- Hit die
- d10
- Primary ability
- Constitution and Strength
- Saving throws
- Strength, Constitution
- Subclass title
- Subclass Feature
- Armor
- light, medium, heavy, shield
- Weapons
- simple, martial
- Skills
- choose 2 from animal handling, athletics, insight, intimidation, medicine, perception, persuasion, survival
Starting equipment
Choose A or B: (A) Chain Mail, Shield, Warhammer, 6 Javelins, Dungeoneer's Pack, and 15 GP; or (B) 130 GP
| Level | Interrupt | Weapon Mastery |
|---|---|---|
| 1 | - | 2 |
| 2 | - | 2 |
| 3 | - | 2 |
| 4 | - | 3 |
| 5 | 3 | 3 |
| 6 | 3 | 3 |
| 7 | 3 | 3 |
| 8 | 3 | 3 |
| 9 | 4 | 3 |
| 10 | 4 | 4 |
| 11 | 4 | 4 |
| 12 | 4 | 4 |
| 13 | 5 | 4 |
| 14 | 5 | 4 |
| 15 | 5 | 4 |
| 16 | 5 | 4 |
| 17 | 6 | 4 |
| 18 | 6 | 4 |
| 19 | 6 | 4 |
| 20 | 6 | 4 |
Multiclassing
- Proficiencies gained
- light, medium, shield; martial