Courtiers' Guild
Subclass features
Courtiers' Guild
Level 3Look Sharp, Dress Sharper
The Courtiers' Guild works less with steel and more with fabric and lace. Dressmakers, tailors, hatters, and accessorists, these craftsmen specialize in making their wealthy clientele look their very best. No other craftsperson possesses a keener eye for fashion or a swifter needle and thread, and few can pass as easily in royal attire as a well-dressed courtier.
Cosmetic Enchantments
When you finish a Long Rest, you can use your Crafting Tools to aesthetically customize a Masterwork weapon or suit of armor, an article of clothing, or a Shield. If you customize an article of clothing or Shield, the process requires materials worth 25 GP+. You can change the object's color, emblazon it with a symbol, or polish it to a mirror sheen, and imbue it with one of the following minor magical effects. At the GM's option, you may imbue the object with a minor magical effect of your choice that isn't listed here.
Dazzling
An illusory magical effect, such as sparks, smoke, glitter, or magical energy, rises from this item and follows it in trails. You can take a Bonus Action to produce an impressive burst of this effect.
Glowing
This item sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. You can take a Bonus Action to dismiss this effect or reactivate it.
Orbiting
As a Bonus Action, you can cause a Tiny object that weighs no more than 5 pounds (such as a Book, Lute, or Torch) to float in the air around this item and slowly orbit it. Up to three such objects can float around this item at one time.
Self-Mending
If the item is ever broken, it casts Mending on itself.
Shadowed
This item casts an ominous shadow around its wearer, concealing its face or part of its body, depending on the item and where it is worn. While wearing this item, you can take a Bonus Action to disguise your voice as a booming rasp, or return it to normal.
Smuggling
The item contains a magically hidden pocket or compartment that can conceal a Dagger, Wand, or similarly-sized object.
Fashionable
You are always dressed to impress, granting you the following benefits.
Elegant Manners
You gain proficiency in one of the following skills of your choice: Deception, Insight, Performance, or Persuasion.
Illusory Style
You can take a Magic action to magically change the style, color, and apparent material of clothes and armor you are wearing. These changes last until you remove the clothing or armor.
Glow-Up
As a Bonus Action, you can give Heroic Inspiration to an ally that you can see within 30 feet of you that is wearing an item with a Cosmetic Enchantment. You can use this Bonus Action a number of times equal to your Masterwork Bonus, and regain all expended uses when you finish a Short or Long Rest.
Petticoat Plate
Level 6You can add all the customizations of your Customize Armor feature to a suit of Masterwork armor. Only you gain the benefits of these customizations on this suit of armor.
When you reach Craftsman level 13, you can also apply every enchantment of your Armor Enchantment feature to a suit of Masterwork armor.
Rapid Suturing
Level 10You can stitch wounds together as neatly as fabric. As a Bonus Action, you can stitch the wounds of a willing creature within 5 feet of you, causing it to regain Hit Points equal to 1d10 plus your Craftsman level.
You can use this feature a number of times equal to your Masterwork Bonus. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
Adventuring Couture
Level 14When you use the Bonus Action of your Glow-Up, you can inspire each ally that you can see within 30 feet of you that is wearing an item with a Cosmetic Enchantment. Each creature gains Heroic Inspiration and Temporary Hit Points equal to your Craftsman level.
Raw data
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