Craftsman

ClassValdaSpire242024
Hit die
d10
Primary ability
Strength or Dexterity
Saving throws
Constitution, Intelligence
Spellcasting
Intelligence
Subclass title
Subclass Feature
Armor
light, medium, heavy, shield
Weapons
simple, martial
Tools
All Artisan's Tools
Skills
choose 2 from arcana, athletics, history, investigation, medicine, perception, persuasion

Starting equipment

Choose A, B, or C: (A) Chain Mail, Shield, Warhammer, 6 Light Hammer, Explorer's Pack, and 18 GP; (B) Studded Leather Armor, 2 Shortsword, Heavy Crossbow, 20 Bolt, Crossbow Bolt Case, Explorer's Pack, and 13 GP; or (C) 140 GP

LevelMasterwork BonusWeapon Mastery
1+12
2+12
3+12
4+13
5+23
6+23
7+23
8+23
9+23
10+24
11+34
12+34
13+34
14+34
15+34
16+34
17+44
18+44
19+44
20+44

Multiclassing

Proficiencies gained
light, medium, shield; martial

Subclasses

Class features

Your experience at crafting items from raw materials grants you the following benefits.

Crafting Tools

You gain a set of Crafting Tools, a combined toolkit that covers a broad range of applications. You can use these tools as any set of Artisan's Tools. A set of Crafting Tools costs 75 GP.

Instant Crafting

You can take a Utilize action to retrieve a piece of nonmagical gear from your belt, pack, cart, or wherever you keep your tools, even if you didn't have it in your inventory before. The item's cost must be no higher than 50 GP. You can't use this feature to produce a weapon, suit of armor, Shield, or potion. An item retrieved in this way becomes lost in your inventory and vanishes when you finish a Long Rest. You can use this benefit twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Overnight Crafting

When you take a Long Rest, you can craft nonmagical items whose combined cost in GP is no greater than your Craftsman level times 10. If an item's cost exceeds this number, you can complete it over multiple Long Rests; these rests needn't be consecutive. You must have the normally required tools and raw materials.

Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.

When you reach certain Craftsman levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Craftsman Features table.

When you finish a Long Rest, you can use your Crafting Tools and materials worth 50+ GP to improve a weapon into a Masterwork weapon. These weapons gain the following benefits.

Masterwork Bonus

The weapon gains a +1 bonus to attack and damage rolls you make with it. This bonus increases as you gain Craftsman levels, as shown on the Masterwork Bonus column of the Craftsman Features table. If the weapon already has such a bonus, like a +2 Longsword, you choose which bonus to use; you can't use more than one.

Two Masterwork Properties

You can add a second mastery property to the weapon from the "Mastery Properties" section later in this class's description. The weapon must meet any prerequisite specified for the new property. If you choose the weapon with Weapon Mastery, you can use both of its mastery properties. You can change the second mastery property with a different one for which the weapon meets the prerequisites when you finish a Long Rest.

Other Creatures Wielding Masterwork Weapons

Other creatures wielding your Masterwork weapons gain limited benefits. The creature gains half of the Masterwork Bonus, round up. If the creature can use the weapon's mastery property, it can use either of its weapon properties, but only one per turn. For example, if a Masterwork Dagger has the Vex property in addition to Nick, a creature can choose to use Vex or Nick on its turn, but not both. If a mastery property has the [Craftsman only] tag, other creatures can't use that property.

You gain a Fighting Style feat of your choice. Defense is recommended.

Whenever you gain a Craftsman level, you can replace the feat you chose with a different Fighting Style feat.

When you finish a Long Rest, you can use your Crafting Tools and materials worth 50+ GP to improve a suit of armor into a Masterwork version. While wearing this armor, you gain a bonus to Armor Class equal to half your Masterwork Bonus, round up. You can't use this feature to create Masterwork Shields. If the armor already gains such a bonus, like a +2 Half Plate, you choose which bonus to use; you can't use more than one.

Other Creatures Wearing Masterwork Armor

Other creatures wearing Masterwork armor gain a +1 bonus to Armor Class. This bonus doesn't improve as you gain Craftsman levels.

You gain a Craftsman subclass of your choice. A subclass is a specialization that grants you features at certain Craftsman levels. For the rest of your career, you gain each of your subclass's features that are of your Craftsman level or lower.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

You can attack twice instead of once whenever you take the Attack action on your turn.

