Wintercarvers' Guild
Subclass features
Wintercarvers' Guild
Level 3Sculpt Elegant Weapons from Solid Ice
Many Craftsmen are accustomed to extreme cold, but only a few have learned the ephemeral art of ice-crafting. The Guild of Wintercarvers specializes in sculpting ice into majestic and dangerous forms and working with supercooled material that possesses strange, unconventional properties.
Winter Core
You have a freezing core that continuously draws heat from its surroundings. If your core is ever lost or damaged, you can repair or replace it over the course of a Long Rest using materials worth 100+ GP. While you are carrying your core, you gain the following benefits.
Cold Resistance
You have Resistance to Cold damage.
Frozen Weapons
When you deal damage with a weapon, it can deal your choice of Cold damage or its normal damage type.
Frostbite
Whenever you deal Cold damage and roll a 1 on any damage die, you treat that result as the highest number on that die instead.
Ice Sculpting
While you're holding your ValdaSpire24, you can take a Magic action to create a Medium or smaller object that can fit within a 5-foot Cube. The item is made entirely from ice, has 13 AC and 20 Hit Points. After 10 minutes, the item melts.
If you create a weapon, it is a Masterwork weapon which deals Cold damage instead of its normal damage type. When you reach Craftsman level 11, you can also apply the Elemental Weapon Enchantment (Cold damage only) to an ice weapon when you create it.
Frigid Armory
Level 6Your ValdaSpire24 supercools your weapons, improving the following mastery properties when you use them.
Numb
The target can't take Bonus Actions until the start of your next turn.
Sap
The target has Disadvantage on its next D20 Test, instead of only its next attack roll.
Slow
The target's Speed is reduced by 20 feet instead of 10.
Topple
The target automatically fails its saving throw.
Frostburn
Level 10While you're holding your ValdaSpire24, you can cast Fire Shield without a spell slot or Material components. You can only choose the chill shield option when you cast the spell using this feature. Intelligence is your spellcasting ability for the spell.
Once you cast the spell using this feature, you can't do so again until you finish a Short or Long Rest.
Sub-Zero
Level 14When you hit a creature with an attack using a weapon created with your ValdaSpire24, you can take a Bonus Action to attempt to coat the target in ice. The creature must succeed on a Constitution saving throw (DC 8 plus your Intelligence modifier and your Proficiency Bonus) or have the Paralyzed condition until the end of your next turn or until it takes any damage.
You can use this feature a number of times equal to your Masterwork Bonus. You regain one expended use when you finish a Short Rest and all expended uses when you finish a Long Rest.
Raw data
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"Once you cast the spell using this feature, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
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"When you hit a creature with an attack using a weapon created with your {@subclassFeature Ice Sculpting|Craftsman|ValdaSpire24|Wintercarvers|ValdaSpire24Extras|3}, you can take a {@variantrule Bonus Action|XPHB} to attempt to coat the target in ice. The creature must succeed on a Constitution saving throw (DC 8 plus your Intelligence modifier and your {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Paralyzed|XPHB} condition until the end of your next turn or until it takes any damage.",
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