Warden

ClassValdaSpire242024
Hit die
d10
Primary ability
Constitution and Strength
Saving throws
Strength, Constitution
Subclass title
Subclass Feature
Armor
light, medium, heavy, shield
Weapons
simple, martial
Skills
choose 2 from animal handling, athletics, insight, intimidation, medicine, perception, persuasion, survival

Starting equipment

Choose A or B: (A) Chain Mail, Shield, Warhammer, 6 Javelins, Dungeoneer's Pack, and 15 GP; or (B) 130 GP

LevelInterruptWeapon Mastery
1-2
2-2
3-2
4-3
533
633
733
833
943
1044
1144
1244
1354
1454
1554
1654
1764
1864
1964
2064

Multiclassing

Proficiencies gained
light, medium, shield; martial

Subclasses

Class features

You gain a Fighting Style feat of your choice. Defense is recommended.

Whenever you gain a Warden level, you can replace the feat you chose with a different Fighting Style feat.

You gain one of the following benefits of your choice. Whenever you gain a Warden level, you can replace the chosen benefit with another one.

Stalwart Spirit

You gain proficiency in one saving throw of your choice.

Steadfast Toughness

Your Hit Point maximum is increased by your Constitution modifier plus your Warden level. If you later replace this choice, your Hit Point maximum no longer receives this increase.

Tower Shield

While you are holding a Shield, you have a +3 bonus to your AC instead of +2. At Warden level 10, this bonus increases to +4.

Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Halberds and Longswords. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.

When you reach certain Warden levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Warden Features table.

Your resolute fortitude allows you to hinder your foes and protect your allies using the following tactics.

Block

As a Bonus Action, you can choose one ally you can see. Until the start of your next turn, the ally's AC equals your AC if it is lower than that while the ally is within 5 feet of you. This effect ends early if you or the ally have the Incapacitated condition.

Challenge

As a Bonus Action, you can goad an enemy that can see or hear you into attacking you. Until the start of your next turn, the enemy has Disadvantage on attack rolls against creatures other than you while it is within 5 feet of you. This effect ends early if you have the Incapacitated condition.

Grasp

As a Bonus Action, you can block the retreat of foes within a 5-foot Emanation originating from you until the start of your next turn. A creature within the Emanation can't willingly move further away from you unless it first takes the Disengage action. The Emanation ends early if you have the Incapacitated condition.

While you are Bloodied, you have Resistance to Bludgeoning, Piercing, and Slashing damage.

You gain a Warden subclass of your choice. A subclass is a specialization that grants you features at certain Warden levels. For the rest of your career, you gain each of your subclass's features that are of your Warden level or lower.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

You can attack twice instead of once whenever you take the Attack action on your turn.

Interrupt

Level 5

When an enemy within 5 feet of you takes an action—such as Multiattack—that allows it to make multiple attacks or use additional abilities as a part of the same action, you can take a Reaction to prevent one of its attacks or abilities. You take this Reaction before any D20 Test is rolled for the action.

The enemy makes one fewer attack or uses one fewer ability than normal. You learn what attacks and abilities the enemy uses and choose which one to interrupt.

Number of Uses

You can use this Reaction three times. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

At Higher Levels

When you reach certain Warden levels, you gain more uses of this Reaction, as shown in the Interrupt column of the Warden Features table.

You gain a feature from your Warden Subclass.

Mettle

Level 7

Your determination allows you to shrug off effects that would otherwise harm you. When you're subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the Incapacitated condition.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Survive

Level 9

When you are reduced to 0 Hit Points and not killed outright, you can drop to 1 Hit Point instead, and you regain a number of Hit Points equal to twice your Warden level.

Once you use this feature, you can't use it again until you finish a Long Rest.

You gain a feature from your Warden Subclass.

You gain one of the following benefits of your choice. Whenever you finish a Long Rest, you can replace the chosen benefit with another one.

Interdict

When you use ValdaSpire24, you can make a melee attack against the enemy as a part of the same Reaction. Additionally, you regain a use of ValdaSpire24 when you roll Initiative.

Shield Slam

Once per turn when you attack a creature within 5 feet of you as part of the Attack action and hit with a Melee weapon, you can immediately bash the target with your Shield if it's equipped. The target takes Bludgeoning damage equal to 1d8 plus the Shield's AC bonus.