When you finish a Long Rest, you can use your Crafting Tools to change a Masterwork weapon's damage type to one of the following: Bludgeoning, Cold, Fire, Lightning, Piercing, or Slashing. You can't change a damage type that is a prerequisite for one of the weapon's mastery properties.

When you finish a Long Rest, you can use your Crafting Tools to customize a suit of Masterwork armor with one of the following benefits. Any creature that has training with this armor can use this customization. You can replace this customization with another one when you finish a Long Rest.

Cast-Off

You can doff this armor as a Utilize action.

Climbing

While wearing this armor, you have a Climb Speed equal to your Speed.

Diving

While wearing this armor, you have a Swim Speed equal to your Speed and can breathe underwater.

Integrated

You can integrate a Simple weapon, Martial weapon, or Shield directly into your armor when you finish a Long Rest. You can don or doff an integrated Shield without taking an action once on each of your turns. When you draw or don an integrated item, it snaps to your hand, and you can't be disarmed of it. You can switch which item is integrated when you finish a Long Rest.

Sleek

This armor doesn't impose Disadvantage on Dexterity (Stealth) checks.

You gain a feature from your Craftsman Subclass.

You can spend 10 minutes sharpening weapons and repairing armor, which can be done during a Short Rest. When you do so, choose one of the following benefits.

Hone Weapons

You can hone up to five weapons. A honed weapon has Advantage on attack rolls. Once a honed weapon deals damage, it is no longer honed.

Reinforce Armor

You can reinforce up to five suits of armor. A creature wearing reinforced armor has Resistance to Bludgeoning, Piercing, and Slashing damage. Once a creature wearing reinforced armor takes Bludgeoning, Piercing, or Slashing damage, the armor is no longer reinforced.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

You can cast Identify and Locate Object without a spell slot or components. When you cast Identify, you also appraise the target item, learning its market value in Gold Pieces. Intelligence is your spellcasting ability for these spells.

You gain a feature from your Craftsman Subclass.

When you finish a Long Rest, you can place one of the following enchantments on a Masterwork weapon.

Only you gain the benefits of this enchantment. The enchantment on the weapon lasts until you use this feature to replace it with a different one.

Blessed

This weapon deals an extra 1d4 Radiant damage on a hit. This extra damage increases to 1d10 if the target is a Fiend or Undead.

Elemental

When you apply this enchantment, choose Acid, Cold, Fire, Lightning, or Thunder damage. The weapon deals an extra 1d6 damage of the chosen type.

Vampiric

This weapon deals an extra 1d4 Necrotic damage on a hit. When you hit an enemy with this weapon, you regain Hit Points equal to the extra Necrotic damage dealt by this enchantment.

Venomous

This weapon deals an extra 1d8 Poison damage on a hit.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

When you finish a Long Rest, you can place one of the following enchantments on a suit of Masterwork armor. Only you gain the benefits of this enchantment. The enchantment on the armor lasts until you use this feature to replace it with a different one.

Adamantine

While wearing this armor, any Critical Hit against you becomes a normal hit.

Cloaking

While wearing this armor, you can take the Hide action as a Bonus Action. You have Advantage on Dexterity (Stealth) checks you make as part of the Hide action during combat.

Resistance

When you apply this enchantment, choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. You have Resistance to the chosen damage type while wearing this armor.

Winged

While wearing this armor, you can take a Bonus Action to gain a Fly Speed equal to your Speed until the end of your turn.

You gain a feature from your Craftsman Subclass.

Fabrication

Level 15

You can cast Fabricate without a spell slot or components. Intelligence is your spellcasting ability for this spell.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

You gain the following benefits.

Improved Enchantment

Each of your Weapon Enchantments deal two extra dice of damage on a hit, instead of one.

Third Mastery Property

You can add a third mastery property to any Masterwork weapon. If you choose the weapon with Weapon Mastery, you can use all three of its mastery properties. Only you can use a weapon with three mastery properties.

While wearing Masterwork armor, you can add your Masterwork Bonus to saving throws that you make.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Irresistible Offense is recommended.

Magnum Opus

Level 20

You create a Very Rare or Legendary magic item of your choice. You can only craft such an item once.

