Lichdom

Class featureValdaSpire242014Necromancer

You unlock the pinnacle of necromantic prowess, through which you conquer death itself: The Rite of Lichdom.

Becoming a Lich

The Rite of Lichdom is a ritual that you can perform over the course of 30 days in an isolated location. Once completed, your soul is bound to a spirit jar and you become a lich, an Undead of incredible power. You gain the following benefits, as well as those granted by your Necromancer subclass.

Creature Type

You are Undead. You are immune to any effect that turns Undead.

Spirit Jar

A spirit jar is an object that houses a lich's soul, safeguarding its immortality. If you drop to 0 Hit Points, your body crumbles to dust and you reform after 1d4 + 1 days, reviving with all of your Hit Points. Your new body coalesces in an unoccupied space within 5 feet of your spirit jar. The new body is identical in every way to the one that was destroyed but has none of the original's equipment.

Truesight

You have Truesight with a range of 120 feet.

Undead Immunities

You have Immunity to Necrotic and Poison damage and to the Exhaustion and Poisoned conditions.

Raw data
{
  "name": "Lichdom",
  "level": 20,
  "__prop": "classFeature",
  "source": "ValdaSpire24",
  "entries": [
    "You unlock the pinnacle of necromantic prowess, through which you conquer death itself: The Rite of Lichdom.",
    {
      "type": "entries",
      "entries": [
        {
          "name": "Becoming a Lich",
          "type": "entries",
          "entries": [
            "The Rite of Lichdom is a ritual that you can perform over the course of 30 days in an isolated location. Once completed, your soul is bound to a spirit jar and you become a lich, an Undead of incredible power. You gain the following benefits, as well as those granted by your Necromancer subclass."
          ]
        },
        {
          "name": "Creature Type",
          "type": "entries",
          "entries": [
            "You are Undead. You are immune to any effect that turns Undead."
          ]
        },
        {
          "name": "Spirit Jar",
          "type": "entries",
          "entries": [
            "A spirit jar is an object that houses a lich's soul, safeguarding its immortality. If you drop to 0 {@variantrule Hit Points|XPHB}, your body crumbles to dust and you reform after {@dice 1d4 + 1} days, reviving with all of your {@variantrule Hit Points|XPHB}. Your new body coalesces in an unoccupied space within 5 feet of your spirit jar. The new body is identical in every way to the one that was destroyed but has none of the original's equipment."
          ]
        },
        {
          "name": "Truesight",
          "type": "entries",
          "entries": [
            "You have {@sense Truesight|XPHB} with a range of 120 feet."
          ]
        },
        {
          "name": "Undead Immunities",
          "type": "entries",
          "entries": [
            "You have {@variantrule Immunity|XPHB} to Necrotic and Poison damage and to the {@condition Exhaustion|XPHB} and {@condition Poisoned|XPHB} conditions."
          ]
        }
      ]
    },
    {
      "name": "Spirit Jar",
      "type": "inset",
      "entries": [
        "A lich's spirit jar, or \"phylactery,\" is as much a memento as it is their anchor to immortality, and as such, no two are alike. Spirit jars are often constructed from objects with sentimental value, such as family heirlooms or prized possessions, but can be fashioned from swords, pieces of armor, or even entire castles.",
        "Furthermore, every spirit jar has a weakness, a critical flaw by which it can be destroyed, allowing its lich to be slain permanently. These weaknesses, too, are unique to each jar. One might require a ritual to be performed around it for 24 hours, while another might call for the jar to be dipped in the lava of an active volcano. Discuss with your GM the form your spirit jar takes and the weakness it possesses."
      ]
    }
  ],
  "className": "Necromancer",
  "classSource": "ValdaSpire24"
}