Burden of Atonement

SubclassValdaSpire242014Martyr

Subclass features

Seek Redemption Through Sacrifice

For all the wrong you have done in your life, the gods have graced you with an undeserved second chance. Your burden is to atone, to undo all the evils you have done in your life, and to seek redemption before the gods. How you accomplish this is your choice, so long as you remove any dark marks you leave behind. Ultimately, your final martyrdom might be a grand act, averting a great disaster or banishing a force of evil, or it might be as humble as redirecting the life of an evil person and causing them to seek redemption, passing the torch to a new Martyr of Atonement.

Burden of Atonement Spells

Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Atonement Spells table, you thereafter always have the listed spells prepared.

Redirection

When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a Reaction to force the attack to hit you instead.

Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by taking 5 Radiant damage. This damage ignores Resistance and Immunity, and bypasses Temporary Hit Points.

Sin Eater

Level 6

You can take a Magic action to transfer negative effects from any number of willing creatures within 60 feet of yourself to you.

If a chosen effect forced the original target to make a saving throw to avoid or end it, you make that saving throw against it with Advantage. On a success, the effect ends; on a failure, the effect ends for the original target and affects you instead as if you were the original target.

You can transfer multiple negative effects of the same type to yourself, affecting you only once each time you use this feature.

You can transfer the following negative effects.

You gain the following benefits.

Sacrificial Challenge

When you use your Sacrificial Strike, you can choose for the target to have Disadvantage on attack rolls it makes against creatures other than you until the start of your next turn.

Sacrificial Luck

When you use your Sacrificial Skill to turn a failure into a success, each ally that can see you within 30 feet of yourself adds 1d6 to the next D20 Test it makes before the start of your next turn.

You gain a special Reaction that you can only take to use Reprisal or Redirection. You can only take one Reaction per turn. Once you take this special Reaction, you can't take it again until the start of your next turn.