If the item requires Attunement, you are instantly attuned to it and it doesn't count against the number of items you can attune to. You ignore all attunement requirements for the item. No other creature can attune to it while you are alive.

As long as you are on the same plane of existence as your item, you can take a Bonus Action to call it to your hand or onto your body (as appropriate).

Raw data
{
  "hd": {
    "faces": 10,
    "number": 1
  },
  "name": "Craftsman",
  "__prop": "class",
  "source": "ValdaSpire24",
  "edition": "one",
  "hasFluff": true,
  "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCraftsman/Class/Craftsman-icon.webp",
  "classSpells": [
    "Identify",
    "Locate Object"
  ],
  "proficiency": [
    "con",
    "int"
  ],
  "classFeatures": [
    [
      {
        "name": "Expert Crafting",
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Your experience at crafting items from raw materials grants you the following benefits.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Crafting Tools",
                "type": "entries",
                "entries": [
                  "You gain a set of Crafting Tools, a combined toolkit that covers a broad range of applications. You can use these tools as any set of {@item Artisan's Tools|XPHB}. A set of Crafting Tools costs 75 GP."
                ]
              },
              {
                "name": "Instant Crafting",
                "type": "entries",
                "entries": [
                  "You can take a {@action Utilize|XPHB} action to retrieve a piece of nonmagical gear from your belt, pack, cart, or wherever you keep your tools, even if you didn't have it in your inventory before. The item's cost must be no higher than 50 GP. You can't use this feature to produce a weapon, suit of armor, {@item Shield|XPHB}, or potion. An item retrieved in this way becomes lost in your inventory and vanishes when you finish a {@variantrule Long Rest|XPHB}. You can use this benefit twice. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
                ]
              },
              {
                "name": "Overnight Crafting",
                "type": "entries",
                "entries": [
                  "When you take a {@variantrule Long Rest|XPHB}, you can craft nonmagical items whose combined cost in GP is no greater than your Craftsman level times 10. If an item's cost exceeds this number, you can complete it over multiple Long Rests; these rests needn't be consecutive. You must have the normally required tools and raw materials."
                ]
              }
            ]
          }
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      },
      {
        "name": "Weapon Mastery",
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial weapons of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can practice weapon drills and change one of those weapon choices.",
          "When you reach certain Craftsman levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Craftsman Features table."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      },
      {
        "name": "Masterwork Weapon",
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools and materials worth 50+ GP to improve a weapon into a Masterwork weapon. These weapons gain the following benefits.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Masterwork Bonus",
                "type": "entries",
                "entries": [
                  "The weapon gains a +1 bonus to attack and damage rolls you make with it. This bonus increases as you gain Craftsman levels, as shown on the Masterwork Bonus column of the Craftsman Features table. If the weapon already has such a bonus, like a {@item +2 Longsword|XDMG}, you choose which bonus to use; you can't use more than one."
                ]
              },
              {
                "name": "Two Masterwork Properties",
                "type": "entries",
                "entries": [
                  "You can add a second mastery property to the weapon from the \"{@filter Mastery Properties|optionalfeatures|source=valdaspire24|feature type=mp}\" section later in this class's description. The weapon must meet any prerequisite specified for the new property. If you choose the weapon with Weapon Mastery, you can use both of its mastery properties. You can change the second mastery property with a different one for which the weapon meets the prerequisites when you finish a {@variantrule Long Rest|XPHB}."
                ]
              },
              {
                "name": "Other Creatures Wielding Masterwork Weapons",
                "type": "entries",
                "entries": [
                  "Other creatures wielding your Masterwork weapons gain limited benefits. The creature gains half of the Masterwork Bonus, round up. If the creature can use the weapon's mastery property, it can use either of its weapon properties, but only one per turn. For example, if a Masterwork {@item Dagger|XPHB} has the {@itemMastery Vex|XPHB} property in addition to {@itemMastery Nick|XPHB}, a creature can choose to use {@itemMastery Vex|XPHB} or {@itemMastery Nick|XPHB} on its turn, but not both. If a mastery property has the [Craftsman only] tag, other creatures can't use that property."
                ]
              }
            ]
          }
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Fighting Style",
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a {@filter Fighting Style feat|feats|category=FS} of your choice. {@feat Defense|XPHB} is recommended.",
