Thralls

Class featureValdaSpire242014Necromancer

Unlike other spellcasters, you animate Undead creatures with a portion of your own life force, ensuring obedience.

Animate Thralls

You can animate Undead thralls by performing a ritual over the course of 10 minutes, which can be done during a Short Rest. The remains of one or more Medium or Small Humanoids within 30 feet of yourself rise as Undead creatures. These Undead become your thralls, and you maintain control over them indefinitely.

Undead Thralls

NameCRACHPSpeedDetails and Traits
Bloodlurk2107520 ft., Climb 20 ft.Amorphous, Spider Climb
Bone Beast1142740 ft.Pack Tactics
Deadnaught116Varies30 ft.Necromantic Bond, Regeneration
Gorger183630 ft.None
Skeleton1/4141330 ft.None
Spirit1/415930 ft., Fly 30 ft. (hover)Incorporeal Movement, Physical Resistances
Zombie1/481520 ft.Undead Fortitude

Combat

You can mentally control all your thralls without an action. If you have the Incapacitated condition, your thralls will move to protect your body from harm, but won't attack.

In combat, your thralls take their turns immediately before or after your turn each round (your choice). All thralls collectively share one Reaction and Bonus Action, which a single thrall can use each round.

Attacks and Save DCs

Thralls use your spell attack modifier for their attacks. If one of your thralls forces a creature to make a saving throw, it uses your spell save DC.

Healing your Thralls

You can use your ValdaSpire24 on Undead under your control without making an attack roll. Instead of dealing Necrotic damage, the Undead regains Hit Points equal to the number of Charnel Touch points expended.

Maximum Thralls

You can animate and control one thrall that has a Challenge Rating of 1/4. As you gain Necromancer levels, you can animate more thralls. The combined CR of all your thralls can't exceed the number shown in the CR Total column of the Necromancer Features table, and the total number of thralls under your control can't exceed the number shown in the Thralls column of the Necromancer Features table.

At any time, you can take a Magic action to sever your connection to one or more thralls. Corporeal Undead crumple into a heap and incorporeal Undead flee to the Ethereal Plane.

Other Undead

When you cast Animate Dead, Create Undead, or another spell that lets you create or control Undead, the Undead count as your thralls and can be commanded as such. If these thralls exceed your total Challenge Rating or number of thralls, you can immediately sever your connection to any of your existing thralls to stay within these limits. Your thralls can never command or create other Undead.

As always, you can't reanimate Undead that have been reduced to 0 Hit Points. Your Animate Thralls ritual, the Animate Dead spell, and similar magic only affects Humanoid corpses, whereas your thralls are Undead creatures.

