Fire Dancer
Subclass features
Fire Dancer
Level 3Perform Dazzling Pyrotechnic Displays
Fire dancing features dazzling displays of torch juggling and spinning, fire eating, and fire breathing. Though these spark-throwing performances are a wonder to behold, they can easily become hazardous, unintentionally sparking a blaze or intentionally catching a foe alight.
Pyrotechnics [Dance Style]
Your weapons, Unarmed Strikes, and Dancer features can deal Fire damage or its normal damage type. Whenever you deal Fire damage and roll the highest number on any damage die, you can roll that damage die again and add it to the damage, rolling again if it is the highest number, and so on. You can add a maximum number of dice to the damage roll equal to your Charisma modifier (minimum of 1).
Flame Twirling
Your experience performing with flames grants you the following benefits.
Fire Resistance
You have Resistance to Fire damage.
Torch Juggler
For you, a lit Torch is a weapon with the following statistics.
- Weapon Category:. Simple Melee
- Damage on a Hit:. 1d4 Fire plus the ability modifier used for the attack roll
- Properties:. Light, Finesse, Thrown (range 20/60 feet)
- Mastery:. Nick or Vex (You can use either property with the weapon, but you can only use one mastery property on each attack. These properties don't count against the number of properties you can use with Weapon Mastery.)
Fire Breather
Level 6As a Magic action, you can breathe flames in a 15-foot Cone. Each creature in the Cone makes a Dexterity saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus). On a failed save, a creature takes Fire damage equal to three rolls of your Dance Die plus your Dancer level. On a successful save, a creature takes half as much damage.
Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a use of your ValdaSpire24Extras (no action required).
Blinding Flare
Level 10Once on each of your turns while your ValdaSpire24Extras ValdaSpire24Extras is active, when you deal damage to a creature and roll the highest number on a damage die, that target makes a Constitution saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus). On a failed save, the target has the Blinded condition until the start of your next turn.
Inferno Breath
Level 14Your ValdaSpire24Extras feature improves in the following ways.
Ignore Resistance
The damage you deal with this feature ignores Resistance to Fire damage.
Improved Cone
You can breathe flames in a 30-foot Cone.
Burning
Each creature that fails its saving throw starts Burning. The creature takes Fire damage at the start of each of its turns equal to one roll of your Dance Die. As an action, a creature can extinguish fire on itself by giving itself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
Raw data
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"Your weapons, {@variantrule Unarmed Strike|XPHB|Unarmed Strikes}, and Dancer features can deal Fire damage or its normal damage type. Whenever you deal Fire damage and roll the highest number on any damage die, you can roll that damage die again and add it to the damage, rolling again if it is the highest number, and so on. You can add a maximum number of dice to the damage roll equal to your Charisma modifier (minimum of 1)."
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"Your experience performing with flames grants you the following benefits.",
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"You have {@variantrule Resistance|XPHB} to Fire damage."
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{
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"For you, a lit {@item Torch|XPHB} is a weapon with the following statistics.",
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"name": "Properties:",
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"entries": [
"As a {@action Magic|XPHB} action, you can breathe flames in a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. Each creature in the {@variantrule Cone [Area of Effect]|XPHB|Cone} makes a Dexterity saving throw (DC 8 plus your Charisma modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, a creature takes Fire damage equal to three rolls of your Dance Die plus your Dancer level. On a successful save, a creature takes half as much damage.",
"Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your {@classFeature Dance|Dancer|ValdaSpire24Extras|2} (no action required)."
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"Once on each of your turns while your {@subclassFeature Pyrotechnics [Dance Style]|Dancer|ValdaSpire24Extras|Fire Dancer|ValdaSpire24Extras|3||Pyrotechnics} {@classFeature Dance Styles|Dancer|ValdaSpire24Extras|2||Dance Style} is active, when you deal damage to a creature and roll the highest number on a damage die, that target makes a Constitution saving throw (DC 8 plus your Charisma modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the target has the {@condition Blinded|XPHB} condition until the start of your next turn."
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{
"name": "Ignore Resistance",
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"The damage you deal with this feature ignores {@variantrule Resistance|XPHB} to Fire damage."
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{
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"You can breathe flames in a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}."
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"name": "Burning",
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"Each creature that fails its saving throw starts {@hazard Burning|XPHB}. The creature takes Fire damage at the start of each of its turns equal to one roll of your Dance Die. As an action, a creature can extinguish fire on itself by giving itself the {@condition Prone|XPHB} condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated."
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