Pale Master

SubclassValdaSpire242014Necromancer

Subclass features

Achieve the Archetypal Powers of Lichdom

When the need for superiority drives a Necromancer, there is no end to their ambition. Such Necromancers, known as Pale Masters, work feverishly to master every corner of necromantic magic, less out of the desire to improve themselves and more out of spite for their rivals.

This perhaps speaks to a dirty secret of Necromancy: most Necromancers hate each other. Bitter rivalries, grudges, and insignificant slights motivate Pale Masters to embrace lichdom with unequaled fervor, for to master Necromancy means to accept no equals.

Pale Master Spells

Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Pale Master Spells table, you thereafter always have the listed spells prepared.

Charnel Empower

When you deal damage with a level 1+ Necromancy spell, you can expend a number of ValdaSpire24 points up to a maximum of your Necromancer level plus your Intelligence modifier. One target of the spell takes extra Necrotic damage equal to the number of Charnel Touch points expended.

You begin assuming the terrible aspect of a lich, granting you the following benefits.

Intelligent Intimidation

You gain proficiency in the Intimidation skill, if you didn't have it already. Additionally, you gain a bonus to checks using this skill equal to your Intelligence modifier (minimum bonus of +1).

Frightening Gaze

As a Bonus Action, you can expend 10 ValdaSpire24 points to fix your horrific gaze on a creature you can see within 60 feet of you. The target must succeed on a Wisdom saving throw against your spell save DC or have the Frightened condition for 1 minute. The target repeats the save at the end of each of its turns, ending the condition on itself on a success.

Thrall Rush

Level 10

Whenever you roll Initiative, you can empty the contents of your ValdaSpire24 and each of your thralls can move up to its Speed.

You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your skin clings tightly to your bones, your muscles wither, and your eyes turn milky and dull. Yet, through the veil of weakness, your body exudes unbelievable arcane power. You gain the following benefits in addition to those of your ValdaSpire24 feature.

Devour Soul

When you reduce an enemy to 0 Hit Points, you can immediately devour its soul (no action required). Roll a d8 and regain expended spell slots of your choice whose combined level is no greater than the number rolled. Once you use this benefit, you can't do so again until you finish a Long Rest.

A creature whose soul is devoured can't be restored to life by any means short of a Wish spell.

Magic Resistance

You have Advantage on saving throws against spells and other magical effects.

Paralyzing Touch

When you deal 30 or more damage with ValdaSpire24, the target has the Paralyzed condition until the start of your next turn.

