Martyr

ClassValdaSpire242024
Hit die
d12
Primary ability
Strength and Wisdom or Dexterity and Wisdom
Saving throws
Strength, Wisdom
Spellcasting
Wisdom
Subclass title
Subclass Feature
Armor
light, shield
Weapons
simple, martial
Skills
choose 2 from athletics, history, insight, intimidation, medicine, persuasion, religion

Starting equipment

Choose A, B, or C: (A) Scale Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest's Pack, and 29 GP; (B) Studded Leather Armor, 2 Daggers, 2 Shortswords, Longbow, 20 Arrows, Quiver, Holy Symbol, Priest's Pack, and 11 GP; or (C) 170 GP

LevelPrepared SpellsMax Spell LevelsSpell Uses
1212
2312
3413
4513
5626
6626
7727
8727
9839
10839
1110310
1210310
1311411
1411411
1512412
1612412
1714514
1814514
1915515
2015515

Multiclassing

Proficiencies gained
light, shield; martial

Subclasses

Class features

Your divine connection shields you from harm. You gain one of the following benefits of your choice.

Anointed Armor

You have training with Medium armor. While you are wearing armor, you can add your Wisdom modifier, instead of your Dexterity modifier, to your Armor Class.

Unarmored Defense

While you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers. You can use a Shield and still gain this benefit.

The gods demand that you sacrifice Hit Points to cast divine magic.

Hit Point Spellcasting

To cast one of your level 1+ Martyr spells, you take Radiant damage to create a spell slot for that spell, which is immediately expended to cast it. The amount of Radiant damage you take is listed in the Damage column on the Hit Point Spellcasting table. This damage ignores Resistance and Immunity and bypasses Temporary Hit Points.

When you cast a Martyr spell, you choose the level of spell slot that you create, whose level is no higher than what's shown in the Max Slot Level column of the Martyr Features table for your level.

Hit Point Spellcasting

Spell Slot LevelDamage
15
210
320
430
540

Spell Uses

When you cast one of your level 1+ Martyr spells, you expend one use of your spell uses in addition to taking Radiant damage. You can cast a total number of spells up to the number listed in the Spell Uses column of the Martyr Features table. You regain all spell uses when you finish a Long Rest.

Prepared Spells of Level 1+

You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Martyr spells. Command and Guiding Bolt are recommended.

The number of spells on your list increases as you gain Martyr levels, as shown in the Prepared Spells column of the Martyr Features table. Whenever that number increases, choose additional Martyr spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level no higher than what's shown in the table's Max Slot Level column for your level.

If another Martyr feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Martyr spells for you.

Changing Your Prepared Spells

Whenever you finish a Long Rest, you can replace one spell on your list with another Martyr spell for which you have spell slots.

Concentration

When a Martyr feature causes you to take Radiant damage, you don't make Constitution saving throws to maintain Concentration as a result of taking this damage.

Healing Magic

Because your power is derived from mortal suffering, you can't regain Hit Points from any spell you cast.

Spellcasting Ability

Wisdom is your spellcasting ability for your Martyr spells.

Spellcasting Focus

You can use a Holy Symbol as a Spellcasting Focus for your Martyr spells.

Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Javelins and Longswords.

Whenever you finish a Long Rest, you can change the kinds of weapons you chose.

As a Bonus Action, you can heal your own wounds. Roll one of your unexpended Hit Point Dice and regain a number of Hit Points equal to the roll's total plus your Constitution modifier. This die is then expended.

As you gain Martyr levels, you can expend more dice each time you use this feature, adding your Constitution modifier to each Hit Point Die you roll. The number of Hit Point Dice you can expend equals half your Martyr level, round down.

Reprisal

Level 2

When you take damage from a creature you can see within 5 feet of yourself, you can take a Reaction to halve the damage taken. The creature takes 1d6 Necrotic or Radiant damage (your choice).

At Higher Levels

The damage increases by 1d6 when you reach Martyr levels 5 (2d6), 11 (3d6), and 17 (4d6).

You gain a Martyr subclass of your choice. A subclass is a specialization that grants you features at certain Martyr levels. For the rest of your career, you gain each of your subclass's features that are of your Martyr level or lower.

Sacrifice

Level 3

The gods demand that you undergo trials to curry their favor, granting you the following benefits.

Sacrificial Strike

When you deal damage to a creature with a Melee weapon or Unarmed Strike, you can take a Bonus Action to enhance the strike. You take 5 Radiant damage and the target takes an extra 10 Radiant damage. This damage ignores your Resistance and Immunity, and bypasses your Temporary Hit Points.

