- Hit die
- d8
- Primary ability
- Charisma and Dexterity
- Saving throws
- Dexterity, Charisma
- Subclass title
- Subclass Feature
- Armor
- light
- Weapons
- simple, Martial weapons that have the Finesse or Light property
- Skills
- choose 2 from acrobatics, deception, insight, performance, persuasion, sleight of hand, stealth
Starting equipment
Choose A or B: Studded Leather Armor, 3 Daggers, 4 Darts, Whip, Explorer's Pack, and 12 GP; or (B) 75 GP
| Level | Dances | Dance Die |
|---|---|---|
| 1 | โ | โ |
| 2 | 2 | 1d4 |
| 3 | 2 | 1d4 |
| 4 | 2 | 1d4 |
| 5 | 3 | 1d6 |
| 6 | 3 | 1d6 |
| 7 | 3 | 1d6 |
| 8 | 3 | 1d6 |
| 9 | 4 | 1d6 |
| 10 | 4 | 1d6 |
| 11 | 4 | 1d8 |
| 12 | 4 | 1d8 |
| 13 | 5 | 1d8 |
| 14 | 5 | 1d8 |
| 15 | 5 | 1d8 |
| 16 | 5 | 1d8 |
| 17 | 6 | 1d10 |
| 18 | 6 | 1d10 |
| 19 | 6 | 1d10 |
| 20 | 6 | 1d10 |
Multiclassing
- Proficiencies gained
- light; simple