Raw data
{
  "name": "Thralls",
  "level": 2,
  "__prop": "classFeature",
  "source": "ValdaSpire24",
  "entries": [
    "Unlike other spellcasters, you animate Undead creatures with a portion of your own life force, ensuring obedience.",
    {
      "type": "entries",
      "entries": [
        {
          "name": "Animate Thralls",
          "type": "entries",
          "entries": [
            "You can animate Undead thralls by performing a ritual over the course of 10 minutes, which can be done during a {@variantrule Short Rest|XPHB}. The remains of one or more Medium or Small Humanoids within 30 feet of yourself rise as Undead creatures. These Undead become your thralls, and you maintain control over them indefinitely.",
            {
              "rows": [
                [
                  "{@creature Bloodlurk|ValdaSpire24}",
                  "2",
                  "10",
                  "75",
                  "20 ft., Climb 20 ft.",
                  "Amorphous, Spider Climb"
                ],
                [
                  "{@creature Bone Beast|ValdaSpire24}",
                  "1",
                  "14",
                  "27",
                  "40 ft.",
                  "Pack Tactics"
                ],
                [
                  "{@creature Deadnaught|ValdaSpire24}",
                  "1",
                  "16",
                  "Varies",
                  "30 ft.",
                  "Necromantic Bond, Regeneration"
                ],
                [
                  "{@creature Gorger|ValdaSpire24}",
                  "1",
                  "8",
                  "36",
                  "30 ft.",
                  "None"
                ],
                [
                  "{@creature Skeleton|ValdaSpire24}",
                  "1/4",
                  "14",
                  "13",
                  "30 ft.",
                  "None"
                ],
                [
                  "{@creature Spirit|ValdaSpire24}",
                  "1/4",
                  "15",
                  "9",
                  "30 ft., Fly 30 ft. (hover)",
                  "Incorporeal Movement, Physical Resistances"
                ],
                [
                  "{@creature Zombie|ValdaSpire24}",
                  "1/4",
                  "8",
                  "15",
                  "20 ft.",
                  "Undead Fortitude"
                ]
              ],
              "type": "table",
              "caption": "Undead Thralls",
              "colLabels": [
                "Name",
                "CR",
                "AC",
                "HP",
                "Speed",
                "Details and Traits"
              ],
              "colStyles": [
                "col-1",
                "col-0 text-center",
                "col-0 text-center",
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                "col-6"
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            }
          ]
        },
        {
          "name": "Combat",
          "type": "entries",
          "entries": [
            "You can mentally control all your thralls without an action. If you have the {@condition Incapacitated|XPHB} condition, your thralls will move to protect your body from harm, but won't attack.",
            "In combat, your thralls take their turns immediately before or after your turn each round (your choice). All thralls collectively share one {@variantrule Reaction|XPHB} and {@variantrule Bonus Action|XPHB}, which a single thrall can use each round."
          ]
        },
        {
          "name": "Attacks and Save DCs",
          "type": "entries",
          "entries": [
            "Thralls use your spell attack modifier for their attacks. If one of your thralls forces a creature to make a saving throw, it uses your spell save DC."
          ]
        },
        {
          "name": "Healing your Thralls",
          "type": "entries",
          "entries": [
            "You can use your {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1} on Undead under your control without making an attack roll. Instead of dealing Necrotic damage, the Undead regains {@variantrule Hit Points|XPHB} equal to the number of Charnel Touch points expended."
          ]
        },
        {
          "name": "Maximum Thralls",
          "type": "entries",
          "entries": [
            "You can animate and control one thrall that has a {@variantrule Challenge Rating|XPHB} of 1/4. As you gain Necromancer levels, you can animate more thralls. The combined CR of all your thralls can't exceed the number shown in the CR Total column of the Necromancer Features table, and the total number of thralls under your control can't exceed the number shown in the Thralls column of the Necromancer Features table.",
            "At any time, you can take a {@action Magic|XPHB} action to sever your connection to one or more thralls. Corporeal Undead crumple into a heap and incorporeal Undead flee to the Ethereal Plane."
          ]
        },
        {
          "name": "Other Undead",
          "type": "entries",
          "entries": [
            "When you cast {@spell Animate Dead|XPHB}, {@spell Create Undead|XPHB}, or another spell that lets you create or control Undead, the Undead count as your thralls and can be commanded as such. If these thralls exceed your total {@variantrule Challenge Rating|XPHB} or number of thralls, you can immediately sever your connection to any of your existing thralls to stay within these limits. Your thralls can never command or create other Undead.",
            "As always, you can't reanimate Undead that have been reduced to 0 {@variantrule Hit Points|XPHB}. Your Animate Thralls ritual, the {@spell Animate Dead|XPHB} spell, and similar magic only affects Humanoid corpses, whereas your thralls are Undead creatures."
          ]
        },
        {
          "name": "Necromancer Variant Rules",
          "type": "inset",
          "entries": [
            "Use the following variant rules to tailor this class to your table and preferred playstyle.",
            {
              "name": "Necromancy Unleashed",
              "type": "entries",
              "entries": [
                "In order to ensure timely, balanced play, this class imposes limitations on the number of Undead a player can command, including with spells such as {@spell Animate Dead|XPHB}. Use this variant rule if you want to throw caution to the wind and embrace the undead horde experience.",
                "Ignore the \"Other Undead\" section in the {@classFeature Thralls|Necromancer|ValdaSpire24|2} feature. Undead animated with spells are separate from your thralls for the purposes of your class features, and have no other class-based limitations."
              ]
            },
            {
              "name": "Alternate Necromancers",
              "type": "entries",
              "entries": [
                "Necromancers may fuel their spellcasting through ambition or zeal, rather than intellect. When you become a Necromancer, you can choose Wisdom or Charisma for the Primary Ability in the Core Necromancer Traits table. The chosen ability becomes your spellcasting ability, and replaces any Necromancer feature which uses Intelligence.",
                "A Necromancer that uses Wisdom is called a \"Resurrectionist\" and one that uses Charisma is called a \"Ghoul.\""
              ]
            }
          ]
        }
      ]
    }
  ],
  "className": "Necromancer",
  "classSource": "ValdaSpire24"
}