Sacrificial Skill

Once per turn when you fail a D20 Test, you can take 10 Radiant damage to gain a +5 bonus to that roll, potentially turning it into a success. This damage ignores your Resistance and Immunity, and bypasses your Temporary Hit Points. If the test still fails, you don't take this Radiant damage.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

You can attack twice instead of once whenever you take the Attack action on your turn.

You gain a feature from your Martyr Subclass.

When you make an attack or damage roll that is improved by your Sacrifice feature, and the attack reduces an enemy to 0 Hit Points, you don't take Radiant damage from using the feature.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

When you finish a Short Rest, you can choose to regain up to 3 expended Hit Point Dice. Once you use this feature, you can't do so again until you finish a Long Rest.

The number of expended Hit Point Dice you regain increases when you reach levels 13 (6 Hit Point Dice) and 17 (10 Hit Point Dice).

Undying

Level 10

When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead and you can immediately use your Miraculous Healing (no action required).

Once you use this feature, you can't do so again until you finish a Long Rest.

Your Sacrificial Strike improves. When you use this feature, you can choose to take 10 Radiant damage, and the target takes an extra 20 Radiant damage.

At Martyr level 17, the first time you use your Sacrificial Strike on each of your turns, you can do so without taking a Bonus Action.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

When you finish a Short Rest, you can choose to regain up to 6 expended Hit Point Dice. Once you use this feature, you can't do so again until you finish a Long Rest.

You gain a feature from your Martyr Subclass.

You don't need to eat or drink, and have Immunity to the Paralyzed, Petrified, and Stunned conditions.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

When you finish a Short Rest, you can choose to regain up to 10 expended Hit Point Dice. Once you use this feature, you can't do so again until you finish a Long Rest.

The first time you use your Sacrificial Strike on each of your turns, you can do so without taking a Bonus Action.

You gain a feature from your Martyr Subclass.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat of your choice for which you qualify.

You have at last reached your predestination: you will die in eternal glory. As a Magic action, you can gain the following benefits for 10 minutes. At the end of the duration, you die. No force, short of a Cleric's Divine Intervention, can prevent your death, and you can't be returned to life by any means.

Advantage

You have Advantage on all D20 Tests.

Immunities

You have Immunity to all damage and to all conditions except for the Grappled, Invisible, Prone, and Unconscious conditions.

Wish

You can cast Wish once without a spell slot. You suffer no stress from using effects other than duplicating another spell.

