Black Rider
Subclass features
Black Rider
Level 3Command and Battle Atop a Skeletal Steed
The rhythmic drumbeat of galloping hooves and the searing pinpoints of red eyes signal the arrival of a Black Rider. Such Necromancers embrace mounted combat, commanding their thralls from the back of a skeletal steed and terrorizing countrysides with unparalleled swiftness. Mastering this discipline means not only commanding an Undead mount, but also requires sure mastery over weapons while on horseback and on foot. However, the reward is immense: a Black Rider isn't a plodding marshal of shambling masses, but a wind of death that blows across the battlefield at a moment's notice.
Corpse Cavalry
Your training for mounted combat grants you the following benefits.
Martial Training
You gain proficiency with Martial weapons and training with Light armor, Medium armor, and Shields.
Charnel Strike
When you take the Attack action, you can use your Charnel Touch as a Bonus Action.
Intelligent Armor
While you are wearing armor, you can add your Intelligence modifier, instead of your Dexterity modifier, to your Armor Class.
Skeletal Mount
Additionally, when you perform your ValdaSpire24 ritual, you can animate the skeleton of a horse or similar animal as a Warhorse Skeleton. In combat, it functions as a controlled mount while you ride it (as defined in the rules on mounted combat).
Charnel Shield
When you take damage from a creature you can see, you can take a Reaction and expend a number of points from your ValdaSpire24 pool up to half the damage dealt. Reduce the damage by the number of points expended.
Extra Attack
Level 6You can attack twice instead of once whenever you take the Attack action on your turn.
In addition, in place of one of those attacks, you can cast one of your cantrips that has a casting time of an action or, if you are riding a controlled mount, you can command your mount to take a Reaction to make an attack.
Gruesome Charge
Level 10As a Magic action, you can give each of your thralls that isn't a controlled mount a spectral steed that it rides into combat. Each such thrall has a Speed of 60 feet for 10 minutes.
Dullahan [Lichdom]
Level 20You have reached the pinnacle of Necromancy and transformed yourself into a lich. Through a vile ritual and a guillotine, you have severed your own head to act as your spirit jar, allowing you to see without eyes. Liches of your kind are known as dullahans or headless horsemen. You gain the following benefits in addition to those of your ValdaSpire24 feature.
Skull Jar
Your spirit jar is your own magically preserved head. Even without your head, your senses aren't inhibited. You can see and hear from where your head once was and your disembodied voice booms from the stub of your neck.
Blindsight
If you are carrying your skull jar, you have Blindsight with a range of 120 feet.
Damage Resistance
You and your mount have Resistance to Bludgeoning, Piercing, and Slashing damage.
Nightmare
When you perform your ValdaSpire24 ritual, you can summon a Nightmare. You command this creature as your thrall and it counts as Undead for the purpose of your Necromancer features. In combat, it functions as an independent mount while you ride it (as defined in the rules on mounted combat).
Raw data
{
"name": "Black Rider",
"__prop": "subclass",
"source": "ValdaSpire24Extras",
"className": "Necromancer",
"shortName": "Black Rider",
"classSource": "ValdaSpire24",
"subclassFeatures": [
[
{
"name": "Black Rider",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24Extras",
"entries": [
"{@i Command and Battle Atop a Skeletal Steed}",
"The rhythmic drumbeat of galloping hooves and the searing pinpoints of red eyes signal the arrival of a Black Rider. Such Necromancers embrace mounted combat, commanding their thralls from the back of a skeletal steed and terrorizing countrysides with unparalleled swiftness. Mastering this discipline means not only commanding an Undead mount, but also requires sure mastery over weapons while on horseback and on foot. However, the reward is immense: a Black Rider isn't a plodding marshal of shambling masses, but a wind of death that blows across the battlefield at a moment's notice.",
{
"name": "Corpse Cavalry",
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"entries": [
"Your training for mounted combat grants you the following benefits.",
{
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"type": "entries",
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"You gain proficiency with Martial weapons and training with Light armor, Medium armor, and {@item Shield|XPHB|Shields}."
]
},
{
"name": "Charnel Strike",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action, you can use your Charnel Touch as a {@variantrule Bonus Action|XPHB}."
]
},
{
"name": "Intelligent Armor",
"type": "entries",
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"While you are wearing armor, you can add your Intelligence modifier, instead of your Dexterity modifier, to your {@variantrule Armor Class|XPHB}."
]
},
{
"name": "Skeletal Mount",
"type": "entries",
"entries": [
"Additionally, when you perform your {@classFeature Thralls|Necromancer|ValdaSpire24|2|ValdaSpire24|Animate Thralls} ritual, you can animate the skeleton of a horse or similar animal as a {@creature Warhorse Skeleton|XMM}. In combat, it functions as a controlled mount while you ride it (as defined in the rules on mounted combat)."
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}
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}
],
"weaponProficiencies": [
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"When you take damage from a creature you can see, you can take a {@variantrule Reaction|XPHB} and expend a number of points from your {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1} pool up to half the damage dealt. Reduce the damage by the number of points expended."
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"You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn.",
"In addition, in place of one of those attacks, you can cast one of your cantrips that has a casting time of an action or, if you are riding a controlled mount, you can command your mount to take a {@variantrule Reaction|XPHB} to make an attack."
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"entries": [
"As a {@action Magic|XPHB} action, you can give each of your thralls that isn't a controlled mount a spectral steed that it rides into combat. Each such thrall has a {@variantrule Speed|XPHB} of 60 feet for 10 minutes."
],
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"entries": [
"You have reached the pinnacle of Necromancy and transformed yourself into a lich. Through a vile ritual and a guillotine, you have severed your own head to act as your spirit jar, allowing you to see without eyes. Liches of your kind are known as dullahans or headless horsemen. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaSpire24|20} feature.",
{
"name": "Skull Jar",
"type": "entries",
"entries": [
"Your spirit jar is your own magically preserved head. Even without your head, your senses aren't inhibited. You can see and hear from where your head once was and your disembodied voice booms from the stub of your neck."
]
},
{
"name": "Blindsight",
"type": "entries",
"entries": [
"If you are carrying your skull jar, you have {@sense Blindsight|XPHB} with a range of 120 feet."
]
},
{
"name": "Damage Resistance",
"type": "entries",
"entries": [
"You and your mount have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage."
]
},
{
"name": "Nightmare",
"type": "entries",
"entries": [
"When you perform your {@classFeature Thralls|Necromancer|ValdaSpire24|2|ValdaSpire24|Animate Thralls} ritual, you can summon a {@creature Nightmare|XMM}. You command this creature as your thrall and it counts as Undead for the purpose of your Necromancer features. In combat, it functions as an independent mount while you ride it (as defined in the rules on mounted combat)."
]
}
],
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"subclassSource": "ValdaSpire24Extras",
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}
],
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}
]
]
}