Steelsinger
Subclass features
Steelsinger
Level 3Deflect Attacks with Your Armored Dance
The "Steel Song" is a treatise on combat, detailing the stances and techniques of armed battle. Though the original manual has long since been lost to time, its practitioners have passed down the discipline down through the generations to particularly lightfooted warriors.
Steelsingers demonstrate acrobatic flourishes and mobility, even while laden with relatively bulky weapons and armor, dancing across the battlefield in a lethal cadence.
Steelsong Discipline
Your practice with the Steelsong technique grants you the following benefits.
Charismatic Athletics
You gain proficiency in the Athletics skill. Additionally, you gain a bonus to checks using this skill equal to your Charisma modifier (minimum bonus of +1).
Defense
You gain the Defense Fighting Style feat.
Martial Training
You gain proficiency with Martial weapons and training with Medium armor and Shields.
Deflection [Dance Style]
Whenever you're hit by an attack while your ValdaSpire24Extras is active and you're holding a Shield or a Simple or Martial weapon, any Bludgeoning, Piercing, and Slashing damage dealt to you by that attack is reduced by one roll of your Dance Die.
Armored Redirection
Level 6When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a Reaction to force the attack to target you instead. If the attack roll equals or exceeds your AC, the attack hits you instead; otherwise, it misses.
Once you use this feature, you can't use it again until you finish a Short or Long Rest or begin your ValdaSpire24Extras.
Improved Armored Deflection
Level 10Your ValdaSpire24Extras ValdaSpire24Extras is improved in the following ways.
Improved Deflection
You can treat any roll of 1-3 on a Dance Die for your ValdaSpire24Extras die as a 4.
Prismatic Deflection
Acid, Cold, Fire, Lightning, Poison, and Thunder damage you take is also reduced. If an attack deals one of these damage types and Bludgeoning, Piercing, or Slashing damage, each damage type is reduced separately.
Retaliatory Slam
Level 14You can use your ValdaSpire24Extras and ValdaSpire24Extras as a part of the same Reaction. When you do so, the target takes extra Bludgeoning damage equal to two rolls of your Dance Die on a hit.
Raw data
{
"name": "Steelsinger",
"__prop": "subclass",
"source": "ValdaSpire24Extras",
"edition": "one",
"className": "Dancer",
"shortName": "Steelsinger",
"classSource": "ValdaSpire24Extras",
"hasFluffImages": true,
"subclassFeatures": [
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"{@i Deflect Attacks with Your Armored Dance}",
"The \"Steel Song\" is a treatise on combat, detailing the stances and techniques of armed battle. Though the original manual has long since been lost to time, its practitioners have passed down the discipline down through the generations to particularly lightfooted warriors.",
"Steelsingers demonstrate acrobatic flourishes and mobility, even while laden with relatively bulky weapons and armor, dancing across the battlefield in a lethal cadence.",
{
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"Your practice with the Steelsong technique grants you the following benefits.",
{
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"You gain proficiency in the {@skill Athletics|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Charisma modifier (minimum bonus of +1)."
]
},
{
"name": "Defense",
"type": "entries",
"entries": [
"You gain the {@feat Defense|XPHB} Fighting Style feat."
]
},
{
"name": "Martial Training",
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"You gain proficiency with Martial weapons and training with Medium armor and Shields."
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"athletics": true
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{
"name": "Deflection [Dance Style]",
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"__prop": "subclassFeature",
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"entries": [
"Whenever you're hit by an attack while your {@classFeature Dance|Dancer|ValdaSpire24Extras|2} is active and you're holding a {@item Shield|XPHB} or a Simple or Martial weapon, any Bludgeoning, Piercing, and Slashing damage dealt to you by that attack is reduced by one roll of your Dance Die."
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"name": "Armored Redirection",
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"entries": [
"When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a {@variantrule Reaction|XPHB} to force the attack to target you instead. If the attack roll equals or exceeds your AC, the attack hits you instead; otherwise, it misses.",
"Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} or begin your {@classFeature Dance|Dancer|ValdaSpire24Extras|2}."
],
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{
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"You can treat any roll of 1-3 on a Dance Die for your {@subclassFeature Deflection [Dance Style]|Dancer|ValdaSpire24Extras|Steelsinger|ValdaSpire24Extras|3||Deflection} die as a 4."
]
},
{
"name": "Prismatic Deflection",
"type": "entries",
"entries": [
"Acid, Cold, Fire, Lightning, Poison, and Thunder damage you take is also reduced. If an attack deals one of these damage types and Bludgeoning, Piercing, or Slashing damage, each damage type is reduced separately."
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"entries": [
"You can use your {@subclassFeature Armored Redirection|Dancer|ValdaSpire24Extras|Steelsinger|ValdaSpire24Extras|6} and {@classFeature Graceful Retaliation|Dancer|ValdaSpire24Extras|11} as a part of the same {@variantrule Reaction|XPHB}. When you do so, the target takes extra Bludgeoning damage equal to two rolls of your Dance Die on a hit."
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