Nightgaunt
Subclass features
Nightgaunt
Level 3Side With the Forces of Undeath
Blood-drinkers, Undead, and other creatures of the night are often feared and hunted, and few stand in their defense; except, of course, the grim and terrible Nightgaunts. Tales of Nightgaunts cast them as hunters of clerics and goodly vampire slayers. Their appearances always presage long nights and great rises in hungry Undead.
You felt the calling of the moon bringing you to the graveside of living corpses. Though vampires, zombies, and skeletons are mighty, they are always outnumbered, hunted, and turned by Clerics—never given a chance to repose in peace. They require an ally among the living to continue their ceaseless lives, and you have risen by moonlight to the task.
Death's Gambit
When you deal damage to an enemy targeted by the Challenge option of your ValdaSpire24, it may die instantly. If the enemy has fewer Hit Points than twice your Warden level after taking damage, it drops to 0 Hit Points.
Grave Keeper
Your affinity for the Undead grants you the following benefits.
Darkvision
You gain Darkvision with a range of 60 feet. If you already have Darkvision when you gain this feature, its range increases by 60 feet.
Necrotic Resistance
You have Resistance to Necrotic damage.
Undead Empathy
Whenever an Undead creature attacks you, it makes a Wisdom saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, its attack misses.
Innate Necromancy
Level 6You can cast any of the following spells once without a spell slot: Darkness, False Life, Gentle Repose, and Speak with Dead. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this feature (choose the ability when you cast the spell). Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a Long Rest.
Undying
Level 10You can use your ValdaSpire24 three times and regain all expended uses when you finish a Long Rest.
Gravelord
Level 17You can invite necromantic energies into your body. As a Bonus Action, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a Short or Long Rest.
Frightful Aura
You emit an aura of terror in a 15-foot Emanation originating from yourself. Whenever an enemy starts its turn in the Emanation, it must succeed on a Wisdom saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus) or have the Frightened condition for 1 minute or until it takes any damage. Attack rolls against the Frightened creature have Advantage.
Vampiric Strike
As a part of the Bonus Action you take to use this feature, you can cast Vampiric Touch without a spell slot as a level 5 spell. When you take the Attack action, you can replace one of your attacks with making the spell's melee spell attack.
Raw data
{
"name": "Nightgaunt",
"__prop": "subclass",
"source": "ValdaSpire24",
"className": "Warden",
"shortName": "Nightgaunt",
"classSource": "ValdaSpire24",
"hasFluffImages": true,
"subclassSpells": [
"Darkness|XPHB",
"False Life|XPHB",
"Gentle Repose|XPHB",
"Speak with Dead|XPHB"
],
"additionalSpells": [
{
"innate": {
"6": {
"daily": {
"1e": [
"Darkness|XPHB",
"False Life|XPHB",
"Gentle Repose|XPHB",
"Speak with Dead|XPHB"
]
}
}
},
"ability": {
"choose": [
"int",
"wis",
"cha"
]
}
}
],
"subclassFeatures": [
[
{
"name": "Nightgaunt",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"{@i Side With the Forces of Undeath}",
"Blood-drinkers, Undead, and other creatures of the night are often feared and hunted, and few stand in their defense; except, of course, the grim and terrible Nightgaunts. Tales of Nightgaunts cast them as hunters of clerics and goodly vampire slayers. Their appearances always presage long nights and great rises in hungry Undead.",
"You felt the calling of the moon bringing you to the graveside of living corpses. Though vampires, zombies, and skeletons are mighty, they are always outnumbered, hunted, and turned by Clerics—never given a chance to repose in peace. They require an ally among the living to continue their ceaseless lives, and you have risen by moonlight to the task.",
{
"name": "Death's Gambit",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"When you deal damage to an enemy targeted by the Challenge option of your {@classFeature Guardian Tactics|Warden|ValdaSpire24|2}, it may die instantly. If the enemy has fewer {@variantrule Hit Points|XPHB} than twice your Warden level after taking damage, it drops to 0 {@variantrule Hit Points|XPHB}."
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Nightgaunt"
},
{
"name": "Grave Keeper",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"resist": [
"necrotic"
],
"source": "ValdaSpire24",
"entries": [
"Your affinity for the Undead grants you the following benefits.",
{
"name": "Darkvision",
"type": "entries",
"entries": [
"You gain {@sense Darkvision|XPHB} with a range of 60 feet. If you already have {@sense Darkvision|XPHB} when you gain this feature, its range increases by 60 feet."
]
},
{
"name": "Necrotic Resistance",
"type": "entries",
"entries": [
"You have {@variantrule Resistance|XPHB} to Necrotic damage."
]
},
{
"name": "Undead Empathy",
"type": "entries",
"entries": [
"Whenever an Undead creature attacks you, it makes a Wisdom saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, its attack misses."
]
}
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Nightgaunt"
}
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Nightgaunt"
}
],
[
{
"type": "entries",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Innate Necromancy",
"type": "entries",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"You can cast any of the following spells once without a spell slot: {@spell Darkness|XPHB}, {@spell False Life|XPHB}, {@spell Gentle Repose|XPHB}, and {@spell Speak with Dead|XPHB}. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this feature (choose the ability when you cast the spell). Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a {@variantrule Long Rest|XPHB}."
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Nightgaunt"
}
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Nightgaunt"
}
],
[
{
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Undying",
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"You can use your {@classFeature Survive|Warden|ValdaSpire24|9} three times and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Nightgaunt"
}
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Nightgaunt"
}
],
[
{
"type": "entries",
"level": 17,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Gravelord",
"type": "entries",
"level": 17,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"You can invite necromantic energies into your body. As a {@variantrule Bonus Action|XPHB}, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.",
{
"name": "Frightful Aura",
"type": "entries",
"entries": [
"You emit an aura of terror in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from yourself. Whenever an enemy starts its turn in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, it must succeed on a Wisdom saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Frightened|XPHB} condition for 1 minute or until it takes any damage. {@action Attack|XPHB} rolls against the {@condition Frightened|XPHB} creature have {@variantrule Advantage|XPHB}."
]
},
{
"name": "Vampiric Strike",
"type": "entries",
"entries": [
"As a part of the {@variantrule Bonus Action|XPHB} you take to use this feature, you can cast {@spell Vampiric Touch|XPHB} without a spell slot as a level 5 spell. When you take the {@action Attack|XPHB} action, you can replace one of your attacks with making the spell's melee spell attack."
]
}
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Nightgaunt"
}
],
"className": "Warden",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Nightgaunt"
}
]
]
}