Sweep

When you take the Attack action on your turn using a Melee weapon, you can make an attack against each creature you choose within 5 feet of you, with a separate attack roll for each target, instead of attacking twice.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Font of Life

Level 13

At the start of your turn, you can end one of the following conditions on yourself (no action required): Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Stunned, or Restrained.

You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

The range of your ValdaSpire24 increases to 10 feet: your Block affects an ally within 10 feet of yourself, your Challenge affects an enemy within 10 feet of yourself, and your Grasp is a 10-foot Emanation.

While you are Bloodied, you have Resistance to every damage type except Force, Necrotic, Psychic, and Radiant.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

You gain a feature from your Warden Subclass.

You gain one of the following benefits of your choice. Whenever you finish a Long Rest, you can replace the chosen benefit with another one.

All-Seeing

You have Blindsight with a range of 30 feet. If you already have Blindsight, its range increases by 30 feet.

Fortified

No attack roll can have Advantage against you unless you have the Incapacitated condition.

Unstoppable

You can move through the space of any creature. Moving through its space doesn't cost you extra movement, but you can't stop in the same space. If the creature is your size or smaller, it has the Prone condition when you enter its space.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat of your choice for which you qualify.

If you fail a saving throw, you can choose to succeed instead.

You can use this feature three times, and regain all expended uses when you finish a Long Rest.