          "Whenever you gain a Craftsman level, you can replace the feat you chose with a different {@filter Fighting Style feat|feats|category=FS}."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      },
      {
        "name": "Masterwork Armor",
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools and materials worth 50+ GP to improve a suit of armor into a Masterwork version. While wearing this armor, you gain a bonus to {@variantrule Armor Class|XPHB} equal to half your Masterwork Bonus, round up. You can't use this feature to create Masterwork Shields. If the armor already gains such a bonus, like a {@item +2 Half Plate Armor|XDMG|+2 Half Plate}, you choose which bonus to use; you can't use more than one.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Other Creatures Wearing Masterwork Armor",
                "type": "entries",
                "entries": [
                  "Other creatures wearing Masterwork armor gain a +1 bonus to {@variantrule Armor Class|XPHB}. This bonus doesn't improve as you gain Craftsman levels."
                ]
              }
            ]
          }
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Craftsman Subclass",
        "type": "entries",
        "level": 3,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a Craftsman subclass of your choice. A subclass is a specialization that grants you features at certain Craftsman levels. For the rest of your career, you gain each of your subclass's features that are of your Craftsman level or lower."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 4,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Extra Attack",
        "type": "entries",
        "level": 5,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      },
      {
        "name": "Folded Steel",
        "type": "entries",
        "level": 5,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools to change a Masterwork weapon's damage type to one of the following: Bludgeoning, Cold, Fire, Lightning, Piercing, or Slashing. You can't change a damage type that is a prerequisite for one of the weapon's mastery properties."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Customize Armor",
        "type": "entries",
        "level": 6,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools to customize a suit of Masterwork armor with one of the following benefits. Any creature that has training with this armor can use this customization. You can replace this customization with another one when you finish a {@variantrule Long Rest|XPHB}.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Cast-Off",
                "type": "entries",
                "entries": [
                  "You can doff this armor as a {@action Utilize|XPHB} action."
                ]
              },
              {
                "name": "Climbing",
                "type": "entries",
                "entries": [
                  "While wearing this armor, you have a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}."
                ]
              },
              {
                "name": "Diving",
                "type": "entries",
                "entries": [
                  "While wearing this armor, you have a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB} and can breathe underwater."
                ]
              },
              {
                "name": "Integrated",
                "type": "entries",
                "entries": [
                  "You can integrate a Simple weapon, Martial weapon, or {@item Shield|XPHB} directly into your armor when you finish a {@variantrule Long Rest|XPHB}. You can don or doff an integrated {@item Shield|XPHB} without taking an action once on each of your turns. When you draw or don an integrated item, it snaps to your hand, and you can't be disarmed of it. You can switch which item is integrated when you finish a {@variantrule Long Rest|XPHB}."
                ]
              },
              {
                "name": "Sleek",
                "type": "entries",
                "entries": [
                  "This armor doesn't impose {@variantrule Disadvantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks."
                ]
              }
            ]
          }
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      },
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 6,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Craftsman Subclass."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Fortify Arsenal",
        "type": "entries",
        "level": 7,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You can spend 10 minutes sharpening weapons and repairing armor, which can be done during a {@variantrule Short Rest|XPHB}. When you do so, choose one of the following benefits.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Hone Weapons",
                "type": "entries",
                "entries": [
                  "You can hone up to five weapons. A honed weapon has {@variantrule Advantage|XPHB} on attack rolls. Once a honed weapon deals damage, it is no longer honed."
                ]
              },
              {
                "name": "Reinforce Armor",
                "type": "entries",
                "entries": [
                  "You can reinforce up to five suits of armor. A creature wearing reinforced armor has {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage. Once a creature wearing reinforced armor takes Bludgeoning, Piercing, or Slashing damage, the armor is no longer reinforced."
                ]
              }
            ]
          }
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 8,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Eye for Quality",
        "type": "entries",
