Unlike other spellcasters, you animate Undead creatures with a portion of your own life force, ensuring obedience.
Animate Thralls
You can animate Undead thralls by performing a ritual over the course of 10 minutes, which can be done during a Short Rest. The remains of one or more Medium or Small Humanoids within 30 feet of yourself rise as Undead creatures. These Undead become your thralls, and you maintain control over them indefinitely.
Undead Thralls
| Name | CR | AC | HP | Speed | Details and Traits |
|---|---|---|---|---|---|
| Bloodlurk | 2 | 10 | 75 | 20 ft., Climb 20 ft. | Amorphous, Spider Climb |
| Bone Beast | 1 | 14 | 27 | 40 ft. | Pack Tactics |
| Deadnaught | 1 | 16 | Varies | 30 ft. | Necromantic Bond, Regeneration |
| Gorger | 1 | 8 | 36 | 30 ft. | None |
| Skeleton | 1/4 | 14 | 13 | 30 ft. | None |
| Spirit | 1/4 | 15 | 9 | 30 ft., Fly 30 ft. (hover) | Incorporeal Movement, Physical Resistances |
| Zombie | 1/4 | 8 | 15 | 20 ft. | Undead Fortitude |
Combat
You can mentally control all your thralls without an action. If you have the Incapacitated condition, your thralls will move to protect your body from harm, but won't attack.
In combat, your thralls take their turns immediately before or after your turn each round (your choice). All thralls collectively share one Reaction and Bonus Action, which a single thrall can use each round.
Attacks and Save DCs
Thralls use your spell attack modifier for their attacks. If one of your thralls forces a creature to make a saving throw, it uses your spell save DC.
Healing your Thralls
You can use your ValdaSpire24 on Undead under your control without making an attack roll. Instead of dealing Necrotic damage, the Undead regains Hit Points equal to the number of Charnel Touch points expended.
Maximum Thralls
You can animate and control one thrall that has a Challenge Rating of 1/4. As you gain Necromancer levels, you can animate more thralls. The combined CR of all your thralls can't exceed the number shown in the CR Total column of the Necromancer Features table, and the total number of thralls under your control can't exceed the number shown in the Thralls column of the Necromancer Features table.
At any time, you can take a Magic action to sever your connection to one or more thralls. Corporeal Undead crumple into a heap and incorporeal Undead flee to the Ethereal Plane.
Other Undead
When you cast Animate Dead, Create Undead, or another spell that lets you create or control Undead, the Undead count as your thralls and can be commanded as such. If these thralls exceed your total Challenge Rating or number of thralls, you can immediately sever your connection to any of your existing thralls to stay within these limits. Your thralls can never command or create other Undead.
As always, you can't reanimate Undead that have been reduced to 0 Hit Points. Your Animate Thralls ritual, the Animate Dead spell, and similar magic only affects Humanoid corpses, whereas your thralls are Undead creatures.