Raw data
{
  "name": "Burden of Atonement",
  "__prop": "subclass",
  "source": "ValdaSpire24",
  "className": "Martyr",
  "shortName": "Atonement",
  "classSource": "ValdaSpire24",
  "subclassSpells": [
    "Cure Wounds|XPHB",
    "Sanctuary|XPHB",
    "Calm Emotions|XPHB",
    "Lesser Restoration|XPHB",
    "Remove Curse|XPHB",
    "Speak with Dead|XPHB",
    "Death Ward|XPHB",
    "Stoneskin|XPHB",
    "Greater Restoration|XPHB",
    "Mass Cure Wounds|XPHB"
  ],
  "additionalSpells": [
    {
      "prepared": {
        "3": [
          "Cure Wounds|XPHB",
          "Sanctuary|XPHB"
        ],
        "5": [
          "Calm Emotions|XPHB",
          "Lesser Restoration|XPHB"
        ],
        "9": [
          "Remove Curse|XPHB",
          "Speak with Dead|XPHB"
        ],
        "13": [
          "Death Ward|XPHB",
          "Stoneskin|XPHB"
        ],
        "17": [
          "Greater Restoration|XPHB",
          "Mass Cure Wounds|XPHB"
        ]
      }
    }
  ],
  "subclassFeatures": [
    [
      {
        "name": "Burden of Atonement",
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "ValdaSpire24",
        "entries": [
          "{@i Seek Redemption Through Sacrifice}",
          "For all the wrong you have done in your life, the gods have graced you with an undeserved second chance. Your burden is to atone, to undo all the evils you have done in your life, and to seek redemption before the gods. How you accomplish this is your choice, so long as you remove any dark marks you leave behind. Ultimately, your final martyrdom might be a grand act, averting a great disaster or banishing a force of evil, or it might be as humble as redirecting the life of an evil person and causing them to seek redemption, passing the torch to a new Martyr of Atonement.",
          {
            "name": "Burden of Atonement Spells",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24",
            "entries": [
              "Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Atonement Spells table, you thereafter always have the listed spells prepared.",
              {
                "rows": [
                  [
                    "3",
                    "{@spell Cure Wounds|XPHB}, {@spell Sanctuary|XPHB}"
                  ],
                  [
                    "5",
                    "{@spell Calm Emotions|XPHB}, {@spell Lesser Restoration|XPHB}"
                  ],
                  [
                    "9",
                    "{@spell Remove Curse|XPHB}, {@spell Speak with Dead|XPHB}"
                  ],
                  [
                    "13",
                    "{@spell Death Ward|XPHB}, {@spell Stoneskin|XPHB}"
                  ],
                  [
                    "17",
                    "{@spell Greater Restoration|XPHB}, {@spell Mass Cure Wounds|XPHB}"
                  ]
                ],
                "type": "table",
                "caption": "Atonement Spells",
                "colLabels": [
                  "Martyr Level",
                  "Spells"
                ],
                "colStyles": [
                  "col-2 text-center",
                  "col-11"
                ]
              }
            ],
            "className": "Martyr",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Atonement"
          },
          {
            "name": "Redirection",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24",
            "entries": [
              "When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a {@variantrule Reaction|XPHB} to force the attack to hit you instead.",
              "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage. This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}."
            ],
            "className": "Martyr",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Atonement"
          }
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Atonement"
      }
    ],
    [
      {
        "type": "entries",
        "level": 6,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Sin Eater",
            "type": "entries",
            "level": 6,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "You can take a {@action Magic|XPHB} action to transfer negative effects from any number of willing creatures within 60 feet of yourself to you.",
              "If a chosen effect forced the original target to make a saving throw to avoid or end it, you make that saving throw against it with {@variantrule Advantage|XPHB}. On a success, the effect ends; on a failure, the effect ends for the original target and affects you instead as if you were the original target.",
              "You can transfer multiple negative effects of the same type to yourself, affecting you only once each time you use this feature.",
              "You can transfer the following negative effects.",
              {
                "type": "list",
                "items": [
                  "1 {@condition Exhaustion|XPHB} level",
                  "A curse, including the target's {@variantrule Attunement|XPHB} to a cursed magic item",
                  "Any reduction to one of the target's ability scores",
                  "Any reduction to the target's {@variantrule Hit Points|XPHB|Hit Point} maximum",
                  "The {@condition Blinded|XPHB}, {@condition Charmed|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, {@condition Petrified|XPHB}, {@condition Poisoned|XPHB}, or {@condition Stunned|XPHB} conditions"
                ]
              }
            ],
            "className": "Martyr",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Atonement"
          }
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Atonement"
      }
    ],
    [
      {
        "type": "entries",
        "level": 14,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Selfless Sacrifice",
            "type": "entries",
            "level": 14,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "You gain the following benefits.",
              {
                "name": "Sacrificial Challenge",
                "type": "entries",
                "entries": [
                  "When you use your Sacrificial Strike, you can choose for the target to have {@variantrule Disadvantage|XPHB} on attack rolls it makes against creatures other than you until the start of your next turn."
                ]
              },
              {
                "name": "Sacrificial Luck",
                "type": "entries",
                "entries": [
                  "When you use your Sacrificial {@variantrule Skill|XPHB} to turn a failure into a success, each ally that can see you within 30 feet of yourself adds {@dice 1d6} to the next {@variantrule D20 Test|XPHB} it makes before the start of your next turn."
                ]
              }
            ],
            "className": "Martyr",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Atonement"
          }
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Atonement"
      }
    ],
    [
      {
        "type": "entries",
        "level": 18,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Ever-Vigilant",
            "type": "entries",
            "level": 18,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "You gain a special {@variantrule Reaction|XPHB} that you can only take to use Reprisal or Redirection. You can only take one {@variantrule Reaction|XPHB} per turn. Once you take this special {@variantrule Reaction|XPHB}, you can't take it again until the start of your next turn."
            ],
            "className": "Martyr",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Atonement"
          }
        ],
        "className": "Martyr",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Atonement"
      }
    ]
  ]
}