        "level": 9,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You can cast {@spell Identify|XPHB} and {@spell Locate Object|XPHB} without a spell slot or components. When you cast {@spell Identify|XPHB}, you also appraise the target item, learning its market value in Gold Pieces. Intelligence is your spellcasting ability for these spells."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 10,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Craftsman Subclass."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Weapon Enchantment",
        "type": "entries",
        "level": 11,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you finish a {@variantrule Long Rest|XPHB}, you can place one of the following enchantments on a Masterwork weapon.",
          "Only you gain the benefits of this enchantment. The enchantment on the weapon lasts until you use this feature to replace it with a different one.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Blessed",
                "type": "entries",
                "entries": [
                  "This weapon deals an extra {@damage 1d4} Radiant damage on a hit. This extra damage increases to {@dice 1d10} if the target is a Fiend or Undead."
                ]
              },
              {
                "name": "Elemental",
                "type": "entries",
                "entries": [
                  "When you apply this enchantment, choose Acid, Cold, Fire, Lightning, or Thunder damage. The weapon deals an extra {@damage 1d6} damage of the chosen type."
                ]
              },
              {
                "name": "Vampiric",
                "type": "entries",
                "entries": [
                  "This weapon deals an extra {@damage 1d4} Necrotic damage on a hit. When you hit an enemy with this weapon, you regain {@variantrule Hit Points|XPHB} equal to the extra Necrotic damage dealt by this enchantment."
                ]
              },
              {
                "name": "Venomous",
                "type": "entries",
                "entries": [
                  "This weapon deals an extra {@damage 1d8} Poison damage on a hit."
                ]
              }
            ]
          }
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 12,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Armor Enchantment",
        "type": "entries",
        "level": 13,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you finish a {@variantrule Long Rest|XPHB}, you can place one of the following enchantments on a suit of Masterwork armor. Only you gain the benefits of this enchantment. The enchantment on the armor lasts until you use this feature to replace it with a different one.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Adamantine",
                "type": "entries",
                "entries": [
                  "While wearing this armor, any {@variantrule Critical Hit|XPHB} against you becomes a normal hit."
                ]
              },
              {
                "name": "Cloaking",
                "type": "entries",
                "entries": [
                  "While wearing this armor, you can take the {@action Hide|XPHB} action as a {@variantrule Bonus Action|XPHB}. You have {@variantrule Advantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks you make as part of the {@action Hide|XPHB} action during combat."
                ]
              },
              {
                "name": "Resistance",
                "type": "entries",
                "entries": [
                  "When you apply this enchantment, choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. You have {@variantrule Resistance|XPHB} to the chosen damage type while wearing this armor."
                ]
              },
              {
                "name": "Winged",
                "type": "entries",
                "entries": [
                  "While wearing this armor, you can take a {@variantrule Bonus Action|XPHB} to gain a {@variantrule Fly Speed|XPHB} equal to your {@variantrule Speed|XPHB} until the end of your turn."
                ]
              }
            ]
          }
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 14,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Craftsman Subclass."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Fabrication",
        "type": "entries",
        "level": 15,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You can cast {@spell Fabricate|XPHB} without a spell slot or components. Intelligence is your spellcasting ability for this spell."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 16,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Improved Masterwork",
        "type": "entries",
        "level": 17,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the following benefits.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Improved Enchantment",
                "type": "entries",
                "entries": [
                  "Each of your Weapon Enchantments deal two extra dice of damage on a hit, instead of one."
                ]
              },
              {
                "name": "Third Mastery Property",
                "type": "entries",
                "entries": [
                  "You can add a third mastery property to any Masterwork weapon. If you choose the weapon with Weapon Mastery, you can use all three of its mastery properties. Only you can use a weapon with three mastery properties."
                ]
              }
            ]
          }
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Spellwrought Armor",
        "type": "entries",
