Dancer

ClassValdaSpire24Extras2024
Hit die
d8
Primary ability
Charisma and Dexterity
Saving throws
Dexterity, Charisma
Subclass title
Subclass Feature
Armor
light
Weapons
simple, Martial weapons that have the Finesse or Light property
Skills
choose 2 from acrobatics, deception, insight, performance, persuasion, sleight of hand, stealth

Starting equipment

Choose A or B: Studded Leather Armor, 3 Daggers, 4 Darts, Whip, Explorer's Pack, and 12 GP; or (B) 75 GP

LevelDancesDance Die
1โ€”โ€”
221d4
321d4
421d4
531d6
631d6
731d6
831d6
941d6
1041d6
1141d8
1241d8
1351d8
1451d8
1551d8
1651d8
1761d10
1861d10
1961d10
2061d10

Multiclassing

Proficiencies gained
light; simple

Subclasses

Class features

Your graceful movements and skill with nimble weapons grant you the following benefits.

Deadly D4s

Whenever you roll damage with a weapon that deals 1d4 or 1d6 damage, you can deal 2d4 damage instead.

Extra Finesse Weapons

While wielding a weapon that deals 1d4 or 1d6 damage, it has the Finesse property for you.

While you aren't wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.

Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Hand Crossbows.

Whenever you finish a Long Rest, you can change the kinds of weapons you chose.

Dance

Level 2

You can enter a flow state of Dance as a Bonus Action if you aren't wearing Heavy armor. Your Dance lasts for 1 minute, or until you have the Incapacitated condition, your Speed is 0, or you choose to stop dancing (no action required).

You can begin your Dance a number of times shown for your Dancer level in the Dances column of the Dancer features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Dance Die

Your dancing prowess is represented by a Dance Die, which is a d4. This die changes when you reach certain Dancer levels, as shown in the Dance Die column of the Dancer Features table.

Graceful Dodge

If a creature you can see hits you with an attack while your Dance is active, you can roll your Dance Die and add it to your Armor Class against this attack, potentially causing the attack to miss you.

When you begin your ValdaSpire24Extras, choose one of the following Dance Styles. You gain the benefits of this style until your ValdaSpire24Extras ends or you switch to another one as a Bonus Action.

Agile Movement

Your movement doesn't provoke Opportunity Attacks.

Elegant Form

When you fail a Dexterity or Charisma check or a saving throw with any ability, you can add your Dance Die to the roll, potentially turning the failure into a success.

Retaliatory Swipe

Whenever a creature within 5 feet of you hits you with a melee attack roll, the attacker takes damage equal to two rolls of your Dance Die. This damage is the same type dealt by a weapon you're holding or your Unarmed Strike.

Spinning Shot

You can add your Dance Die to ranged attack rolls you make with weapons.

Attacks against you during the first round of combat have Disadvantage.

You gain a Dancer subclass of your choice. A subclass is a specialization that grants you features at certain Dancer levels. For the rest of your career, you gain each of your subclass's features that are of your Dancer level or lower.

Your Speed increases by 10 feet while you aren't wearing Heavy armor.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Dancer levels 8, 12, and 16.

You can attack twice instead of once whenever you take the Attack action on your turn.

When you take the Attack action on your turn, you can attack three times if all of your attacks are against different targets.

You gain a feature from your Dancer subclass.

Evasion

Level 7

You can nimbly dodge out of the way of certain dangers. When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the Incapacitated condition.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

When you begin your ValdaSpire24Extras, you can give yourself Heroic Inspiration if you don't have it.

You gain a feature from your Dancer subclass.

When you take the Attack action on your turn, you can attack four times if all of your attacks are against different targets.

When a creature you can see within 30 feet of yourself hits or misses you with an attack roll, you can take a Reaction to make one attack against that creature, using a weapon with the Light or Finesse property or an Unarmed Strike. Your attack follows the triggering attack and its effects.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Freestyle

Level 13

When you begin your ValdaSpire24Extras, you can choose two ValdaSpire24Extras instead of one. You can change one style at a time as a Bonus Action.

You gain a feature from your Dancer subclass.

Fierce Start

Level 15

Whenever you deal damage to a creature with a weapon or Unarmed Strike on the first round of combat, you can add your Charisma modifier to the damage roll.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

When you take the Attack action on your turn, you can attack five times if all of your attacks are against different targets.

When you begin your ValdaSpire24Extras, you gain Temporary Hit Points equal to your Dancer level plus your Charisma modifier (minimum of 1).

