takes Necrotic damage equal to the number of points expended. This damage is doubled without expending additional points if the attack roll scores a {@variantrule Critical Hit|XPHB}. If the spell attack misses, the Charnel Touch points aren't expended."
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[
{
"name": "Thralls",
"type": "entries",
"level": 2,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"Unlike other spellcasters, you animate Undead creatures with a portion of your own life force, ensuring obedience.",
{
"type": "entries",
"entries": [
{
"name": "Animate Thralls",
"type": "entries",
"entries": [
"You can animate Undead thralls by performing a ritual over the course of 10 minutes, which can be done during a {@variantrule Short Rest|XPHB}. The remains of one or more Medium or Small Humanoids within 30 feet of yourself rise as Undead creatures. These Undead become your thralls, and you maintain control over them indefinitely.",
{
"rows": [
[
"{@creature Bloodlurk|ValdaSpire24}",
"2",
"10",
"75",
"20 ft., Climb 20 ft.",
"Amorphous, Spider Climb"
],
[
"{@creature Bone Beast|ValdaSpire24}",
"1",
"14",
"27",
"40 ft.",
"Pack Tactics"
],
[
"{@creature Deadnaught|ValdaSpire24}",
"1",
"16",
"Varies",
"30 ft.",
"Necromantic Bond, Regeneration"
],
[
"{@creature Gorger|ValdaSpire24}",
"1",
"8",
"36",
"30 ft.",
"None"
],
[
"{@creature Skeleton|ValdaSpire24}",
"1/4",
"14",
"13",
"30 ft.",
"None"
],
[
"{@creature Spirit|ValdaSpire24}",
"1/4",
"15",
"9",
"30 ft., Fly 30 ft. (hover)",
"Incorporeal Movement, Physical Resistances"
],
[
"{@creature Zombie|ValdaSpire24}",
"1/4",
"8",
"15",
"20 ft.",
"Undead Fortitude"
]
],
"type": "table",
"caption": "Undead Thralls",
"colLabels": [
"Name",
"CR",
"AC",
"HP",
"Speed",
"Details and Traits"
],
"colStyles": [
"col-1",
"col-0 text-center",
"col-0 text-center",
"col-0 text-center",
"col-3",
"col-6"
]
}
]
},
{
"name": "Combat",
"type": "entries",
"entries": [
"You can mentally control all your thralls without an action. If you have the {@condition Incapacitated|XPHB} condition, your thralls will move to protect your body from harm, but won't attack.",
"In combat, your thralls take their turns immediately before or after your turn each round (your choice). All thralls collectively share one {@variantrule Reaction|XPHB} and {@variantrule Bonus Action|XPHB}, which a single thrall can use each round."
]
},
{
"name": "Attacks and Save DCs",
"type": "entries",
"entries": [
"Thralls use your spell attack modifier for their attacks. If one of your thralls forces a creature to make a saving throw, it uses your spell save DC."
]
},
{
"name": "Healing your Thralls",
"type": "entries",
"entries": [
"You can use your {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1} on Undead under your control without making an attack roll. Instead of dealing Necrotic damage, the Undead regains {@variantrule Hit Points|XPHB} equal to the number of Charnel Touch points expended."
]
},
{
"name": "Maximum Thralls",
"type": "entries",
"entries": [
"You can animate and control one thrall that has a {@variantrule Challenge Rating|XPHB} of 1/4. As you gain Necromancer levels, you can animate more thralls. The combined CR of all your thralls can't exceed the number shown in the CR Total column of the Necromancer Features table, and the total number of thralls under your control can't exceed the number shown in the Thralls column of the Necromancer Features table.",
"At any time, you can take a {@action Magic|XPHB} action to sever your connection to one or more thralls. Corporeal Undead crumple into a heap and incorporeal Undead flee to the Ethereal Plane."
