Diabolist
Subclass features
Diabolist
Level 3Strike Contracts and Command the Powers of Hell
Your call was a bellow from below, foul with brimstone and the cries of the damned. Diabolists are well-spoken advocates for demons, devils, and other Fiends, mediating their pacts and trading souls for their service. Often, Diabolists are called upon to defend portals to the underworld, safeguarding the innocent from wandering down below and trapping condemned souls within.
Devil's Advocate
Your fiendish allegiance grants you the following benefits.
Fiendish Empathy
Whenever a Fiend attacks you, it makes a Wisdom saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, its attack misses.
Fire Resistance
You have Resistance to Fire damage.
Silver-Tongued
You gain proficiency in the Deception, Intimidation, or Persuasion skill. Additionally, you gain a bonus to checks using the chosen skill equal to your Constitution modifier (minimum bonus of +1).
Infernal Command
You can cast Command as a Bonus Action without a spell slot. Charisma is your spellcasting ability for this spell.
You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
Soul Broker
Level 6When you or an ally within 10 feet of you reduces an enemy to 0 Hit Points, you can trade its soul to your fiendish patron for one of the following magical boons. The GM decides if a creature's soul can't be traded to a Fiend. The boon lasts for 10 minutes or until you use this feature to trade another soul.
Energy Resistance
You gain Resistance to one of the following damage types: Acid, Cold, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder.
Fortitude
You gain Temporary Hit Points equal to your Warden level.
Truesight
You have Truesight with a range of 10 feet.
Skill
You gain proficiency and Expertise in one skill of your choice.
Speed
Your Speed increases by 15 feet.
Hellbent Survival
Level 10When you use your ValdaSpire24, you can immediately move up to your Speed without provoking Opportunity Attacks and make two attacks with a weapon or Unarmed Strike.
Archdevil's Blessing
Level 17Your infernal allies can grant you a boon. As a Bonus Action, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a Short or Long Rest.
Devil's Charm
You have Advantage on Charisma checks and saving throws.
Hellfire Aura
At the end of each of your turns, each creature you choose in a 10-foot Emanation originating from you takes 2d6 Fire damage.
Infernal Interruption
Whenever you use your ValdaSpire24, you can cast Hellish Rebuke without a spell slot as a part of the same Reaction, as if the creature damaged you with the interrupted attack. Charisma is your spellcasting ability for this spell.
Raw data
{
"name": "Diabolist",
"__prop": "subclass",
"source": "ValdaSpire24Extras",
"className": "Warden",
"shortName": "Diabolist",
"classSource": "ValdaSpire24",
"subclassSpells": [
"Command|XPHB",
"Hellish Rebuke|XPHB"
],
"additionalSpells": [
{
"ability": "cha",
"prepared": {
"3": [
"Command|XPHB"
],
"17": [
"Hellish Rebuke|XPHB"
]
}
}
],
"subclassFeatures": [
[
{
"name": "Diabolist",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24Extras",
"entries": [
"{@i Strike Contracts and Command the Powers of Hell}",
"Your call was a bellow from below, foul with brimstone and the cries of the damned. Diabolists are well-spoken advocates for demons, devils, and other Fiends, mediating their pacts and trading souls for their service. Often, Diabolists are called upon to defend portals to the underworld, safeguarding the innocent from wandering down below and trapping condemned souls within.",
{
"name": "Devil's Advocate",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"resist": [
"fire"
],
"source": "ValdaSpire24Extras",
"entries": [
"Your fiendish allegiance grants you the following benefits.",
{
"name": "Fiendish Empathy",
"type": "entries",
"entries": [
"Whenever a Fiend attacks you, it makes a Wisdom saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, its attack misses."
]
},
{
"name": "Fire Resistance",
"type": "entries",
"entries": [
"You have {@variantrule Resistance|XPHB} to Fire damage."
]
},
{
"name": "Silver-Tongued",
"type": "entries",
"entries": [
"You gain proficiency in the {@skill Deception|XPHB}, {@skill Intimidation|XPHB}, or {@skill Persuasion|XPHB} skill. Additionally, you gain a bonus to checks using the chosen skill equal to your Constitution modifier (minimum bonus of +1)."
]
}
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Diabolist",
"skillProficiencies": [
{
"choose": {
"from": [
"deception",
"intimidation",
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],
"count": 1
}
}
]
},
{
"name": "Infernal Command",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24Extras",
"entries": [
"You can cast {@spell Command|XPHB} as a {@variantrule Bonus Action|XPHB} without a spell slot. Charisma is your spellcasting ability for this spell.",
"You can use this feature twice. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Diabolist"
}
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"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Diabolist"
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],
[
{
"type": "entries",
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"__prop": "subclassFeature",
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"entries": [
{
"name": "Soul Broker",
"type": "entries",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24Extras",
"entries": [
"When you or an ally within 10 feet of you reduces an enemy to 0 {@variantrule Hit Points|XPHB}, you can trade its soul to your fiendish patron for one of the following magical boons. The GM decides if a creature's soul can't be traded to a Fiend. The boon lasts for 10 minutes or until you use this feature to trade another soul.",
{
"name": "Energy Resistance",
"type": "entries",
"entries": [
"You gain {@variantrule Resistance|XPHB} to one of the following damage types: Acid, Cold, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder."
]
},
{
"name": "Fortitude",
"type": "entries",
"entries": [
"You gain {@variantrule Temporary Hit Points|XPHB} equal to your Warden level."
]
},
{
"name": "Truesight",
"type": "entries",
"entries": [
"You have {@sense Truesight|XPHB} with a range of 10 feet."
]
},
{
"name": "Skill",
"type": "entries",
"entries": [
"You gain proficiency and {@variantrule Expertise|XPHB} in one skill of your choice."
]
},
{
"name": "Speed",
"type": "entries",
"entries": [
"Your {@variantrule Speed|XPHB} increases by 15 feet."
]
}
],
"className": "Warden",
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"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Diabolist"
}
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"subclassShortName": "Diabolist"
}
],
[
{
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Hellbent Survival",
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24Extras",
"entries": [
"When you use your {@classFeature Survive|Warden|ValdaSpire24|9}, you can immediately move up to your {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks} and make two attacks with a weapon or {@variantrule Unarmed Strike|XPHB}."
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Diabolist"
}
],
"className": "Warden",
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"subclassShortName": "Diabolist"
}
],
[
{
"type": "entries",
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"__prop": "subclassFeature",
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"entries": [
{
"name": "Archdevil's Blessing",
"type": "entries",
"level": 17,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24Extras",
"entries": [
"Your infernal allies can grant you a boon. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.",
{
"name": "Devil's Charm",
"type": "entries",
"entries": [
"You have {@variantrule Advantage|XPHB} on Charisma checks and saving throws."
]
},
{
"name": "Hellfire Aura",
"type": "entries",
"entries": [
"At the end of each of your turns, each creature you choose in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you takes {@damage 2d6} Fire damage."
]
},
{
"name": "Infernal Interruption",
"type": "entries",
"entries": [
"Whenever you use your {@classFeature Interrupt|Warden|ValdaSpire24|5}, you can cast {@spell Hellish Rebuke|XPHB} without a spell slot as a part of the same {@variantrule Reaction|XPHB}, as if the creature damaged you with the interrupted attack. Charisma is your spellcasting ability for this spell."
]
}
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Diabolist"
}
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Diabolist"
}
]
]
}