Dramaturge

SubclassValdaSpire24Extras2024Dancer
Spellcasting
Charisma
Caster progression
1/3
LevelPrepared Spells
1โ€”
2โ€”
33
44
54
64
75
86
96
107
118
128
139
1410
1510
1611
1711
1811
1912
2013

Spell Slots per Spell Level

Level1st2nd3rd4th
1โ€”โ€”โ€”โ€”
2โ€”โ€”โ€”โ€”
32โ€”โ€”โ€”
43โ€”โ€”โ€”
53โ€”โ€”โ€”
63โ€”โ€”โ€”
742โ€”โ€”
842โ€”โ€”
942โ€”โ€”
1043โ€”โ€”
1143โ€”โ€”
1243โ€”โ€”
13432โ€”
14432โ€”
15432โ€”
16433โ€”
17433โ€”
18433โ€”
194331
204331

Subclass features

Dramaturge

Level 3

Perform with Arcane Magic

Wearing extravagant costumes or archetypal masks of comedy and tragedy, Dramaturges channel the power of the stage into performative magic. Their spells manipulate minds and create illusions to bolster their performances, transforming the world around them into a great play in which they are the star.

Spellcasting

You have learned to cast spells. The information below details how you use those rules as a Dramaturge.

Cantrips

You know two cantrips of your choice from the Bard spell list (see that class's section for its list). Minor Illusion and Vicious Mockery are recommended. Whenever you gain a Dancer level, you can replace one of these cantrips with another cantrip of your choice from the Bard spell list.

When you reach Dancer level 10, you learn another Bard cantrip of your choice.

Spell Slots

The Dramaturge Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+

You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Bard spell list. Cure Wounds, Hideous Laughter, and Silent Image are recommended.

The number of spells on your list increases as you gain Dancer levels, as shown in the Prepared Spells column of the Dramaturge Spellcasting table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 7 Dancer, your list of prepared spells can include five Bard spells of levels 1 and 2 in any combination.

Changing Your Prepared Spells

Whenever you gain a Dancer level, you can replace one spell on your list with another Bard spell for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your Bard spells.

Spellcasting Focus

You can use a Disguise Kit as a Spellcasting Focus for your Bard spells.

Thespian

Your theatrical talents grant you the following benefits.

Disguise Kits

You gain proficiency with the Disguise Kit.

Dramatic Flair

Whenever you make a Charisma (Performance) check, add your Dance Die to the roll if you don't add it already.

Spotlight [Dance Style]

Once on each of your turns, when a creature within 60 feet of you succeeds on a saving throw against one of your Bard spells while your ValdaSpire24Extras is active, you can magically create a spotlight that highlights this creature. Roll a Dance Die and subtract the number rolled from the creature's roll, potentially turning the success into a failure.

When you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Bard cantrips that has a casting time of an action.

You have a pair of enchanted theater masks. You can put on either your Comedy Mask or your Tragedy Mask when you finish a Short or Long Rest, granting you the following benefits until you remove the mask or replace it with the other one.

Comedy Mask

Whenever an ally you can see or hear within 60 feet of yourself regains Hit Points or gains Temporary Hit Points, you can take a Reaction to regain the same number of Hit Points or gain the same number of Temporary Hit Points, respectively.

Tragedy Mask

When an ally you can see or hear within 60 feet of yourself takes damage that causes it to become Bloodied or drop to 0 Hit Points, you can take a Reaction to gain Resistance to the damage type the ally took until you finish a Short or Long Rest or use this benefit again.

Encore

Level 14

When you take the Attack action on your turn while your ValdaSpire24Extras is active, you can cast a spell that has a casting time of an action as a Bonus Action.

Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a use of your ValdaSpire24Extras (no action required).