]
},
{
"name": "Other Undead",
"type": "entries",
"entries": [
"When you cast {@spell Animate Dead|XPHB}, {@spell Create Undead|XPHB}, or another spell that lets you create or control Undead, the Undead count as your thralls and can be commanded as such. If these thralls exceed your total {@variantrule Challenge Rating|XPHB} or number of thralls, you can immediately sever your connection to any of your existing thralls to stay within these limits. Your thralls can never command or create other Undead.",
"As always, you can't reanimate Undead that have been reduced to 0 {@variantrule Hit Points|XPHB}. Your Animate Thralls ritual, the {@spell Animate Dead|XPHB} spell, and similar magic only affects Humanoid corpses, whereas your thralls are Undead creatures."
]
},
{
"name": "Necromancer Variant Rules",
"type": "inset",
"entries": [
"Use the following variant rules to tailor this class to your table and preferred playstyle.",
{
"name": "Necromancy Unleashed",
"type": "entries",
"entries": [
"In order to ensure timely, balanced play, this class imposes limitations on the number of Undead a player can command, including with spells such as {@spell Animate Dead|XPHB}. Use this variant rule if you want to throw caution to the wind and embrace the undead horde experience.",
"Ignore the \"Other Undead\" section in the {@classFeature Thralls|Necromancer|ValdaSpire24|2} feature. Undead animated with spells are separate from your thralls for the purposes of your class features, and have no other class-based limitations."
]
},
{
"name": "Alternate Necromancers",
"type": "entries",
"entries": [
"Necromancers may fuel their spellcasting through ambition or zeal, rather than intellect. When you become a Necromancer, you can choose Wisdom or Charisma for the Primary Ability in the Core Necromancer Traits table. The chosen ability becomes your spellcasting ability, and replaces any Necromancer feature which uses Intelligence.",
"A Necromancer that uses Wisdom is called a \"Resurrectionist\" and one that uses Charisma is called a \"Ghoul.\""
]
}
]
}
]
}
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
},
{
"name": "Dead Space",
"type": "entries",
"level": 2,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You gain an extradimensional space that can hold up to 12 Medium or smaller corpses, piles of bones, or Undead creatures. The extradimensional space is linked to an item of your choice, such as a bag, a cloak, or a backpack. As a {@action Magic|XPHB} action, you can use the linked item to place a corpse, pile of bones, or willing Undead creature in the extradimensional space, or to dump out contents of your choice from the extradimensional space. {@classFeature Thralls|Necromancer|ValdaSpire24|2} stored in your Dead Space count toward the total number of thralls under your control. The contents land in spaces of your choice within 5 feet of you, or as near to you as possible if those spaces are occupied.",
"You can link any item you can carry to the extradimensional space by performing a ritual over the course of 1 hour which can be done during a {@variantrule Short Rest|XPHB}. The previous item linked to the space becomes disconnected when you link a new one."
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[
{
"name": "Necromancer Subclass",
"type": "entries",
"level": 3,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You gain a Necromancer subclass of your choice. A subclass is a specialization that grants you features at certain Necromancer levels. For the rest of your career, you gain each of your subclass's features that are of your Necromancer level or lower."
],
"className": "Necromancer",
"classSource": "ValdaSpire24",
"gainSubclassFeature": true
},
{
"name": "Dark Arcana",
"type": "entries",
"level": 3,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"As a {@variantrule Bonus Action|XPHB}, you can expend a spell slot to replenish your {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1} pool. The pool regains points equal to your Intelligence modifier plus {@dice 1d8} for each level of the spell slot expended, up to a maximum of your pool's total."
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[
{
"name": "Ability Score Improvement",
"type": "entries",
"level": 4,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[
{
"name": "Animate Dead",
"type": "entries",
"level": 5,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You always have the {@spell Animate Dead|XPHB} spell prepared. When you cast this spell, its casting time is an action instead of 1 minute. You can also create a {@creature Spirit|ValdaSpire24} using the spell.",
"Additionally, when you cast {@spell Animate Dead|XPHB}, you can reanimate the corpse of any type of Medium or Small creature that isn't Undead, instead of only Humanoids.. The resulting Undead always uses the statistics of a {@creature Skeleton|ValdaSpire24}, {@creature Spirit|ValdaSpire24}, or {@creature Zombie|ValdaSpire24}."
