Verdant Protector

SubclassValdaSpire242014Warden

Subclass features

Protect Nature with Interlopers

You heard the call of the wind through the trees and the loam beneath your feet. As a Verdant Protector, you are the champion of the green things in nature, defending them against those who would despoil the wilds. Plants sprout at your command to assist you, entangling and ensnaring foes for you to dispatch.

Grasping Vines

Plants entangle your foes that try to escape. The Emanation of the Grasp option of your ValdaSpire24 increases to 10 feet for creatures on the ground. At Warden level 14, it increases to 15 feet.

Cultivator

Your connection with all manner of plants grants you the following benefits.

Natural Connection

You gain proficiency in the Nature, Stealth, or Survival skill. Additionally, you gain a bonus to checks using the chosen skill equal to your Constitution modifier (minimum bonus of +1).

Surefooted

Difficult Terrain doesn't cost you extra movement and you are immune to the effects of the Spike Growth and Plant Growth spells.

You can cast any of the following spells once without a spell slot: Goodberry, Plant Growth, Spike Growth, and Speak with Plants. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this feature (choose the ability when you cast the spell). Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a Long Rest.

When you use your ValdaSpire24, you and allies within 10 feet of yourself gain Temporary Hit Points equal to twice your Warden level.

Oak Sentinel

Level 17

You can grow the gnarled oak of a treant. As a Bonus Action, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a Short or Long Rest.

Armor of Thorns

You gain a +4 bonus to AC. Whenever you take damage from an enemy within 5 feet of you, the enemy takes 4d6 Piercing damage and the AC bonus decreases by 1, to a minimum of +0.

Entangling Transformation

When you use this feature, plants and vines sprout from the ground in a 15-foot Emanation originating from you. Each creature you choose in the Emanation must succeed on a Strength saving throw (DC 8 plus your Constitution modifier plus your Proficiency Bonus) or have the Restrained condition for 1 minute. A Restrained creature can take an action to make a Strength (Athletics) check against this benefit's save DC, ending the condition on itself on a success.

Raw data
{
  "name": "Verdant Protector",
  "__prop": "subclass",
  "source": "ValdaSpire24",
  "className": "Warden",
  "shortName": "Verdant Protector",
  "classSource": "ValdaSpire24",
  "subclassSpells": [
    "Goodberry|XPHB",
    "Plant Growth|XPHB",
    "Spike Growth|XPHB",
    "Speak with Plants|XPHB"
  ],
  "additionalSpells": [
    {
      "innate": {
        "6": {
          "daily": {
            "1e": [
              "Goodberry|XPHB",
              "Plant Growth|XPHB",
              "Spike Growth|XPHB",
              "Speak with Plants|XPHB"
            ]
          }
        }
      },
      "ability": {
        "choose": [
          "int",
          "wis",
          "cha"
        ]
      }
    }
  ],
  "subclassFeatures": [
    [
      {
        "name": "Verdant Protector",
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "ValdaSpire24",
        "entries": [
          "{@i Protect Nature with Interlopers}",
          "You heard the call of the wind through the trees and the loam beneath your feet. As a Verdant Protector, you are the champion of the green things in nature, defending them against those who would despoil the wilds. Plants sprout at your command to assist you, entangling and ensnaring foes for you to dispatch.",
          {
            "name": "Grasping Vines",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24",
            "entries": [
              "Plants entangle your foes that try to escape. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of the Grasp option of your {@classFeature Guardian Tactics|Warden|ValdaSpire24|2} increases to 10 feet for creatures on the ground. At Warden level 14, it increases to 15 feet."
            ],
            "className": "Warden",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Verdant Protector"
          },
          {
            "name": "Cultivator",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24",
            "entries": [
              "Your connection with all manner of plants grants you the following benefits.",
              {
                "name": "Natural Connection",
                "type": "entries",
                "entries": [
                  "You gain proficiency in the {@skill Nature|XPHB}, {@skill Stealth|XPHB}, or {@skill Survival|XPHB} skill. Additionally, you gain a bonus to checks using the chosen skill equal to your Constitution modifier (minimum bonus of +1)."
                ]
              },
              {
                "name": "Surefooted",
                "type": "entries",
                "entries": [
                  "{@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement and you are immune to the effects of the {@spell Spike Growth|XPHB} and {@spell Plant Growth|XPHB} spells."
                ]
              }
            ],
            "className": "Warden",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Verdant Protector",
            "skillProficiencies": [
              {
                "choose": {
                  "from": [
                    "nature",
                    "stealth",
                    "survival"
                  ],
                  "count": 1
                }
              }
            ]
          }
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Verdant Protector"
      }
    ],
    [
      {
        "type": "entries",
        "level": 6,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Nature's Emissary",
            "type": "entries",
            "level": 6,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "You can cast any of the following spells once without a spell slot: {@spell Goodberry|XPHB}, {@spell Plant Growth|XPHB}, {@spell Spike Growth|XPHB}, and {@spell Speak with Plants|XPHB}. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this feature (choose the ability when you cast the spell). Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}."
            ],
            "className": "Warden",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Verdant Protector"
          }
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Verdant Protector"
      }
    ],
    [
      {
        "type": "entries",
        "level": 10,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Verdant Resilience",
            "type": "entries",
            "level": 10,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "When you use your {@classFeature Survive|Warden|ValdaSpire24|9}, you and allies within 10 feet of yourself gain {@variantrule Temporary Hit Points|XPHB} equal to twice your Warden level."
            ],
            "className": "Warden",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Verdant Protector"
          }
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Verdant Protector"
      }
    ],
    [
      {
        "type": "entries",
        "level": 17,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Oak Sentinel",
            "type": "entries",
            "level": 17,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24",
            "entries": [
              "You can grow the gnarled oak of a treant. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.",
              {
                "name": "Armor of Thorns",
                "type": "entries",
                "entries": [
                  "You gain a +4 bonus to AC. Whenever you take damage from an enemy within 5 feet of you, the enemy takes {@damage 4d6} Piercing damage and the AC bonus decreases by 1, to a minimum of +0."
                ]
              },
              {
                "name": "Entangling Transformation",
                "type": "entries",
                "entries": [
                  "When you use this feature, plants and vines sprout from the ground in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. Each creature you choose in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} must succeed on a Strength saving throw (DC 8 plus your Constitution modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Restrained|XPHB} condition for 1 minute. A {@condition Restrained|XPHB} creature can take an action to make a Strength ({@skill Athletics|XPHB}) check against this benefit's save DC, ending the condition on itself on a success."
                ]
              }
            ],
            "className": "Warden",
            "classSource": "ValdaSpire24",
            "subclassSource": "ValdaSpire24",
            "subclassShortName": "Verdant Protector"
          }
        ],
        "className": "Warden",
        "classSource": "ValdaSpire24",
        "subclassSource": "ValdaSpire24",
        "subclassShortName": "Verdant Protector"
      }
    ]
  ]
}