Blood Ascendant
Subclass features
Blood Ascendant
Level 3Command the Powers of Vampirism
Necromantic might comes in many forms, but a singular, ancient source is the blood curse of vampirism. Though it promises much—immortality, agility, charm—it comes paired with insidious drawbacks, from the stinging burn of sunlight to a perpetual thirst for blood. Necromancers that wish to capture a measure of this power without suffering its myriad weaknesses perform a special ritual with vampiric blood in order to become Blood Ascendants. In doing so, they fall deathly pale and lose their reflection within mirrors, but learn to slowly pry out vampiric powers without succumbing to the all-devouring curse.
Blood Ascendant Spells
Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Blood Ascendant Spells table, you thereafter always have the listed spells prepared.
Blood Ascendant Spells
| Necromancer Level | Spells |
|---|---|
| 3 | Charm Person, Enthrall, Sleep, Suggestion |
| 5 | Hypnotic Pattern, Vampiric Touch |
| 7 | Phantasmal Killer, Private Sanctum |
| 9 | Dominate Person, Modify Memory |
Charnel Drain
When you reduce an enemy to 0 Hit Points with your ValdaSpire24, you regain Hit Points equal to your Intelligence modifier + your Necromancer level (minimum of 1).
Vampiric Transformation
Level 6You can take a Magic action and expend 15 ValdaSpire24 points to shape-shift into a bat or a cloud of mist. This transformation lasts for 1 hour or until you have the Incapacitated condition or you dismiss it (no action required). Your gear melds into the new form, and you can't use or otherwise benefit from your equipment while shape-shifted.
Bat
You transform into a bat. Your game statistics are replaced by the Bat stat block, but you retain your creature type, Hit Points, Hit Point Dice, Intelligence, Wisdom, and Charisma scores, class features, languages, and feats.
Mist
You transform into a Medium cloud of mist. While shape-shifted, you can't speak, manipulate objects, or take any actions. You have a Fly Speed of 20 feet and can hover, and can enter and occupy the space of another creature. You have Resistance to Bludgeoning, Piercing, and Slashing damage, Immunity to the Prone condition, and Advantage on Strength, Dexterity, and Constitution saving throws. You can pass through narrow openings, but treat liquid as though they were solid surfaces.
Children of the Night
Level 10When you perform your ValdaSpire24 ritual, you can summon one or more Wolves, Swarms of Bats, or Swarms of Rats. You command these creatures as your thralls and they count as Undead for the purpose of your Necromancer features.
Nosferatu [Lichdom]
Level 20You have reached the pinnacle of Necromancy and transformed yourself into a lich. You have embraced the blood curse of vampirism to become a vampire lord in all but name: a nosferatu. You gain the following benefits in addition to those of your ValdaSpire24 feature.
Coffin Jar
Your spirit jar is a coffin filled with grave dirt. When you drop to 0 Hit Points, you reform in your coffin after 1 hour. You are permanently weakened until you finish a Long Rest in the coffin. While weakened, your Hit Point maximum is reduced to 1, and you drop to 0 Hit Points if you begin your turn in sunlight.
Regeneration
At the start of each of your turns, you regain 10 Hit Points. You don't gain this benefit if you have 0 Hit Points or are in sunlight.
Spider Climb
You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, you gain a Climb Speed equal to your speed.
Vampiric Speed
Your Speed is doubled.
Raw data
{
"name": "Blood Ascendant",
"__prop": "subclass",
"source": "ValdaSpire24",
"className": "Necromancer",
"shortName": "Blood Ascendant",
"classSource": "ValdaSpire24",
"subclassSpells": [
"Charm Person|XPHB",
"Enthrall|XPHB",
"Sleep|XPHB",
"Suggestion|XPHB",
"Hypnotic Pattern|XPHB",
"Vampiric Touch|XPHB",
"Phantasmal Killer|XPHB",
"Mordenkainen's Private Sanctum|XPHB",
"Dominate Person|XPHB",
"Modify Memory|XPHB"
],
"additionalSpells": [
{
"prepared": {
"3": [
"Charm Person|XPHB",
"Enthrall|XPHB",
"Sleep|XPHB",
"Suggestion|XPHB"
],
"5": [
"Hypnotic Pattern|XPHB",
"Vampiric Touch|XPHB"
],
"7": [
"Phantasmal Killer|XPHB",
"Mordenkainen's Private Sanctum|XPHB"
],
"9": [
"Dominate Person|XPHB",
"Modify Memory|XPHB"
]
}
}
],
"subclassFeatures": [
[
{
"name": "Blood Ascendant",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"{@i Command the Powers of Vampirism}",
"Necromantic might comes in many forms, but a singular, ancient source is the blood curse of vampirism. Though it promises much—immortality, agility, charm—it comes paired with insidious drawbacks, from the stinging burn of sunlight to a perpetual thirst for blood. Necromancers that wish to capture a measure of this power without suffering its myriad weaknesses perform a special ritual with vampiric blood in order to become Blood Ascendants. In doing so, they fall deathly pale and lose their reflection within mirrors, but learn to slowly pry out vampiric powers without succumbing to the all-devouring curse.",
{
"name": "Blood Ascendant Spells",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
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"entries": [
"Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Blood Ascendant Spells table, you thereafter always have the listed spells prepared.",
{
"rows": [
[
"3",
"{@spell Charm Person|XPHB}, {@spell Enthrall|XPHB}, {@spell Sleep|XPHB}, {@spell Suggestion|XPHB}"
],
[
"5",
"{@spell Hypnotic Pattern|XPHB}, {@spell Vampiric Touch|XPHB}"
],
[
"7",
"{@spell Phantasmal Killer|XPHB}, {@spell Mordenkainen's Private Sanctum|XPHB|Private Sanctum}"
],
[
"9",
"{@spell Dominate Person|XPHB}, {@spell Modify Memory|XPHB}"
]
],
"type": "table",
"caption": "Blood Ascendant Spells",
"colLabels": [
"Necromancer Level",
"Spells"
],
"colStyles": [
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}
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"className": "Necromancer",
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"subclassShortName": "Blood Ascendant"
},
{
"name": "Charnel Drain",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"When you reduce an enemy to 0 {@variantrule Hit Points|XPHB} with your {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1}, you regain {@variantrule Hit Points|XPHB} equal to your Intelligence modifier + your Necromancer level (minimum of 1)."
