Masterwork Weapon

Class featureValdaSpire242014Craftsman

When you finish a Long Rest, you can use your Crafting Tools and materials worth 50+ GP to improve a weapon into a Masterwork weapon. These weapons gain the following benefits.

Masterwork Bonus

The weapon gains a +1 bonus to attack and damage rolls you make with it. This bonus increases as you gain Craftsman levels, as shown on the Masterwork Bonus column of the Craftsman Features table. If the weapon already has such a bonus, like a +2 Longsword, you choose which bonus to use; you can't use more than one.

Two Masterwork Properties

You can add a second mastery property to the weapon from the "Mastery Properties" section later in this class's description. The weapon must meet any prerequisite specified for the new property. If you choose the weapon with Weapon Mastery, you can use both of its mastery properties. You can change the second mastery property with a different one for which the weapon meets the prerequisites when you finish a Long Rest.

Other Creatures Wielding Masterwork Weapons

Other creatures wielding your Masterwork weapons gain limited benefits. The creature gains half of the Masterwork Bonus, round up. If the creature can use the weapon's mastery property, it can use either of its weapon properties, but only one per turn. For example, if a Masterwork Dagger has the Vex property in addition to Nick, a creature can choose to use Vex or Nick on its turn, but not both. If a mastery property has the [Craftsman only] tag, other creatures can't use that property.

Raw data
{
  "name": "Masterwork Weapon",
  "level": 1,
  "__prop": "classFeature",
  "source": "ValdaSpire24",
  "entries": [
    "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools and materials worth 50+ GP to improve a weapon into a Masterwork weapon. These weapons gain the following benefits.",
    {
      "type": "entries",
      "entries": [
        {
          "name": "Masterwork Bonus",
          "type": "entries",
          "entries": [
            "The weapon gains a +1 bonus to attack and damage rolls you make with it. This bonus increases as you gain Craftsman levels, as shown on the Masterwork Bonus column of the Craftsman Features table. If the weapon already has such a bonus, like a {@item +2 Longsword|XDMG}, you choose which bonus to use; you can't use more than one."
          ]
        },
        {
          "name": "Two Masterwork Properties",
          "type": "entries",
          "entries": [
            "You can add a second mastery property to the weapon from the \"{@filter Mastery Properties|optionalfeatures|source=valdaspire24|feature type=mp}\" section later in this class's description. The weapon must meet any prerequisite specified for the new property. If you choose the weapon with Weapon Mastery, you can use both of its mastery properties. You can change the second mastery property with a different one for which the weapon meets the prerequisites when you finish a {@variantrule Long Rest|XPHB}."
          ]
        },
        {
          "name": "Other Creatures Wielding Masterwork Weapons",
          "type": "entries",
          "entries": [
            "Other creatures wielding your Masterwork weapons gain limited benefits. The creature gains half of the Masterwork Bonus, round up. If the creature can use the weapon's mastery property, it can use either of its weapon properties, but only one per turn. For example, if a Masterwork {@item Dagger|XPHB} has the {@itemMastery Vex|XPHB} property in addition to {@itemMastery Nick|XPHB}, a creature can choose to use {@itemMastery Vex|XPHB} or {@itemMastery Nick|XPHB} on its turn, but not both. If a mastery property has the [Craftsman only] tag, other creatures can't use that property."
          ]
        }
      ]
    }
  ],
  "className": "Craftsman",
  "classSource": "ValdaSpire24"
}