Raw data
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    "number": 1
  },
  "name": "Martyr",
  "__prop": "class",
  "source": "ValdaSpire24",
  "edition": "one",
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    "Bless",
    "Command",
    "Cure Wounds",
    "Detect Evil and Good",
    "Detect Magic",
    "Detect Poison and Disease",
    "Divine Favor",
    "Guiding Bolt",
    "Heroism",
    "Inflict Wounds",
    "Protection from Evil and Good",
    "Purify Food and Drink",
    "Sanctuary",
    "Shield of Faith",
    "Thunderwave",
    "Aid",
    "Augury",
    "Enhance Ability",
    "Gentle Repose",
    "Hold Person",
    "Lesser Restoration",
    "Locate Object",
    "Magic Weapon",
    "Prayer of Healing",
    "Protection from Poison",
    "Warding Bond",
    "Zone of Truth",
    "Create Food and Water",
    "Daylight",
    "Dispel Magic",
    "Magic Circle",
    "Protection from Energy",
    "Remove Curse",
    "Revivify",
    "Speak with Dead",
    "Tongues",
    "Water Walk",
    "Aura of Life",
    "Banishment",
    "Death Ward",
    "Divination",
    "Freedom of Movement",
    "Locate Creature",
    "Stoneskin",
    "Commune",
    "Dispel Evil and Good",
    "Flame Strike",
    "Geas",
    "Greater Restoration",
    "Hallow",
    "Hold Monster",
    "Insect Plague",
    "Mass Cure Wounds",
    "Raise Dead"
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        "entries": [
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          {
            "type": "entries",
            "entries": [
              {
                "name": "Anointed Armor",
                "type": "entries",
                "entries": [
                  "You have training with Medium armor. While you are wearing armor, you can add your Wisdom modifier, instead of your Dexterity modifier, to your {@variantrule Armor Class|XPHB}."
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              {
                "name": "Unarmored Defense",
                "type": "entries",
                "entries": [
                  "While you aren't wearing any armor, your base {@variantrule Armor Class|XPHB} equals 10 plus your Dexterity and Wisdom modifiers. You can use a {@item Shield|XPHB} and still gain this benefit."
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        "entries": [
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            "type": "entries",
            "entries": [
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                "name": "Hit Point Spellcasting",
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                "entries": [
                  "To cast one of your level 1+ Martyr spells, you take Radiant damage to create a spell slot for that spell, which is immediately expended to cast it. The amount of Radiant damage you take is listed in the Damage column on the {@variantrule Hit Points|XPHB|Hit Point} Spellcasting table. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB} and bypasses {@variantrule Temporary Hit Points|XPHB}.",
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                "name": "Prepared Spells of Level 1+",
                "type": "entries",
                "entries": [
                  "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Martyr spells. {@spell Command|XPHB} and {@spell Guiding Bolt|XPHB} are recommended.",
                  "The number of spells on your list increases as you gain Martyr levels, as shown in the Prepared Spells column of the Martyr Features table. Whenever that number increases, choose additional Martyr spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level no higher than what's shown in the table's Max Slot Level column for your level.",
                  "If another Martyr feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Martyr spells for you."
                ]
              },
              {
                "name": "Changing Your Prepared Spells",
                "type": "entries",
                "entries": [
                  "Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace one spell on your list with another Martyr spell for which you have spell slots."
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              {
                "name": "Concentration",
                "type": "entries",
                "entries": [
                  "When a Martyr feature causes you to take Radiant damage, you don't make Constitution saving throws to maintain {@status Concentration|XPHB} as a result of taking this damage."
                ]
              },
              {
                "name": "Healing Magic",
                "type": "entries",
                "entries": [
                  "Because your power is derived from mortal suffering, you can't regain {@variantrule Hit Points|XPHB} from any spell you cast."
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              },
              {
                "name": "Spellcasting Ability",
                "type": "entries",
                "entries": [
                  "Wisdom is your spellcasting ability for your Martyr spells."
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              },
              {
                "name": "Spellcasting Focus",
                "type": "entries",
                "entries": [
                  "You can use a {@item Holy Symbol|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Martyr spells."
                ]
              }
            ]
          }
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        "className": "Martyr",
        "classSource": "ValdaSpire24"
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      {
        "name": "Weapon Mastery",
        "type": "entries",
        "level": 1,
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        "entries": [
          "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of weapons of your choice with which you have proficiency, such as {@item Javelin|XPHB|Javelins} and {@item Longsword|XPHB|Longswords}.",
          "Whenever you finish a {@variantrule Long Rest|XPHB}, you can change the kinds of weapons you chose."
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        "classSource": "ValdaSpire24"
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      {
        "name": "Miraculous Healing",
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
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        "entries": [
          "As a {@variantrule Bonus Action|XPHB}, you can heal your own wounds. Roll one of your unexpended {@variantrule Hit Point Dice|XPHB} and regain a number of {@variantrule Hit Points|XPHB} equal to the roll's total plus your Constitution modifier. This die is then expended.",
          "As you gain Martyr levels, you can expend more dice each time you use this feature, adding your Constitution modifier to each {@variantrule Hit Point Dice|XPHB|Hit Point Die} you roll. The number of {@variantrule Hit Point Dice|XPHB} you can expend equals half your Martyr level, round down."