Raw data
{
  "name": "Pale Master",
  "__prop": "subclass",
  "source": "ValdaSpire24",
  "className": "Necromancer",
  "shortName": "Pale Master",
  "classSource": "ValdaSpire24",
  "subclassSpells": [
    "Exhume|ValdaSpire24",
    "Invisibility|XPHB",
    "Might of the Abyss|ValdaSpire24",
    "Ray of Enfeeblement|XPHB",
    "Fear|XPHB",
    "Speak with Dead|XPHB",
    "Evard's Black Tentacles|XPHB",
    "Blight|XPHB",
    "Cloudkill|XPHB",
    "Scrying|XPHB"
  ],
  "additionalSpells": [
    {
      "prepared": {
        "3": [
          "Exhume|ValdaSpire24",
          "Invisibility|XPHB",
          "Might of the Abyss|ValdaSpire24",
          "Ray of Enfeeblement|XPHB"
        ],
        "5": [
          "Fear|XPHB",
          "Speak with Dead|XPHB"
        ],
        "7": [
          "Evard's Black Tentacles|XPHB",
          "Blight|XPHB"
        ],
        "9": [
          "Cloudkill|XPHB",
          "Scrying|XPHB"
        ]
      }
    }
  ],
  "subclassFeatures": [
    [
      {
        "name": "Pale Master",
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "ValdaSpire24",
        "entries": [
          "{@i Achieve the Archetypal Powers of Lichdom}",
          "When the need for superiority drives a Necromancer, there is no end to their ambition. Such Necromancers, known as Pale Masters, work feverishly to master every corner of necromantic magic, less out of the desire to improve themselves and more out of spite for their rivals.",
          "This perhaps speaks to a dirty secret of Necromancy: most Necromancers hate each other. Bitter rivalries, grudges, and insignificant slights motivate Pale Masters to embrace lichdom with unequaled fervor, for to master Necromancy means to accept no equals.",
          {
            "name": "Pale Master Spells",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24",
            "entries": [
              "Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Pale Master Spells table, you thereafter always have the listed spells prepared.",
              {
                "rows": [
                  [
                    "3",
                    "{@spell Exhume|ValdaSpire24}, {@spell Invisibility|XPHB}, {@spell Might of the Abyss|ValdaSpire24}, {@spell Ray of Enfeeblement|XPHB}"
                  ],
                  [
                    "5",
                    "{@spell Fear|XPHB}, {@spell Speak with Dead|XPHB}"
                  ],
                  [
                    "7",
                    "{@spell Evard's Black Tentacles|XPHB|Black Tentacles}, {@spell Blight|XPHB}"
                  ],
                  [
                    "9",
                    "{@spell Cloudkill|XPHB}, {@spell Scrying|XPHB}"
                  ]
                ],
                "type": "table",
                "caption": "Pale Master Spells",
                "colLabels": [
                  "Necromancer Level",
                  "Spells"
                ],
                "colStyles": [
                  "col-2 text-center",
                  "col-11"
                ]
              }
            ],
            "className": "Necromancer",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Pale Master"
          },
          {
            "name": "Charnel Empower",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24",
            "entries": [
              "When you deal damage with a level 1+ Necromancy spell, you can expend a number of {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1} points up to a maximum of your Necromancer level plus your Intelligence modifier. One target of the spell takes extra Necrotic damage equal to the number of Charnel Touch points expended."
            ],
            "className": "Necromancer",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Pale Master"
          }
        ],
        "className": "Necromancer",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Pale Master"
      }
    ],
    [
      {
        "type": "entries",
        "level": 6,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Chilling Disposition",
            "type": "entries",
            "level": 6,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "You begin assuming the terrible aspect of a lich, granting you the following benefits.",
              {
                "name": "Intelligent Intimidation",
                "type": "entries",
                "entries": [
                  "You gain proficiency in the {@skill Intimidation|XPHB} skill, if you didn't have it already. Additionally, you gain a bonus to checks using this skill equal to your Intelligence modifier (minimum bonus of +1)."
                ]
              },
              {
                "name": "Frightening Gaze",
                "type": "entries",
                "entries": [
                  "As a {@variantrule Bonus Action|XPHB}, you can expend 10 {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1} points to fix your horrific gaze on a creature you can see within 60 feet of you. The target must succeed on a Wisdom saving throw against your spell save DC or have the {@condition Frightened|XPHB} condition for 1 minute. The target repeats the save at the end of each of its turns, ending the condition on itself on a success."
                ]
              }
            ],
            "className": "Necromancer",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Pale Master",
            "skillProficiencies": [
              {
                "intimidation": true
              }
            ]
          }
        ],
        "className": "Necromancer",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Pale Master",
        "skillProficiencies": [
          {
            "intimidation": true
          }
        ]
      }
    ],
    [
      {
        "type": "entries",
        "level": 10,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Thrall Rush",
            "type": "entries",
            "level": 10,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "Whenever you roll {@variantrule Initiative|XPHB}, you can empty the contents of your {@classFeature Dead Space|Necromancer|ValdaSpire24|2} and each of your thralls can move up to its {@variantrule Speed|XPHB}."
            ],
            "className": "Necromancer",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Pale Master"
          }
        ],
        "className": "Necromancer",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Pale Master"
      }
    ],
    [
      {
        "type": "entries",
        "level": 20,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Archlich [Lichdom]",
            "type": "entries",
            "level": 20,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your skin clings tightly to your bones, your muscles wither, and your eyes turn milky and dull. Yet, through the veil of weakness, your body exudes unbelievable arcane power. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaSpire24|20} feature.",
              {
                "name": "Devour Soul",
                "type": "entries",
                "entries": [
                  "When you reduce an enemy to 0 {@variantrule Hit Points|XPHB}, you can immediately devour its soul (no action required). Roll a {@dice d8} and regain expended spell slots of your choice whose combined level is no greater than the number rolled. Once you use this benefit, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.",
                  "A creature whose soul is devoured can't be restored to life by any means short of a {@spell Wish|XPHB} spell."
                ]
              },
              {
                "name": "Magic Resistance",
                "type": "entries",
                "entries": [
                  "You have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
                ]
              },
              {
                "name": "Paralyzing Touch",
                "type": "entries",
                "entries": [
                  "When you deal 30 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1}, the target has the {@condition Paralyzed|XPHB} condition until the start of your next turn."
                ]
              }
            ],
            "className": "Necromancer",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Pale Master"
          }
        ],
        "className": "Necromancer",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Pale Master"
      }
    ]
  ]
}