Danseur Macabre
Subclass features
Danseur Macabre
Level 3Raise the Dead with Your Necromantic Dance
The "Danse Macabre" is a lament, a dirge from the recently deceased that causes the spirits of the dead to stir and join in. The spectacle is one of grim frivolity—a single living person among jovial skeletons that vanish upon the danse's final note.
Only a few Dancers called "Necrodancers" or "Danseurs Macabre" learn this morbid footwork. Usually, it calls for those with a morose disposition and a fascination with death, the very same attributes that make for a fine necromancer.
Danse Macabre [Dance Style]
When you choose this ValdaSpire24Extras and as a Bonus Action on subsequent turns while this ValdaSpire24Extras is active, you can summon Skeleton Spirits in unoccupied spaces within a 30-foot Emanation. You can summon one or more Skeleton Spirits until the number of spirits equals your Charisma modifier (minimum of one). Each summoned Skeleton Spirit expends one of this feature's uses; it has a number of uses equal to your Dancer level plus your Charisma modifier. You regain all expended uses when you finish a Long Rest.
The spirits act during your turn. When you summon the spirits and as a Bonus Action on subsequent turns while this ValdaSpire24Extras is active, you can command each of your spirits to make an attack roll. The spirits move when you do to remain within the Emanation. Your spirits collectively share one Reaction, which a single spirit can take each round.
When this ValdaSpire24Extras is no longer active, your Skeleton Spirits vanish.
[stat block: Skeleton Spirit]
Ghoulish Calling
Your affinity for the Undead grants you the following benefits.
Darkvision
You gain Darkvision with a range of 60 feet. If you already have Darkvision when you gain this feature, its range increases by 60 feet.
Necrotic Resistance
You have Resistance to Necrotic damage.
Undead Empathy
Whenever an Undead creature attacks you, it makes a Wisdom saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus). On a failed save, its attack misses.
Dance with the Dead
Level 6You can cast Speak with Dead without a spell slot. Charisma is your spellcasting ability for this spell. When you cast the spell in this way, the corpse gains enough of a semblance of life to move and dance with you for the duration of the spell, if it is able. The corpse will generally move where you ask it to, but can't take actions or deal damage. You can also take a Bonus Action to change the target of the spell to a different corpse within range. You can ask a total of five questions, no matter how many corpses you target.
Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a use of your ValdaSpire24Extras (no action required).
Danse Fatale
Level 10Your ValdaSpire24Extras ValdaSpire24Extras improves in the following ways.
Avoidance
If one of your Skeleton Spirits is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the save and half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Improved Spectral Bolt
The damage of your Skeleton Spirits' Spectral Bolt becomes 1d6 Necrotic damage.
Grim Troupe
Level 14When a creature you can see within 60 feet dies while your ValdaSpire24Extras ValdaSpire24Extras is active, you can take a Reaction to cast Create Undead targeting that creature without expending a spell slot or components. The Ghoul is under your control and uses the following rules.
Charismatic Attacks
The ghoul's attack bonus equals your Charisma modifier plus your Proficiency Bonus.
Choreographed Command
When you use the Bonus Action of your ValdaSpire24Extras ValdaSpire24Extras, you can command the ghouls animated by Create Undead as a part of the same Bonus Action.
Rhythmic Unlife
When your ValdaSpire24Extras ValdaSpire24Extras is no longer active, the ghoul dies.
Raw data
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"The \"Danse Macabre\" is a lament, a dirge from the recently deceased that causes the spirits of the dead to stir and join in. The spectacle is one of grim frivolity—a single living person among jovial skeletons that vanish upon the danse's final note.",
"Only a few Dancers called \"Necrodancers\" or \"Danseurs Macabre\" learn this morbid footwork. Usually, it calls for those with a morose disposition and a fascination with death, the very same attributes that make for a fine necromancer.",
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"When you choose this {@classFeature Dance Styles|Dancer|ValdaSpire24Extras|2||Dance Style} and as a {@variantrule Bonus Action|XPHB} on subsequent turns while this {@classFeature Dance Styles|Dancer|ValdaSpire24Extras|2||Dance Style} is active, you can summon {@creature Skeleton Spirit|ValdaSpire24Extras|Skeleton Spirits} in unoccupied spaces within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. You can summon one or more {@creature Skeleton Spirit|ValdaSpire24Extras|Skeleton Spirits} until the number of spirits equals your Charisma modifier (minimum of one). Each summoned {@creature Skeleton Spirit|ValdaSpire24Extras} expends one of this feature's uses; it has a number of uses equal to your Dancer level plus your Charisma modifier. You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}.",
"The spirits act during your turn. When you summon the spirits and as a {@variantrule Bonus Action|XPHB} on subsequent turns while this {@classFeature Dance Styles|Dancer|ValdaSpire24Extras|2||Dance Style} is active, you can command each of your spirits to make an attack roll. The spirits move when you do to remain within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Your spirits collectively share one {@variantrule Reaction|XPHB}, which a single spirit can take each round.",
"When this {@classFeature Dance Styles|Dancer|ValdaSpire24Extras|2||Dance Style} is no longer active, your {@creature Skeleton Spirit|ValdaSpire24Extras|Skeleton Spirits} vanish.",
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"You can cast {@spell Speak with Dead|XPHB} without a spell slot. Charisma is your spellcasting ability for this spell. When you cast the spell in this way, the corpse gains enough of a semblance of life to move and dance with you for the duration of the spell, if it is able. The corpse will generally move where you ask it to, but can't take actions or deal damage. You can also take a {@variantrule Bonus Action|XPHB} to change the target of the spell to a different corpse within range. You can ask a total of five questions, no matter how many corpses you target.",
"Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a use of your {@classFeature Dance|Dancer|ValdaSpire24Extras|2} (no action required)."
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