Burden of Calamity
Subclass features
Burden of Calamity
Level 3Leave Catastrophic Plagues and Disasters in Your Wake
A grim task awaits those shouldering the Burden of Calamity. These Martyrs spark wars, conjure floods, raise plagues of locusts, call down fire and brimstone, and set apocalypses in motion. As benevolent as the gods might seem, their mercy is tempered with disasters such as these, events that the gods deem necessary to cleanse unjust societies or wipe the slate clean for new advancements. Martyrs of Calamity are therefore harbingers of doom, the first omen of terrible things to follow.
Burden of Calamity Spells
Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Calamity Spells table, you thereafter always have the listed spells prepared.
Calamity Spells
| Martyr Level | Spells |
|---|---|
| 3 | Divine Favor, Thaumaturgy, Thunderwave |
| 5 | Blindness/Deafness, Darkness |
| 9 | Call Lightning, Wind Wall |
| 13 | Blight, Control Water |
| 17 | Flame Strike, Insect Plague |
Aura of Calamity
As a Magic action, you can summon an elemental storm around you in a 10-foot Emanation. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The Emanation lasts for 1 minute and ends early if you dismiss it (no action required) or have the Incapacitated condition.
Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Dexterity saving throw against your spell save DC. On a failed save, the creature has the Prone condition and takes 1d8 damage of the chosen damage type. On a successful save, the creature takes half as much damage only. A creature makes this save only once per turn.
The damage increases by 1d8 when you reach Martyr levels 5 (2d8), 11 (3d8), and 17 (4d8).
Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by taking 5 Radiant damage (no action required). This damage ignores Resistance and Immunity, and bypasses Temporary Hit Points.
Apocalyptic Omen
Level 6As a Magic action, you can manifest a harmless, temporary omen within a 1-mile radius of yourself for 1 hour. This might include creating an eclipse on command, forming the clouds into a terrible face, conjuring pests, transforming water into blood, or causing the earth to tremble. For the duration, you add 1d4 to D20 Tests you make.
Once you use this feature, you can't use it again until you finish a Long Rest.
Denounce Arcana
Level 14A creature with the Magic Resistance trait has Disadvantage, instead of Advantage, on saving throws against your Martyr spells.
Doom Foretold
Level 18You can call upon the gods' malice to create a sweeping disaster. You can cast Control Weather, Earthquake, Fire Storm, or Storm of Vengeance without taking Radiant damage or expending a spell use.
Once you use this feature to cast one of these spells, you can't do so again until you finish a Long Rest.
Raw data
{
"name": "Burden of Calamity",
"__prop": "subclass",
"source": "ValdaSpire24Extras",
"className": "Martyr",
"shortName": "Calamity",
"classSource": "ValdaSpire24",
"subclassSpells": [
"Divine Favor|XPHB",
"Thaumaturgy|XPHB",
"Thunderwave|XPHB",
"Blindness/Deafness|XPHB",
"Darkness|XPHB",
"Call Lightning|XPHB",
"Wind Wall|XPHB",
"Blight|XPHB",
"Control Water|XPHB",
"Flame Strike|XPHB",
"Insect Plague|XPHB"
],
"additionalSpells": [
{
"prepared": {
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],
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],
"9": [
"Call Lightning|XPHB",
"Wind Wall|XPHB"
],
"13": [
"Blight|XPHB",
"Control Water|XPHB"
],
"17": [
"Flame Strike|XPHB",
"Insect Plague|XPHB"
]
}
}
],
"subclassFeatures": [
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{
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"{@i Leave Catastrophic Plagues and Disasters in Your Wake}",
"A grim task awaits those shouldering the Burden of Calamity. These Martyrs spark wars, conjure floods, raise plagues of locusts, call down fire and brimstone, and set apocalypses in motion. As benevolent as the gods might seem, their mercy is tempered with disasters such as these, events that the gods deem necessary to cleanse unjust societies or wipe the slate clean for new advancements. Martyrs of Calamity are therefore harbingers of doom, the first omen of terrible things to follow.",
{
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"Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Calamity Spells table, you thereafter always have the listed spells prepared.",
{
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"caption": "Calamity Spells",
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{
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"entries": [
"As a {@action Magic|XPHB} action, you can summon an elemental storm around you in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} lasts for 1 minute and ends early if you dismiss it (no action required) or have the {@condition Incapacitated|XPHB} condition.",
"Whenever the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} enters the space of a creature you can see and whenever a creature you can see enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} or ends its turn there, you can force that creature to make a Dexterity saving throw against your spell save DC. On a failed save, the creature has the {@condition Prone|XPHB} condition and takes {@damage 1d8} damage of the chosen damage type. On a successful save, the creature takes half as much damage only. A creature makes this save only once per turn.",
"The damage increases by {@dice 1d8} when you reach Martyr levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8}).",
"Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage (no action required). This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}."
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"As a {@action Magic|XPHB} action, you can manifest a harmless, temporary omen within a 1-mile radius of yourself for 1 hour. This might include creating an eclipse on command, forming the clouds into a terrible face, conjuring pests, transforming water into blood, or causing the earth to tremble. For the duration, you add {@dice 1d4} to {@variantrule D20 Test|XPHB|D20 Tests} you make.",
"Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}."
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"A creature with the Magic Resistance trait has {@variantrule Disadvantage|XPHB}, instead of {@variantrule Advantage|XPHB}, on saving throws against your Martyr spells."
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"entries": [
"You can call upon the gods' malice to create a sweeping disaster. You can cast {@spell Control Weather|XPHB}, {@spell Earthquake|XPHB}, {@spell Fire Storm|XPHB}, or {@spell Storm of Vengeance|XPHB} without taking Radiant damage or expending a spell use.",
"Once you use this feature to cast one of these spells, you can't do so again until you finish a {@variantrule Long Rest|XPHB}."
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