Epic Boon

Level 19

You gain an Epic Boon feat or another feat of your choice for which you qualify.

Grand Finale

Level 20

When you take the Attack action while your ValdaSpire24Extras is active, you can perform a Grand Finale. Until the end of your turn, any attack you make that hits becomes a Critical Hit, and you can make two additional attacks as a Bonus Action. At the end of your turn, your ValdaSpire24Extras ends.

You can't use this feature on the first round of combat, and once you use this feature, you can't use it again until you finish a Long Rest. You can also restore your use of it by expending two uses of your ValdaSpire24Extras (no action required).

Raw data
{
  "hd": {
    "faces": 8,
    "number": 1
  },
  "name": "Dancer",
  "__prop": "class",
  "source": "ValdaSpire24Extras",
  "edition": "one",
  "hasFluff": true,
  "proficiency": [
    "dex",
    "cha"
  ],
  "classFeatures": [
    [
      {
        "name": "Dervish Fighting",
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "Your graceful movements and skill with nimble weapons grant you the following benefits.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Deadly D4s",
                "type": "entries",
                "entries": [
                  "Whenever you roll damage with a {@filter weapon|items|weapon damage dice=1d4;1d6} that deals {@damage 1d4} or {@damage 1d6} damage, you can deal {@damage 2d4} damage instead."
                ]
              },
              {
                "name": "Extra Finesse Weapons",
                "type": "entries",
                "entries": [
                  "While wielding a weapon that deals {@damage 1d4} or {@damage 1d6} damage, it has the {@itemProperty F|XPHB|Finesse} property for you."
                ]
              }
            ]
          },
          {
            "name": "Dancing with Firearms",
            "type": "inset",
            "entries": [
              "If using a Dancer in a setting with Firearms, the Dervish Fighting feature has the following additional benefit.",
              {
                "name": "Dervish Firearms",
                "type": "entries",
                "entries": [
                  "Whenever you roll damage with a {@filter weapon|items|type=firearm|weapon damage dice=2d4} that deals {@damage 2d4} damage, you can deal {@damage 3d4} damage instead."
                ]
              }
            ]
          }
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      },
      {
        "name": "Unarmored Defense",
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "While you aren't wearing armor or wielding a {@item Shield|XPHB}, your base {@variantrule Armor Class|XPHB} equals 10 plus your Dexterity and Charisma modifiers."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      },
      {
        "name": "Weapon Mastery",
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as {@item Dagger|XPHB|Daggers} and {@item Hand Crossbow|XPHB|Hand Crossbows}.",
          "Whenever you finish a {@variantrule Long Rest|XPHB}, you can change the kinds of weapons you chose."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Dance",
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You can enter a flow state of Dance as a {@variantrule Bonus Action|XPHB} if you aren't wearing Heavy armor. Your Dance lasts for 1 minute, or until you have the {@condition Incapacitated|XPHB} condition, your {@variantrule Speed|XPHB} is 0, or you choose to stop dancing (no action required).",
          "You can begin your Dance a number of times shown for your Dancer level in the Dances column of the Dancer features table. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Dance Die",
                "type": "entries",
                "entries": [
                  "Your dancing prowess is represented by a Dance Die, which is a {@dice d4}. This die changes when you reach certain Dancer levels, as shown in the Dance Die column of the Dancer Features table."
                ]
              },
              {
                "name": "Graceful Dodge",
                "type": "entries",
                "entries": [
                  "If a creature you can see hits you with an attack while your Dance is active, you can roll your Dance Die and add it to your {@variantrule Armor Class|XPHB} against this attack, potentially causing the attack to miss you."
                ]
              }
            ]
          }
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras",
        "foundrySystem": {
          "uses": {
            "max": "@scale.dancer.dance",
            "recovery": [
              {
                "type": "formula",
                "period": "sr",
                "formula": "1"
              },
              {
                "type": "recoverAll",
                "period": "lr"
              }
            ]
          }
        }
      },
      {
        "name": "Dance Styles",
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "When you begin your {@classFeature Dance|Dancer|ValdaSpire24Extras|2}, choose one of the following Dance Styles. You gain the benefits of this style until your {@classFeature Dance|Dancer|ValdaSpire24Extras|2} ends or you switch to another one as a {@variantrule Bonus Action|XPHB}.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Agile Movement",
                "type": "entries",
                "entries": [
                  "Your movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}."
                ]
              },
              {
                "name": "Elegant Form",
                "type": "entries",
                "entries": [