Raw data
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    "faces": 10,
    "number": 1
  },
  "name": "Warden",
  "__prop": "class",
  "source": "ValdaSpire24",
  "edition": "one",
  "hasFluff": true,
  "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaWarden/Class/Warden-icon.webp",
  "proficiency": [
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        "name": "Fighting Style",
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          "You gain a {@filter Fighting Style feat|feats|category=FS} of your choice. {@feat Defense|XPHB} is recommended.",
          "Whenever you gain a Warden level, you can replace the feat you chose with a different {@filter Fighting Style feat|feats|category=FS}."
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      {
        "name": "Sentinel's Stand",
        "type": "entries",
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        "source": "ValdaSpire24",
        "entries": [
          "You gain one of the following benefits of your choice. Whenever you gain a Warden level, you can replace the chosen benefit with another one.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Stalwart Spirit",
                "type": "entries",
                "entries": [
                  "You gain proficiency in one saving throw of your choice."
                ]
              },
              {
                "name": "Steadfast Toughness",
                "type": "entries",
                "entries": [
                  "Your {@variantrule Hit Points|XPHB|Hit Point} maximum is increased by your Constitution modifier plus your Warden level. If you later replace this choice, your {@variantrule Hit Points|XPHB|Hit Point} maximum no longer receives this increase."
                ]
              },
              {
                "name": "Tower Shield",
                "type": "entries",
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      {
        "name": "Weapon Mastery",
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        "entries": [
          "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of Simple or Martial Melee weapons of your choice, such as {@item Halberd|XPHB|Halberds} and {@item Longsword|XPHB|Longswords}. Whenever you finish a {@variantrule Long Rest|XPHB}, you can practice weapon drills and change one of those weapon choices.",
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        ],
        "className": "Warden",
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    [
      {
        "name": "Guardian Tactics",
        "type": "entries",
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        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Your resolute fortitude allows you to hinder your foes and protect your allies using the following tactics.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Block",
                "type": "entries",
                "entries": [
                  "As a {@variantrule Bonus Action|XPHB}, you can choose one ally you can see. Until the start of your next turn, the ally's AC equals your AC if it is lower than that while the ally is within 5 feet of you. This effect ends early if you or the ally have the {@condition Incapacitated|XPHB} condition."
                ]
              },
              {
                "name": "Challenge",
                "type": "entries",
                "entries": [
                  "As a {@variantrule Bonus Action|XPHB}, you can goad an enemy that can see or hear you into attacking you. Until the start of your next turn, the enemy has {@variantrule Disadvantage|XPHB} on attack rolls against creatures other than you while it is within 5 feet of you. This effect ends early if you have the {@condition Incapacitated|XPHB} condition."
                ]
              },
              {
                "name": "Grasp",
                "type": "entries",
                "entries": [
                  "As a {@variantrule Bonus Action|XPHB}, you can block the retreat of foes within a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you until the start of your next turn. A creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} can't willingly move further away from you unless it first takes the {@action Disengage|XPHB} action. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} ends early if you have the {@condition Incapacitated|XPHB} condition."
                ]
              }
            ]
          }
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      },
      {
        "name": "Unyielding Resolve",
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "While you are {@status Bloodied|XPHB}, you have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Warden Subclass",
        "type": "entries",
        "level": 3,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a Warden subclass of your choice. A subclass is a specialization that grants you features at certain Warden levels. For the rest of your career, you gain each of your subclass's features that are of your Warden level or lower."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24",
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    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 4,
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        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Extra Attack",
        "type": "entries",
        "level": 5,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      },
      {
        "name": "Interrupt",
        "type": "entries",
        "level": 5,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When an enemy within 5 feet of you takes an action—such as Multiattack—that allows it to make multiple attacks or use additional abilities as a part of the same action, you can take a {@variantrule Reaction|XPHB} to prevent one of its attacks or abilities. You take this {@variantrule Reaction|XPHB} before any {@variantrule D20 Test|XPHB} is rolled for the action.",
          "The enemy makes one fewer attack or uses one fewer ability than normal. You learn what attacks and abilities the enemy uses and choose which one to interrupt.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Number of Uses",
                "type": "entries",
                "entries": [
                  "You can use this {@variantrule Reaction|XPHB} three times. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
                ]
              },
              {
                "name": "At Higher Levels",
                "type": "entries",
                "entries": [
                  "When you reach certain Warden levels, you gain more uses of this {@variantrule Reaction|XPHB}, as shown in the Interrupt column of the Warden Features table."
                ]
              }
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        ],
        "className": "Warden",
        "classSource": "ValdaSpire24",
        "foundrySystem": {
          "uses": {
            "max": "@scale.warden.interrupt",
            "recovery": [
              {
                "type": "formula",
                "period": "sr",
                "formula": "1"
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              {
                "type": "recoverAll",
                "period": "lr"
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          }
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    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 6,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Warden Subclass."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Mettle",
        "type": "entries",
        "level": 7,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Your determination allows you to shrug off effects that would otherwise harm you. When you're subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the {@condition Incapacitated|XPHB} condition."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 8,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Survive",
        "type": "entries",
        "level": 9,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you are reduced to 0 {@variantrule Hit Points|XPHB} and not killed outright, you can drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead, and you regain a number of {@variantrule Hit Points|XPHB} equal to twice your Warden level.",
          "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 10,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Warden Subclass."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Sentinel's Strike",
        "type": "entries",