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
},
{
"name": "Critical Spellcasting",
"type": "entries",
"level": 5,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"Your potent Necromancy grants you the following benefits.",
{
"type": "entries",
"entries": [
{
"name": "Critical Failures",
"type": "entries",
"entries": [
"When a creature rolls a 1 on the {@dice d20} for a saving throw against one of your spells, it suffers a Critical Failure. It fails the save regardless of its modifiers or the spell save DC. If the spell deals damage, you roll all of the spell's damage dice twice and add them together, then add any relevant modifiers. This additional damage applies only to the creature that rolled a 1."
]
},
{
"name": "Improved Critical",
"type": "entries",
"entries": [
"Your spell attacks can score a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}."
]
}
]
}
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[
{
"name": "Subclass Feature",
"type": "entries",
"level": 6,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You gain a feature from your Necromancer Subclass."
],
"className": "Necromancer",
"classSource": "ValdaSpire24",
"gainSubclassFeature": true
}
],
[
{
"name": "Improved Thralls",
"type": "entries",
"level": 7,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"Your {@classFeature Thralls|Necromancer|ValdaSpire24|2} grow stronger under your control, granting the following benefits.",
{
"type": "entries",
"entries": [
{
"name": "Avoidance",
"type": "entries",
"entries": [
"If one of your thralls is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
]
},
{
"name": "Necrotic Damage",
"type": "entries",
"entries": [
"Whenever one of your thralls deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic damage instead."
]
},
{
"name": "Turn Immunity",
"type": "entries",
"entries": [
"Your thralls have {@variantrule Immunity|XPHB} to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions, and are immune to effects that turn Undead."
]
}
]
}
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[
{
"name": "Ability Score Improvement",
"type": "entries",
"level": 8,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[],
[
{
"name": "Subclass Feature",
"type": "entries",
"level": 10,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You gain a feature from your Necromancer Subclass."
],
"className": "Necromancer",
"classSource": "ValdaSpire24",
"gainSubclassFeature": true
}
],
[],
[
{
"name": "Ability Score Improvement",
"type": "entries",
"level": 12,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[],
[
{
"name": "Improved Critical Spellcasting",
"type": "entries",
"level": 14,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"Your {@classFeature Critical Spellcasting|Necromancer|ValdaSpire24|5} improves in the following ways.",
{
"type": "entries",
"entries": [
{
"name": "Critical Failures",
"type": "entries",
"entries": [
"A creature suffers a Critical Failure when it rolls a 1 or 2 on the {@dice d20} for a saving throw against one of your spells."
]
},
{
"name": "Improved Critical",
"type": "entries",
"entries": [
"Your spell attacks can now score a critical hit on a roll of 18-20 on the {@dice d20}."
]
}
]
}
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[],
[
{
"name": "Ability Score Improvement",
"type": "entries",
"level": 16,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[],
[
{
"name": "Undying Servitude",
"type": "entries",
"level": 18,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"When one of your thralls is reduced to 0 {@variantrule Hit Points|XPHB}, you take a {@variantrule Reaction|XPHB} to cause it to drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead and regain {@variantrule Hit Points|XPHB} equal to twice your Necromancer level.",
"Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 3+ spell slot (no action required)."
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[
{
"name": "Epic Boon",
"type": "entries",
"level": 19,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify."
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
}
],
[
{
"name": "Lichdom",
"type": "entries",
"level": 20,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You unlock the pinnacle of necromantic prowess, through which you conquer death itself: The Rite of Lichdom.",
{
"type": "entries",
"entries": [
{
"name": "Becoming a Lich",
"type": "entries",
"entries": [
"The Rite of Lichdom is a ritual that you can perform over the course of 30 days in an isolated location. Once completed, your soul is bound to a spirit jar and you become a lich, an Undead of incredible power. You gain the following benefits, as well as those granted by your Necromancer subclass."
]
},
{
"name": "Creature Type",
"type": "entries",
"entries": [
"You are Undead. You are immune to any effect that turns Undead."