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      {
        "name": "Reprisal",
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        "level": 2,
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        "entries": [
          "When you take damage from a creature you can see within 5 feet of yourself, you can take a {@variantrule Reaction|XPHB} to halve the damage taken. The creature takes {@damage 1d6} Necrotic or Radiant damage (your choice).",
          {
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            "entries": [
              {
                "name": "At Higher Levels",
                "type": "entries",
                "entries": [
                  "The damage increases by {@dice 1d6} when you reach Martyr levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})."
                ]
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            ]
          }
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
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    ],
    [
      {
        "name": "Martyr Subclass",
        "type": "entries",
        "level": 3,
        "__prop": "classFeature",
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        "entries": [
          "You gain a Martyr subclass of your choice. A subclass is a specialization that grants you features at certain Martyr levels. For the rest of your career, you gain each of your subclass's features that are of your Martyr level or lower."
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      {
        "name": "Sacrifice",
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        "entries": [
          "The gods demand that you undergo trials to curry their favor, granting you the following benefits.",
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            "entries": [
              {
                "name": "Sacrificial Strike",
                "type": "entries",
                "entries": [
                  "When you deal damage to a creature with a Melee weapon or {@variantrule Unarmed Strike|XPHB}, you can take a {@variantrule Bonus Action|XPHB} to enhance the strike. You take 5 Radiant damage and the target takes an extra 10 Radiant damage. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}."
                ]
              },
              {
                "name": "Sacrificial Skill",
                "type": "entries",
                "entries": [
                  "Once per turn when you fail a {@variantrule D20 Test|XPHB}, you can take 10 Radiant damage to gain a +5 bonus to that roll, potentially turning it into a success. This damage ignores your {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses your {@variantrule Temporary Hit Points|XPHB}. If the test still fails, you don't take this Radiant damage."
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        "className": "Martyr",
        "classSource": "ValdaSpire24"
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    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 4,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
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    ],
    [
      {
        "name": "Extra Attack",
        "type": "entries",
        "level": 5,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
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    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 6,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Martyr Subclass."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
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    ],
    [
      {
        "name": "Sacrifice Foe",
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        "level": 7,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you make an attack or damage roll that is improved by your Sacrifice feature, and the attack reduces an enemy to 0 {@variantrule Hit Points|XPHB}, you don't take Radiant damage from using the feature."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
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    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 8,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
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    ],
    [
      {
        "name": "Divine Respite",
        "type": "entries",
        "level": 9,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you finish a {@variantrule Short Rest|XPHB}, you can choose to regain up to 3 expended {@variantrule Hit Point Dice|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.",
          "The number of expended {@variantrule Hit Point Dice|XPHB} you regain increases when you reach levels 13 (6 {@variantrule Hit Point Dice|XPHB}) and 17 (10 {@variantrule Hit Point Dice|XPHB})."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Undying",
        "type": "entries",
        "level": 10,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you are reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, you can drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead and you can immediately use your Miraculous Healing (no action required).",
          "Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Improved Sacrificial Strike",
        "type": "entries",
        "level": 11,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Your Sacrificial Strike improves. When you use this feature, you can choose to take 10 Radiant damage, and the target takes an extra 20 Radiant damage.",
          "At Martyr level 17, the first time you use your Sacrificial Strike on each of your turns, you can do so without taking a {@variantrule Bonus Action|XPHB}."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 12,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Divine Respite",
        "type": "entries",
        "level": 13,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you finish a {@variantrule Short Rest|XPHB}, you can choose to regain up to 6 expended {@variantrule Hit Point Dice|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 14,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Martyr Subclass."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "March Unto Destiny",
        "type": "entries",
        "level": 15,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You don't need to eat or drink, and have {@variantrule Immunity|XPHB} to the {@condition Paralyzed|XPHB}, {@condition Petrified|XPHB}, and {@condition Stunned|XPHB} conditions."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 16,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Divine Respite",
        "type": "entries",
        "level": 17,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you finish a {@variantrule Short Rest|XPHB}, you can choose to regain up to 10 expended {@variantrule Hit Point Dice|XPHB}. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
      },
      {
        "name": "Improved Sacrificial Strike",
        "type": "entries",