        "level": 11,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain one of the following benefits of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace the chosen benefit with another one.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Interdict",
                "type": "entries",
                "entries": [
                  "When you use {@classFeature Interrupt|Warden|ValdaSpire24|5}, you can make a melee attack against the enemy as a part of the same {@variantrule Reaction|XPHB}. Additionally, you regain a use of {@classFeature Interrupt|Warden|ValdaSpire24|5} when you roll {@variantrule Initiative|XPHB}."
                ]
              },
              {
                "name": "Shield Slam",
                "type": "entries",
                "entries": [
                  "Once per turn when you attack a creature within 5 feet of you as part of the {@action Attack|XPHB} action and hit with a Melee weapon, you can immediately bash the target with your {@item Shield|XPHB} if it's equipped. The target takes Bludgeoning damage equal to {@dice 1d8} plus the Shield's AC bonus."
                ]
              },
              {
                "name": "Sweep",
                "type": "entries",
                "entries": [
                  "When you take the {@action Attack|XPHB} action on your turn using a Melee weapon, you can make an attack against each creature you choose within 5 feet of you, with a separate attack roll for each target, instead of attacking twice."
                ]
              }
            ]
          }
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 12,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Font of Life",
        "type": "entries",
        "level": 13,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "At the start of your turn, you can end one of the following conditions on yourself (no action required): {@condition Blinded|XPHB}, {@condition Charmed|XPHB}, {@condition Deafened|XPHB}, {@condition Frightened|XPHB}, {@condition Paralyzed|XPHB}, {@condition Poisoned|XPHB}, {@condition Stunned|XPHB}, or {@condition Restrained|XPHB}.",
          "You can use this feature twice. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24",
        "foundrySystem": {
          "uses": {
            "max": 2,
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              {
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                "formula": "1"
              },
              {
                "type": "recoverAll",
                "period": "lr"
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        }
      }
    ],
    [
      {
        "name": "Extended Tactics",
        "type": "entries",
        "level": 14,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "The range of your {@classFeature Guardian Tactics|Warden|ValdaSpire24|2} increases to 10 feet: your Block affects an ally within 10 feet of yourself, your Challenge affects an enemy within 10 feet of yourself, and your Grasp is a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Improved Resolve",
        "type": "entries",
        "level": 15,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "While you are {@status Bloodied|XPHB}, you have {@variantrule Resistance|XPHB} to every damage type except Force, Necrotic, Psychic, and Radiant."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 16,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 17,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Warden Subclass."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Sentinel's Soul",
        "type": "entries",
        "level": 18,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain one of the following benefits of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace the chosen benefit with another one.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "All-Seeing",
                "type": "entries",
                "entries": [
                  "You have {@sense Blindsight|XPHB} with a range of 30 feet. If you already have {@sense Blindsight|XPHB}, its range increases by 30 feet."
                ]
              },
              {
                "name": "Fortified",
                "type": "entries",
                "entries": [
                  "No attack roll can have {@variantrule Advantage|XPHB} against you unless you have the {@condition Incapacitated|XPHB} condition."
                ]
              },
              {
                "name": "Unstoppable",
                "type": "entries",
                "entries": [
                  "You can move through the space of any creature. Moving through its space doesn't cost you extra movement, but you can't stop in the same space. If the creature is your size or smaller, it has the {@condition Prone|XPHB} condition when you enter its space."
                ]
              }
            ]
          }
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Epic Boon",
        "type": "entries",
        "level": 19,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Legendary Resistance",
        "type": "entries",
        "level": 20,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "If you fail a saving throw, you can choose to succeed instead.",
          "You can use this feature three times, and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24"
      }
    ]
  ],
  "multiclassing": {
    "proficienciesGained": {
      "armor": [
        "light",
        "medium",
        "shield"
      ],
      "weapons": [
        "martial"
      ]
    }
  },
  "subclassTitle": "Subclass Feature",
  "hasFluffImages": true,
  "primaryAbility": [
    {
      "con": true,
      "str": true
    }
  ],
  "featProgression": [
    {
      "name": "Fighting Style",
      "category": [
        "FS"
      ],
      "progression": {
        "1": 1
      }
    },
    {
      "name": "Epic Boon",
      "category": [
        "EB"
      ],
      "progression": {
        "19": 1
      }
    }
  ],
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    {
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        ],
        [
          "3",
          "3"
        ],
        [
          "3",
          "3"
        ],
        [
          "4",
          "3"
        ],
        [
          "4",
          "4"
        ],
        [
          "4",
          "4"
        ],
        [
          "4",
          "4"
        ],
        [
          "5",
          "4"
        ],
        [
          "5",
          "4"
        ],
        [
          "5",
          "4"
        ],
        [
          "5",
          "4"
        ],
        [
          "6",
          "4"
        ],
        [
          "6",
          "4"
        ],
        [
          "6",
          "4"
        ],
        [
          "6",
          "4"
        ]
      ],
      "colLabels": [
        "Interrupt",
        "Weapon Mastery"
      ]
    }
  ],
  "startingEquipment": {
    "entries": [
      "{@i Choose A or B:} (A) {@item Chain Mail|XPHB}, {@item Shield|XPHB}, {@item Warhammer|XPHB}, 6 {@item Javelin|XPHB|Javelins}, {@item Dungeoneer's Pack|XPHB}, and 15 GP; or (B) 130 GP"
    ],
    "defaultData": [
      {
        "A": [
          {
            "item": "chain mail|xphb"
          },
          {
            "item": "shield|xphb"
          },
          {
            "item": "warhammer|xphb"
          },
          {
            "item": "javelin|xphb",
            "quantity": 6
          },
          {
            "item": "dungeoneer's pack|xphb"
          },
          {
            "value": 1500
          }
        ],
        "B": [
          {
            "value": 13000
          }
        ]
      }
    ],
    "additionalFromBackground": true
  },
  "foundryAdvancement": [
    {
      "type": "ScaleValue",
      "title": "Interrupt",
      "configuration": {
        "type": "number",
        "scale": {
          "5": {
            "value": 3
          },
          "9": {
            "value": 4
          },
          "13": {
            "value": 5
          },
          "17": {
            "value": 6
          }
        },
        "identifier": "interrupt"
      }
    }
  ],
  "startingProficiencies": {
    "armor": [
      "light",
      "medium",
      "heavy",
      "shield"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "animal handling",
            "athletics",
            "insight",
            "intimidation",
            "medicine",
            "perception",
            "persuasion",
            "survival"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "simple",
      "martial"
    ]
  }
}