]
},
{
"name": "Spirit Jar",
"type": "entries",
"entries": [
"A spirit jar is an object that houses a lich's soul, safeguarding its immortality. If you drop to 0 {@variantrule Hit Points|XPHB}, your body crumbles to dust and you reform after {@dice 1d4 + 1} days, reviving with all of your {@variantrule Hit Points|XPHB}. Your new body coalesces in an unoccupied space within 5 feet of your spirit jar. The new body is identical in every way to the one that was destroyed but has none of the original's equipment."
]
},
{
"name": "Truesight",
"type": "entries",
"entries": [
"You have {@sense Truesight|XPHB} with a range of 120 feet."
]
},
{
"name": "Undead Immunities",
"type": "entries",
"entries": [
"You have {@variantrule Immunity|XPHB} to Necrotic and Poison damage and to the {@condition Exhaustion|XPHB} and {@condition Poisoned|XPHB} conditions."
]
}
]
},
{
"name": "Spirit Jar",
"type": "inset",
"entries": [
"A lich's spirit jar, or \"phylactery,\" is as much a memento as it is their anchor to immortality, and as such, no two are alike. Spirit jars are often constructed from objects with sentimental value, such as family heirlooms or prized possessions, but can be fashioned from swords, pieces of armor, or even entire castles.",
"Furthermore, every spirit jar has a weakness, a critical flaw by which it can be destroyed, allowing its lich to be slain permanently. These weaknesses, too, are unique to each jar. One might require a ritual to be performed around it for 24 hours, while another might call for the jar to be dipped in the lava of an active volcano. Discuss with your GM the form your spirit jar takes and the weakness it possesses."
]
}
],
"className": "Necromancer",
"classSource": "ValdaSpire24"
},
{
"name": "Subclass Feature",
"type": "entries",
"level": 20,
"__prop": "classFeature",
"source": "ValdaSpire24",
"entries": [
"You gain a feature from your Necromancer Subclass."
],
"className": "Necromancer",
"classSource": "ValdaSpire24",
"gainSubclassFeature": true
}
]
],
"multiclassing": {
"entries": [
{
"type": "list",
"items": [
"Gain the Hit Point Die from the Core Necromancer Traits table. ",
"Gain the Necromancer's level 1 features, which are listed in the Necromancer Features table. See the multiclassing rules to determine your available spell slots."
]
}
]
},
"subclassTitle": "Subclass Feature",
"hasFluffImages": true,
"primaryAbility": [
{
"int": true
}
],
"featProgression": [
{
"name": "Epic Boon",
"category": [
"EB"
],
"progression": {
"19": 1
}
}
],
"classTableGroups": [
{
"rows": [
[
"-",
"-"
],
[
"1",
"1/4"
],
[
"2",
"1/2"
],
[
"2",
"1/2"
],
[
"2",
"1"
],
[
"2",
"1"
],
[
"3",
"1"
],
[
"3",
"1"
],
[
"3",
"2"
],
[
"3",
"2"
],
[
"4",
"2"
],
[
"4",
"2"
],
[
"4",
"3"
],
[
"4",
"3"
],
[
"5",
"3"
],
[
"5",
"3"
],
[
"5",
"4"
],
[
"5",
"4"
],
[
"6",
"4"
],
[
"6",