        "level": 18,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "While wearing Masterwork armor, you can add your Masterwork Bonus to saving throws that you make."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Epic Boon",
        "type": "entries",
        "level": 19,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify. {@feat Boon of Irresistible Offense|XPHB} is recommended."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Magnum Opus",
        "type": "entries",
        "level": 20,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You create a Very Rare or Legendary magic item of your choice. You can only craft such an item once.",
          "If the item requires {@variantrule Attunement|XPHB}, you are instantly attuned to it and it doesn't count against the number of items you can attune to. You ignore all attunement requirements for the item. No other creature can attune to it while you are alive.",
          "As long as you are on the same plane of existence as your item, you can take a {@variantrule Bonus Action|XPHB} to call it to your hand or onto your body (as appropriate)."
        ],
        "className": "Craftsman",
        "classSource": "ValdaSpire24"
      }
    ]
  ],
  "multiclassing": {
    "proficienciesGained": {
      "armor": [
        "light",
        "medium",
        "shield"
      ],
      "weapons": [
        "martial"
      ]
    }
  },
  "subclassTitle": "Subclass Feature",
  "hasFluffImages": true,
  "primaryAbility": [
    {
      "str": true
    },
    {
      "dex": true
    }
  ],
  "featProgression": [
    {
      "name": "Fighting Style",
      "category": [
        "FS"
      ],
      "progression": {
        "2": 1
      }
    },
    {
      "name": "Epic Boon",
      "category": [
        "EB"
      ],
      "progression": {
        "19": 1
      }
    }
  ],
  "classTableGroups": [
    {
      "rows": [
        [
          "+1",
          "2"
        ],
        [
          "+1",
          "2"
        ],
        [
          "+1",
          "2"
        ],
        [
          "+1",
          "3"
        ],
        [
          "+2",
          "3"
        ],
        [
          "+2",
          "3"
        ],
        [
          "+2",
          "3"
        ],
        [
          "+2",
          "3"
        ],
        [
          "+2",
          "3"
        ],
        [
          "+2",
          "4"
        ],
        [
          "+3",
          "4"
        ],
        [
          "+3",
          "4"
        ],
        [
          "+3",
          "4"
        ],
        [
          "+3",
          "4"
        ],
        [
          "+3",
          "4"
        ],
        [
          "+3",
          "4"
        ],
        [
          "+4",
          "4"
        ],
        [
          "+4",
          "4"
        ],
        [
          "+4",
          "4"
        ],
        [
          "+4",
          "4"
        ]
      ],
      "colLabels": [
        "Masterwork Bonus",
        "Weapon Mastery"
      ]
    }
  ],
  "startingEquipment": {
    "entries": [
      "{@i Choose A, B, or C:} (A) {@item Chain Mail|XPHB}, {@item Shield|XPHB}, {@item Warhammer|XPHB}, 6 {@item Light Hammer|XPHB}, {@item Explorer's Pack|XPHB}, and 18 GP; (B) {@item Studded Leather Armor|XPHB}, 2 {@item Shortsword|XPHB}, {@item Heavy Crossbow|XPHB}, 20 {@item Bolt|XPHB}, {@item Crossbow Bolt Case|XPHB}, {@item Explorer's Pack|XPHB}, and 13 GP; or (C) 140 GP"
    ],
    "defaultData": [
      {
        "A": [
          {
            "item": "chain mail|xphb"
          },
          {
            "item": "shield|xphb"
          },
          {
            "item": "warhammer|xphb"
          },
          {
            "item": "light hammer|xphb",
            "quantity": 6
          },
          {
            "item": "explorer's pack|xphb"
          },
          {
            "value": 1800
          }
        ],
        "B": [
          {
            "item": "Studded Leather Armor|xphb"
          },
          {
            "item": "shortsword|xphb",
            "quantity": 2
          },
          {
            "item": "heavy crossbow|xphb"
          },
          {
            "item": "bolt|xphb",
            "quantity": 20
          },
          {
            "item": "Crossbow Bolt Case|xphb"
          },
          {
            "item": "explorer's pack|xphb"
          },
          {
            "value": 1300
          }
        ],
        "C": [
          {
            "value": 14000
          }
        ]
      }
    ],
    "additionalFromBackground": true
  },
  "spellcastingAbility": "int",
  "startingProficiencies": {
    "armor": [
      "light",
      "medium",
      "heavy",
      "shield"
    ],
    "tools": [
      "All {@item Artisan's Tools|XPHB}"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "arcana",
            "athletics",
            "history",
            "investigation",
            "medicine",
            "perception",
            "persuasion"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "simple",
      "martial"
    ],
    "toolProficiencies": [
      {
        "mason's tools": true,
        "smith's tools": true,
        "potter's tools": true,
        "tinker's tools": true,
        "weaver's tools": true,
        "cobbler's tools": true,
        "cook's utensils": true,
        "jeweler's tools": true,
        "brewer's supplies": true,
        "carpenter's tools": true,
        "painter's supplies": true,
        "woodcarver's tools": true,
        "glassblower's tools": true,
        "alchemist's supplies": true,
        "cartographer's tools": true,
        "leatherworker's tools": true,
        "calligrapher's supplies": true
      }
    ]
  }
}