        "level": 17,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "The first time you use your Sacrificial Strike on each of your turns, you can do so without taking a {@variantrule Bonus Action|XPHB}."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 18,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Martyr Subclass."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Epic Boon",
        "type": "entries",
        "level": 19,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify."
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Final Martyrdom",
        "type": "entries",
        "level": 20,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You have at last reached your predestination: you will die in eternal glory. As a {@action Magic|XPHB} action, you can gain the following benefits for 10 minutes. At the end of the duration, you die. No force, short of a Cleric's Divine Intervention, can prevent your death, and you can't be returned to life by any means.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Advantage",
                "type": "entries",
                "entries": [
                  "You have {@variantrule Advantage|XPHB} on all {@variantrule D20 Test|XPHB|D20 Tests}."
                ]
              },
              {
                "name": "Immunities",
                "type": "entries",
                "entries": [
                  "You have {@variantrule Immunity|XPHB} to all damage and to all conditions except for the {@condition Grappled|XPHB}, {@condition Invisible|XPHB}, {@condition Prone|XPHB}, and {@condition Unconscious|XPHB} conditions."
                ]
              },
              {
                "name": "Wish",
                "type": "entries",
                "entries": [
                  "You can cast {@spell Wish|XPHB} once without a spell slot. You suffer no stress from using effects other than duplicating another spell."
                ]
              },
              {
                "name": "Quiet Martyrdom",
                "type": "inset",
                "entries": [
                  "Not all stories of martyrdom end in dramatic confrontations with implacable foes. Occasionally a Martyr's sacrifice achieves a peaceful conclusion and satisfies the gods without costing their life. Nevertheless, the stories of these Martyrs still come to a closeβ€”they don't continue adventuring once their ultimate goal has been fulfilled. Perhaps they might retire to a distant hermitage, wander into the desert, or simply disappear into a crowd, never to be seen again."
                ]
              }
            ]
          }
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24"
      }
    ]
  ],
  "multiclassing": {
    "proficienciesGained": {
      "armor": [
        "light",
        "shield"
      ],
      "weapons": [
        "martial"
      ]
    }
  },
  "subclassTitle": "Subclass Feature",
  "hasFluffImages": true,
  "primaryAbility": [
    {
      "str": true,
      "wis": true
    },
    {
      "dex": true,
      "wis": true
    }
  ],
  "featProgression": [
    {
      "name": "Epic Boon",
      "category": [
        "EB"
      ],
      "progression": {
        "19": 1
      }
    }
  ],
  "classTableGroups": [
    {
      "rows": [
        [
          "2",
          "1",
          "2"
        ],
        [
          "3",
          "1",
          "2"
        ],
        [
          "4",
          "1",
          "3"
        ],
        [
          "5",
          "1",
          "3"
        ],
        [
          "6",
          "2",
          "6"
        ],
        [
          "6",
          "2",
          "6"
        ],
        [
          "7",
          "2",
          "7"
        ],
        [
          "7",
          "2",
          "7"
        ],
        [
          "8",
          "3",
          "9"
        ],
        [
          "8",
          "3",
          "9"
        ],
        [
          "10",
          "3",
          "10"
        ],
        [
          "10",
          "3",
          "10"
        ],
        [
          "11",
          "4",
          "11"
        ],
        [
          "11",
          "4",
          "11"
        ],
        [
          "12",
          "4",
          "12"
        ],
        [
          "12",
          "4",
          "12"
        ],
        [
          "14",
          "5",
          "14"
        ],
        [
          "14",
          "5",
          "14"
        ],
        [
          "15",
          "5",
          "15"
        ],
        [
          "15",
          "5",
          "15"
        ]
      ],
      "colLabels": [
        "{@filter Prepared Spells|spells|class=martyr (VSS'24)}",
        "Max Spell Levels",
        "Spell Uses"
      ]
    }
  ],
  "startingEquipment": {
    "entries": [
      "{@i Choose A, B, or C:} (A) {@item Scale Mail|XPHB}, {@item Shield|XPHB}, {@item Longsword|XPHB}, 6 {@item Javelin|XPHB|Javelins}, {@item Holy Symbol|XPHB}, {@item Priest's Pack|XPHB}, and 29 GP; (B) {@item Studded Leather Armor|XPHB}, 2 {@item Dagger|XPHB|Daggers}, 2 {@item Shortsword|XPHB|Shortswords}, {@item Longbow|XPHB}, 20 {@item Arrow|XPHB|Arrows}, {@item Quiver|XPHB}, {@item Holy Symbol|XPHB}, {@item Priest's Pack|XPHB}, and 11 GP; or (C) 170 GP"
    ],
    "defaultData": [
      {
        "A": [
          {
            "item": "scale mail|xphb"
          },
          {
            "item": "shield|xphb"
          },
          {
            "item": "longsword|xphb"
          },
          {
            "item": "javelin|xphb",
            "quantity": 6
          },
          {
            "item": "holy symbol|xphb"
          },
          {
            "item": "priest's pack|xphb"
          },
          {
            "value": 2900
          }
        ],
        "B": [
          {
            "item": "studded leather armor|xphb"
          },
          {
            "item": "dagger|xphb",
            "quantity": 2
          },
          {
            "item": "shortsword|xphb",
            "quantity": 2
          },
          {
            "item": "longbow|xphb"
          },
          {
            "item": "arrow|xphb",
            "quantity": 20
          },
          {
            "item": "quiver|xphb"
          },
          {
            "item": "holy symbol|xphb"
          },
          {
            "item": "priest's pack|xphb"
          },
          {
            "value": 1100
          }
        ],
        "C": [
          {
            "value": 17000
          }
        ]
      }
    ],
    "additionalFromBackground": true
  },
  "spellcastingAbility": "wis",
  "preparedSpellsChange": "level",
  "startingProficiencies": {
    "armor": [
      "light",
      "shield"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "athletics",
            "history",
            "insight",
            "intimidation",
            "medicine",
            "persuasion",
            "religion"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "simple",
      "martial"
    ]
  },
  "preparedSpellsProgression": [
    2,
    3,
    4,
    5,
    6,
    6,
    7,
    7,
    8,
    8,
    10,
    10,
    11,
    11,
    12,
    12,
    14,
    14,
    15,
    15
  ]
}