Raw data
{
  "name": "Dramaturge",
  "__prop": "subclass",
  "source": "ValdaSpire24Extras",
  "edition": "one",
  "className": "Dancer",
  "shortName": "Dramaturge",
  "classSource": "ValdaSpire24Extras",
  "subclassSpells": [
    {
      "className": "Bard",
      "classSource": "XPHB"
    }
  ],
  "additionalSpells": [
    {
      "expanded": {
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        "7": [
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        "13": [
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        "19": [
          {
            "all": "level=4|class=Bard"
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      }
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  ],
  "subclassFeatures": [
    [
      {
        "name": "Dramaturge",
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "{@i Perform with Arcane Magic}",
          "Wearing extravagant costumes or archetypal masks of comedy and tragedy, Dramaturges channel the power of the stage into performative magic. Their spells manipulate minds and create illusions to bolster their performances, transforming the world around them into a great play in which they are the star.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24Extras",
            "entries": [
              "You have learned to cast spells. The information below details how you use those rules as a Dramaturge.",
              {
                "name": "Cantrips",
                "type": "entries",
                "entries": [
                  "You know two cantrips of your choice from the Bard spell list (see that class's section for its list). {@spell Minor Illusion|XPHB} and {@spell Vicious Mockery|XPHB} are recommended. Whenever you gain a Dancer level, you can replace one of these cantrips with another cantrip of your choice from the Bard spell list.",
                  "When you reach Dancer level 10, you learn another Bard cantrip of your choice."
                ]
              },
              {
                "name": "Spell Slots",
                "type": "entries",
                "entries": [
                  "The Dramaturge Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}."
                ]
              },
              {
                "name": "Prepared Spells of Level 1+",
                "type": "entries",
                "entries": [
                  "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Bard spell list. {@spell Cure Wounds|XPHB}, {@spell Tasha's Hideous Laughter|XPHB|Hideous Laughter}, and {@spell Silent Image|XPHB} are recommended.",
                  "The number of spells on your list increases as you gain Dancer levels, as shown in the Prepared Spells column of the Dramaturge Spellcasting table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 7 Dancer, your list of prepared spells can include five Bard spells of levels 1 and 2 in any combination."
                ]
              },
              {
                "name": "Changing Your Prepared Spells",
                "type": "entries",
                "entries": [
                  "Whenever you gain a Dancer level, you can replace one spell on your list with another Bard spell for which you have spell slots."
                ]
              },
              {
                "name": "Spellcasting Ability",
                "type": "entries",
                "entries": [
                  "Charisma is your spellcasting ability for your Bard spells."
                ]
              },
              {
                "name": "Spellcasting Focus",
                "type": "entries",
                "entries": [
                  "You can use a {@item Disguise Kit|XPHB} as a {@variantrule Spellcasting Focus|XPHB} for your Bard spells."
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            "name": "Thespian",
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            "__prop": "subclassFeature",
            "source": "ValdaSpire24Extras",
            "entries": [
              "Your theatrical talents grant you the following benefits.",
              {
                "name": "Disguise Kits",
                "type": "entries",
                "entries": [
                  "You gain proficiency with the {@item Disguise Kit|XPHB}."
                ]
              },
              {
                "name": "Dramatic Flair",
                "type": "entries",
                "entries": [
                  "Whenever you make a Charisma ({@skill Performance|XPHB}) check, add your Dance Die to the roll if you don't add it already."
                ]
              }
            ],
            "className": "Dancer",
            "classSource": "ValdaSpire24Extras",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Dramaturge",
            "toolProficiencies": [
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          },
          {
            "name": "Spotlight [Dance Style]",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24Extras",
            "entries": [
              "Once on each of your turns, when a creature within 60 feet of you succeeds on a saving throw against one of your Bard spells while your {@classFeature Dance|Dancer|ValdaSpire24Extras|2} is active, you can magically create a spotlight that highlights this creature. Roll a Dance Die and subtract the number rolled from the creature's roll, potentially turning the success into a failure."
            ],
            "className": "Dancer",
            "classSource": "ValdaSpire24Extras",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Dramaturge"
          }
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        "classSource": "ValdaSpire24Extras",
        "subclassSource": "ValdaSpire24Extras",
        "subclassShortName": "Dramaturge"
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      {
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            "type": "entries",
            "level": 6,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24Extras",
            "entries": [
              "When you take the {@action Attack|XPHB} action on your turn, you can replace one of the attacks with a casting of one of your Bard cantrips that has a casting time of an action."
            ],
            "className": "Dancer",
            "classSource": "ValdaSpire24Extras",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Dramaturge"
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        "classSource": "ValdaSpire24Extras",
        "subclassSource": "ValdaSpire24Extras",
        "subclassShortName": "Dramaturge"
      }
    ],
    [
      {
        "type": "entries",
        "level": 10,
        "__prop": "subclassFeature",
        "header": 2,
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            "type": "entries",
            "level": 10,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24Extras",
            "entries": [
              "You have a pair of enchanted theater masks. You can put on either your Comedy Mask or your Tragedy Mask when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, granting you the following benefits until you remove the mask or replace it with the other one.",
              {
                "name": "Comedy Mask",
                "type": "entries",
                "entries": [
                  "Whenever an ally you can see or hear within 60 feet of yourself regains {@variantrule Hit Points|XPHB} or gains {@variantrule Temporary Hit Points|XPHB}, you can take a {@variantrule Reaction|XPHB} to regain the same number of {@variantrule Hit Points|XPHB} or gain the same number of {@variantrule Temporary Hit Points|XPHB}, respectively."
                ]
              },
              {
                "name": "Tragedy Mask",
                "type": "entries",
                "entries": [
                  "When an ally you can see or hear within 60 feet of yourself takes damage that causes it to become {@status Bloodied|XPHB} or drop to 0 {@variantrule Hit Points|XPHB}, you can take a {@variantrule Reaction|XPHB} to gain {@variantrule Resistance|XPHB} to the damage type the ally took until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} or use this benefit again."
                ]
              }
            ],
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    [
      {
        "type": "entries",
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          {
            "name": "Encore",
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            "level": 14,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24Extras",
            "entries": [
              "When you take the {@action Attack|XPHB} action on your turn while your {@classFeature Dance|Dancer|ValdaSpire24Extras|2} is active, you can cast a spell that has a casting time of an action as a {@variantrule Bonus Action|XPHB}.",
              "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your {@classFeature Dance|Dancer|ValdaSpire24Extras|2} (no action required)."
            ],
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        {
          "name": "Dramaturge",
          "source": "ValdaSpire24Extras"
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    {
      "title": "Spell Slots per Spell Level",
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        "{@filter 3rd|spells|level=3|subclass=Dancer: Dramaturge (VSS'24+)}",
        "{@filter 4th|spells|level=4|subclass=Dancer: Dramaturge (VSS'24+)}"
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  "preparedSpellsChange": "level",
  "preparedSpellsProgression": [
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}