                  "When you fail a Dexterity or Charisma check or a saving throw with any ability, you can add your Dance Die to the roll, potentially turning the failure into a success."
                ]
              },
              {
                "name": "Retaliatory Swipe",
                "type": "entries",
                "entries": [
                  "Whenever a creature within 5 feet of you hits you with a melee attack roll, the attacker takes damage equal to two rolls of your Dance Die. This damage is the same type dealt by a weapon you're holding or your {@variantrule Unarmed Strike|XPHB}."
                ]
              },
              {
                "name": "Spinning Shot",
                "type": "entries",
                "entries": [
                  "You can add your Dance Die to ranged attack rolls you make with weapons."
                ]
              }
            ]
          }
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      },
      {
        "name": "Nimble Start",
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "Attacks against you during the first round of combat have {@variantrule Disadvantage|XPHB}."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Dancer Subclass",
        "type": "entries",
        "level": 3,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You gain a Dancer subclass of your choice. A subclass is a specialization that grants you features at certain Dancer levels. For the rest of your career, you gain each of your subclass's features that are of your Dancer level or lower."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras",
        "gainSubclassFeature": true
      },
      {
        "name": "Fast Movement",
        "type": "entries",
        "level": 3,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "Your {@variantrule Speed|XPHB} increases by 10 feet while you aren't wearing Heavy armor."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 4,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify. You gain this feature again at Dancer levels 8, 12, and 16."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Extra Attack",
        "type": "entries",
        "level": 5,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      },
      {
        "name": "Three-Target Extra Attack",
        "type": "entries",
        "level": 5,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn, you can attack three times if all of your attacks are against different targets."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 6,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You gain a feature from your Dancer subclass."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Evasion",
        "type": "entries",
        "level": 7,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You can nimbly dodge out of the way of certain dangers. When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the {@condition Incapacitated|XPHB} condition."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 8,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Heroic Dance",
        "type": "entries",
        "level": 9,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "When you begin your {@classFeature Dance|Dancer|ValdaSpire24Extras|2}, you can give yourself {@variantrule Heroic Inspiration|XPHB} if you don't have it."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 10,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You gain a feature from your Dancer subclass."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Four-Target Extra Attack",
        "type": "entries",
        "level": 11,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn, you can attack four times if all of your attacks are against different targets."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      },
      {
        "name": "Graceful Retaliation",
        "type": "entries",
        "level": 11,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "When a creature you can see within 30 feet of yourself hits or misses you with an attack roll, you can take a {@variantrule Reaction|XPHB} to make one attack against that creature, using a weapon with the {@itemProperty L|XPHB|Light} or {@itemProperty F|XPHB|Finesse} property or an {@variantrule Unarmed Strike|XPHB}. Your attack follows the triggering attack and its effects."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 12,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Freestyle",
        "type": "entries",
        "level": 13,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "When you begin your {@classFeature Dance|Dancer|ValdaSpire24Extras|2}, you can choose two {@classFeature Dance Styles|Dancer|ValdaSpire24Extras|2} instead of one. You can change one style at a time as a {@variantrule Bonus Action|XPHB}."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 14,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You gain a feature from your Dancer subclass."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Fierce Start",
        "type": "entries",
        "level": 15,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "Whenever you deal damage to a creature with a weapon or {@variantrule Unarmed Strike|XPHB} on the first round of combat, you can add your Charisma modifier to the damage roll."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 16,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Five-Target Extra Attack",
        "type": "entries",
        "level": 17,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn, you can attack five times if all of your attacks are against different targets."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Invigorating Dance",
