Dead Mist Acolyte
Subclass features
Dead Mist Acolyte
Level 3Sacrifice Your Life-Force for Necromantic Power
Deep in the starry expanse of the Astral Plane, Necromancers can find a pure, untapped necromantic source: the Dead Mists. This inky astral fog is an embodiment of unlife in the multiverse, perhaps a negative balance to the overwhelming majority of living creatures. However, the Dead Mists is a living and corruptive entity that drains the life essence from anything it touches.
Necromancers that survive their first experimentations in the Dead Mists might become its acolytes and spend their waking hours unraveling its astral secrets. Perhaps they will learn to coax life essence back out of the necromantic cloud, or perhaps they will learn to summon aspects of the mists to plague their foes. Regardless, they will pay the price for their ambitions as the mists slowly drain their mortality.
Dead Mist Spells
Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Dead Mist Spells table, you thereafter always have the listed spells prepared.
Dead Mist Spells
| Necromancer Level | Spells |
|---|---|
| 3 | Dead Mist Lash, Fog Cloud, Levitate, Misty Step |
| 5 | Dead Fog, Gaseous Form |
| 7 | Banishment, Death Ward |
| 9 | Antilife Shell, Cloudkill |
Charnel Consumption
When you deal 5 or more damage with ValdaSpire24, you can instead choose to lose an equal number of Hit Points instead of expending Charnel Touch Points.
Because of the soul-draining nature of the Dead Mists, you can't regain Hit Points from any spell you cast.
Mistborne Regeneration
You can restore your life essence by feeding upon the Dead Mists. As a Magic action, you can expend 5 or more ValdaSpire24 points. You regain 1d8 Hit Points for every 5 Charnel Touch points expended.
Gaseous Escape
Level 6As a Reaction when you take damage, you can cast Gaseous Form on yourself. The spell's effects apply against the triggering damage. When you cast the spell with this feature, you can end it at the start of your turn (no action required).
Once you use this feature, you can't use it again until a Short or Long Rest.
Duskfog
Level 10When you perform your ValdaSpire24 ritual, you can summon one or more Duskfogs. You command these creatures as your thralls.
Dead Mist Lord [Lichdom]
Level 20You have reached the pinnacle of Necromancy and transformed yourself into a lich. However, your lichdom has become corrupted by the all-consuming Dead Mists, leaving you as a gaseous, incorporeal wraith. You gain the following benefits in addition to those of your ValdaSpire24 feature.
Damage Resistance
You gain Resistance to Bludgeoning, Piercing, and Slashing damage.
Gaseous Body
Your lich form is gaseous and indistinct. You can enter and occupy the spaces of other creatures. Additionally, you can pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces.
Fly Speed
You gain a Fly Speed equal to your Speed. You can't fall and remain hovering in the air even when you have the Incapacitated or Stunned conditions.
Master of the Mists
Once on each of your turns when you deal Necrotic damage to an enemy with your ValdaSpire24 or a Necromancer spell, you drain some of the target's life essence with the Dead Mists. You regain Hit Points equal to 2d6 + your Intelligence modifier, up to a maximum of the Necrotic damage dealt.
Raw data
{
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"__prop": "subclass",
"source": "ValdaSpire24Extras",
"className": "Necromancer",
"shortName": "Dead Mist",
"classSource": "ValdaSpire24",
"subclassSpells": [
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"Fog Cloud|XPHB",
"Levitate|XPHB",
"Misty Step|XPHB",
"Dead Fog|ValdaSpire24",
"Gaseous Form|XPHB",
"Banishment|XPHB",
"Death Ward|XPHB",
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],
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{
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],
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],
"7": [
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],
"9": [
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"Cloudkill|XPHB"
]
}
}
],
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"{@i Sacrifice Your Life-Force for Necromantic Power}",
"Deep in the starry expanse of the Astral Plane, Necromancers can find a pure, untapped necromantic source: the Dead Mists. This inky astral fog is an embodiment of unlife in the multiverse, perhaps a negative balance to the overwhelming majority of living creatures. However, the Dead Mists is a living and corruptive entity that drains the life essence from anything it touches.",
"Necromancers that survive their first experimentations in the Dead Mists might become its acolytes and spend their waking hours unraveling its astral secrets. Perhaps they will learn to coax life essence back out of the necromantic cloud, or perhaps they will learn to summon aspects of the mists to plague their foes. Regardless, they will pay the price for their ambitions as the mists slowly drain their mortality.",
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"Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Dead Mist Spells table, you thereafter always have the listed spells prepared.",
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"When you deal 5 or more damage with {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1}, you can instead choose to lose an equal number of {@variantrule Hit Points|XPHB} instead of expending Charnel Touch Points.",
"Because of the soul-draining nature of the Dead Mists, you can't regain {@variantrule Hit Points|XPHB} from any spell you cast."
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"As a {@variantrule Reaction|XPHB} when you take damage, you can cast {@spell Gaseous Form|XPHB} on yourself. The spell's effects apply against the triggering damage. When you cast the spell with this feature, you can end it at the start of your turn (no action required).",
"Once you use this feature, you can't use it again until a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
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"You have reached the pinnacle of Necromancy and transformed yourself into a lich. However, your lichdom has become corrupted by the all-consuming Dead Mists, leaving you as a gaseous, incorporeal wraith. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaSpire24|20} feature.",
{
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"Your lich form is gaseous and indistinct. You can enter and occupy the spaces of other creatures. Additionally, you can pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces."
]
},
{
"name": "Fly Speed",
"type": "entries",
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"You gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB}. You can't fall and remain hovering in the air even when you have the {@condition Incapacitated|XPHB} or {@condition Stunned|XPHB} conditions."
]
},
{
"name": "Master of the Mists",
"type": "entries",
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"Once on each of your turns when you deal Necrotic damage to an enemy with your {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1} or a Necromancer spell, you drain some of the target's life essence with the Dead Mists. You regain {@variantrule Hit Points|XPHB} equal to {@dice 2d6} + your Intelligence modifier, up to a maximum of the Necrotic damage dealt."
]
}
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}