"4"
]
],
"colLabels": [
"Thralls",
"CR Total"
]
},
{
"rows": [
[
3,
4
],
[
3,
5
],
[
3,
6
],
[
4,
7
],
[
4,
9
],
[
4,
10
],
[
4,
11
],
[
4,
12
],
[
4,
14
],
[
5,
15
],
[
5,
16
],
[
5,
16
],
[
5,
17
],
[
5,
17
],
[
5,
18
],
[
5,
18
],
[
5,
19
],
[
5,
20
],
[
5,
21
],
[
5,
22
]
],
"colLabels": [
"{@filter Cantrips|spells|level=0|class=Necromancer (VSS'24)}",
"{@filter Prepared Spells|spells|level=!0|class=Necromancer (VSS'24)}"
]
},
{
"title": "Spell Slots per Spell Level",
"colLabels": [
"{@filter 1st|spells|level=1|class=Necromancer (VSS'24)}",
"{@filter 2nd|spells|level=2|class=Necromancer (VSS'24)}",
"{@filter 3rd|spells|level=3|class=Necromancer (VSS'24)}",
"{@filter 4th|spells|level=4|class=Necromancer (VSS'24)}",
"{@filter 5th|spells|level=5|class=Necromancer (VSS'24)}",
"{@filter 6th|spells|level=6|class=Necromancer (VSS'24)}",
"{@filter 7th|spells|level=7|class=Necromancer (VSS'24)}",
"{@filter 8th|spells|level=8|class=Necromancer (VSS'24)}",
"{@filter 9th|spells|level=9|class=Necromancer (VSS'24)}"
],
"rowsSpellProgression": [
[
2,
0,
0,
0,
0,
0,
0,
0,
0
],
[
3,
0,
0,
0,
0,
0,
0,
0,
0
],
[
4,
2,
0,
0,
0,
0,
0,
0,
0
],
[
4,
3,
0,
0,
0,
0,
0,
0,
0
],
[
4,
3,
2,
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0,
0,
0,
0,
0
],
[
4,
3,
3,
0,
0,
0,
0,
0,
0
],
[
4,
3,
3,
1,
0,
0,
0,
0,
0
],
[
4,
3,
3,
2,
0,
0,
0,
0,
0
],
[
4,
3,
3,
3,
1,
0,
0,
0,
0
],
[
4,
3,
3,
3,
2,
0,
0,
0,
0
],
[
4,
3,
3,
3,
2,
1,
0,
0,
0
],
[
4,
3,
3,
3,
2,
1,
0,
0,
0
],
[
4,
3,
3,
3,
2,
1,
1,
0,
0
],
[
4,
3,
3,
3,
2,
1,
1,
0,
0
],
[
4,
3,
3,
3,
2,
1,
1,
1,
0
],
[
4,
3,
3,
3,
2,
1,
1,
1,
0
],
[
4,
3,
3,
3,
2,
1,
1,
1,
1
],
[
4,
3,
3,
3,
3,
1,
1,
1,
1
],
[
4,
3,
3,
3,
3,
2,
1,
1,
1
],
[
4,
3,
3,
3,
3,
2,
2,
1,
1
]
]
}
],
"casterProgression": "full",
"startingEquipment": {
"entries": [
"{@i Choose A or B:} (A) 2 {@item Dagger|XPHB|Daggers}, {@item Rod|XPHB|Arcane Focus (Rod)}, {@item Robe|XPHB}, {@item Sack|XPHB}, {@item Shovel|XPHB}, {@item Scholar's Pack|XPHB} and 13 GP; or (B) 60 GP"
],
"defaultData": [
{
"A": [
{
"item": "dagger|xphb",
"quantity": 2
},
{
"item": "rod|xphb"
},
{
"item": "robe|xphb"
},
{
"item": "sack|xphb"
},
{
"item": "shovel|xphb"
},
{
"item": "scholar's pack|xphb"
},
{
"value": 1300
}
],
"B": [
{
"value": 6000
}
]
}
],
"additionalFromBackground": true
},
"cantripProgression": [
3,
3,
3,
4,
4,
4,
4,
4,
4,
5,
5,
5,
5,
5,
5,
5,
5,
5,
5,
5
],
"spellcastingAbility": "int",
"preparedSpellsChange": "level",
"startingProficiencies": {
"skills": [
{
"choose": {
"from": [
"arcana",
"deception",
"history",
"intimidation",
"investigation",
"medicine",
"persuasion",
"religion",
"stealth"
],
"count": 2
}
}
],
"weapons": [
"simple"
],
"weaponProficiencies": [
{
"simple": true
}
]
},
"preparedSpellsProgression": [
4,
5,
6,
7,
9,
10,
11,
12,
14,
15,
16,
16,
17,
17,
18,
18,
19,
20,
21,
22
]
}