        "type": "entries",
        "level": 18,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "When you begin your {@classFeature Dance|Dancer|ValdaSpire24Extras|2}, you gain {@variantrule Temporary Hit Points|XPHB} equal to your Dancer level plus your Charisma modifier (minimum of 1)."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Epic Boon",
        "type": "entries",
        "level": 19,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Grand Finale",
        "type": "entries",
        "level": 20,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "When you take the {@action Attack|XPHB} action while your {@classFeature Dance|Dancer|ValdaSpire24Extras|2} is active, you can perform a Grand Finale. Until the end of your turn, any attack you make that hits becomes a {@variantrule Critical Hit|XPHB}, and you can make two additional attacks as a {@variantrule Bonus Action|XPHB}. At the end of your turn, your {@classFeature Dance|Dancer|ValdaSpire24Extras|2} ends.",
          "You can't use this feature on the first round of combat, and once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending two uses of your {@classFeature Dance|Dancer|ValdaSpire24Extras|2} (no action required)."
        ],
        "className": "Dancer",
        "classSource": "ValdaSpire24Extras"
      }
    ]
  ],
  "multiclassing": {
    "proficienciesGained": {
      "armor": [
        "light"
      ],
      "weapons": [
        "simple"
      ]
    }
  },
  "subclassTitle": "Subclass Feature",
  "hasFluffImages": true,
  "primaryAbility": [
    {
      "cha": true,
      "dex": true
    }
  ],
  "featProgression": [
    {
      "name": "Epic Boon",
      "category": [
        "EB"
      ],
      "progression": {
        "19": 1
      }
    }
  ],
  "classTableGroups": [
    {
      "rows": [
        [
          "โ€”",
          "โ€”"
        ],
        [
          "2",
          "{@dice 1d4}"
        ],
        [
          "2",
          "{@dice 1d4}"
        ],
        [
          "2",
          "{@dice 1d4}"
        ],
        [
          "3",
          "{@dice 1d6}"
        ],
        [
          "3",
          "{@dice 1d6}"
        ],
        [
          "3",
          "{@dice 1d6}"
        ],
        [
          "3",
          "{@dice 1d6}"
        ],
        [
          "4",
          "{@dice 1d6}"
        ],
        [
          "4",
          "{@dice 1d6}"
        ],
        [
          "4",
          "{@dice 1d8}"
        ],
        [
          "4",
          "{@dice 1d8}"
        ],
        [
          "5",
          "{@dice 1d8}"
        ],
        [
          "5",
          "{@dice 1d8}"
        ],
        [
          "5",
          "{@dice 1d8}"
        ],
        [
          "5",
          "{@dice 1d8}"
        ],
        [
          "6",
          "{@dice 1d10}"
        ],
        [
          "6",
          "{@dice 1d10}"
        ],
        [
          "6",
          "{@dice 1d10}"
        ],
        [
          "6",
          "{@dice 1d10}"
        ]
      ],
      "colLabels": [
        "Dances",
        "Dance Die"
      ]
    }
  ],
  "startingEquipment": {
    "entries": [
      "{@i Choose A or B:} {@item Studded Leather Armor|XPHB}, 3 {@item Dagger|XPHB|Daggers}, 4 {@item Dart|XPHB|Darts}, {@item Whip|XPHB}, {@item Explorer's Pack|XPHB}, and 12 GP; or (B) 75 GP"
    ],
    "defaultData": [
      {
        "A": [
          {
            "item": "studded leather armor|xphb"
          },
          {
            "item": "dagger|xphb",
            "quantity": 3
          },
          {
            "item": "dart|xphb",
            "quantity": 4
          },
          {
            "item": "whip|xphb"
          },
          {
            "item": "explorer's pack|xphb"
          },
          {
            "value": 1200
          }
        ],
        "B": [
          {
            "value": 7500
          }
        ]
      }
    ],
    "additionalFromBackground": true
  },
  "foundryAdvancement": [
    {
      "type": "ScaleValue",
      "title": "Dance",
      "configuration": {
        "type": "number",
        "scale": {
          "2": {
            "value": 2
          },
          "5": {
            "value": 3
          },
          "9": {
            "value": 4
          },
          "13": {
            "value": 5
          },
          "17": {
            "value": 6
          }
        },
        "identifier": "dance"
      }
    },
    {
      "type": "ScaleValue",
      "title": "Dance Die",
      "configuration": {
        "type": "dice",
        "scale": {
          "2": {
            "faces": 4,
            "number": 1
          },
          "5": {
            "faces": 6,
            "number": 1
          },
          "11": {
            "faces": 8,
            "number": 1
          },
          "17": {
            "faces": 10,
            "number": 1
          }
        },
        "identifier": "dance-die"
      }
    }
  ],
  "startingProficiencies": {
    "armor": [
      "light"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "acrobatics",
            "deception",
            "insight",
            "performance",
            "persuasion",
            "sleight of hand",
            "stealth"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "simple",
      "Martial weapons that have the {@filter Finesse or Light|items|type=martial weapon|property=light;finesse} property"
    ],
    "weaponProficiencies": [
      {
        "all": {
          "fromFilter": "type=martial weapon|property=light;finesse"
        },
        "simple": true
      }
    ]
  }
}