],
"className": "Necromancer",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Blood Ascendant"
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"name": "Vampiric Transformation",
"type": "entries",
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"entries": [
"You can take a {@action Magic|XPHB} action and expend 15 {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1} points to shape-shift into a bat or a cloud of mist. This transformation lasts for 1 hour or until you have the {@condition Incapacitated|XPHB} condition or you dismiss it (no action required). Your gear melds into the new form, and you can't use or otherwise benefit from your equipment while shape-shifted.",
{
"name": "Bat",
"type": "entries",
"entries": [
"You transform into a bat. Your game statistics are replaced by the {@creature Bat|XMM} stat block, but you retain your creature type, {@variantrule Hit Points|XPHB}, {@variantrule Hit Point Dice|XPHB}, Intelligence, Wisdom, and Charisma scores, class features, languages, and feats."
]
},
{
"name": "Mist",
"type": "entries",
"entries": [
"You transform into a Medium cloud of mist. While shape-shifted, you can't speak, manipulate objects, or take any actions. You have a {@variantrule Fly Speed|XPHB} of 20 feet and can hover, and can enter and occupy the space of another creature. You have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage, {@variantrule Immunity|XPHB} to the {@condition Prone|XPHB} condition, and {@variantrule Advantage|XPHB} on Strength, Dexterity, and Constitution saving throws. You can pass through narrow openings, but treat liquid as though they were solid surfaces."
]
}
],
"className": "Necromancer",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Blood Ascendant"
}
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}
],
[
{
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"entries": [
{
"name": "Children of the Night",
"type": "entries",
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"source": "ValdaSpire24",
"entries": [
"When you perform your {@classFeature Thralls|Necromancer|ValdaSpire24|2|ValdaSpire24|Animate Thralls} ritual, you can summon one or more {@creature Wolf|XMM|Wolves}, {@creature Swarm of Bats|XMM|Swarms of Bats}, or {@creature Swarm of Rats|XMM|Swarms of Rats}. You command these creatures as your thralls and they count as Undead for the purpose of your Necromancer features."
],
"className": "Necromancer",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Blood Ascendant"
}
],
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"subclassShortName": "Blood Ascendant"
}
],
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{
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"type": "entries",
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"source": "ValdaSpire24",
"entries": [
"You have reached the pinnacle of Necromancy and transformed yourself into a lich. You have embraced the blood curse of vampirism to become a vampire lord in all but name: a nosferatu. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaSpire24|20} feature.",
{
"name": "Coffin Jar",
"type": "entries",
"entries": [
"Your spirit jar is a coffin filled with grave dirt. When you drop to 0 {@variantrule Hit Points|XPHB}, you reform in your coffin after 1 hour. You are permanently weakened until you finish a {@variantrule Long Rest|XPHB} in the coffin. While weakened, your {@variantrule Hit Points|XPHB|Hit Point} maximum is reduced to 1, and you drop to 0 {@variantrule Hit Points|XPHB} if you begin your turn in sunlight."
]
},
{
"name": "Regeneration",
"type": "entries",
"entries": [
"At the start of each of your turns, you regain 10 {@variantrule Hit Points|XPHB}. You don't gain this benefit if you have 0 {@variantrule Hit Points|XPHB} or are in sunlight."
]
},
{
"name": "Spider Climb",
"type": "entries",
"entries": [
"You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, you gain a {@variantrule Climb Speed|XPHB} equal to your speed."
]
},
{
"name": "Vampiric Speed",
"type": "entries",
"entries": [
"Your {@variantrule Speed|XPHB} is doubled."
]
}
],
"className": "Necromancer",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Blood Ascendant"
}
],
"className": "Necromancer",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Blood Ascendant"
}
]
]
}