Captain

ClassValdaSpire242024
Hit die
d8
Primary ability
Charisma and Strength or Charisma and Dexterity
Saving throws
Constitution, Charisma
Subclass title
Subclass Feature
Armor
light, medium, heavy, shield
Weapons
simple, martial
Skills
choose 2 from animal handling, athletics, deception, history, insight, intimidation, perception, persuasion

Starting equipment

Choose A, B, or C: (A) Chain Shirt, Shield, Longsword, 6 Javelins, Explorer's Pack, and 54 GP; (B) Studded Leather Armor, 2 Shortswords, Longbow, 20 Arrows, Quiver, Explorer's Pack, and 11 GP; or (C) 140 GP

LevelBattle Dice
12d6
22d6
32d6
42d6
53d6
63d6
73d6
83d6
93d8
103d8
113d8
123d8
134d8
144d8
154d8
164d8
175d8
185d8
195d8
205d8

Multiclassing

Proficiencies gained
light, medium, shield; martial

Subclasses

Class features

You learn maneuvers that are fueled by special dice called Battle Dice.

Battle Dice

You have two Battle Dice, which are d6s. A Battle Die is expended when you use it. You regain all expended Battle Dice when you roll Initiative or finish a Short or Long Rest. Your Battle Die changes and more Battle Dice become available as shown on the Battle Dice column of the Captain Features table.

Maneuvers

You can expend Battle Dice to perform maneuvers. Your maneuver options are detailed later in the class description.

Saving Throws

If a maneuver requires a saving throw, the DC equals 8 plus your Strength or Dexterity modifier and Proficiency Bonus.

Maneuver Options

Bolster

As a Bonus Action, you can expend one Battle Die to motivate an ally within 60 feet of yourself. The next time your ally makes an attack before the start of your next turn, it adds the Battle Die to the attack and damage roll.

Born Leader

When you fail a Wisdom or Charisma check, you can expend one Battle Die to add it to the roll, potentially turning it into a success. You can only use this maneuver once per turn.

Morale Boost

When an ally you can see within 60 feet of yourself fails a saving throw, you can take a Reaction to expend one Battle Die and add it to the roll, potentially turning it into a success.

Rally

As a Bonus Action on your turn, you can expend one Battle Die to choose one ally within 60 feet of yourself that can see or hear you. That creature regains Hit Points equal to the number rolled plus your Charisma modifier. You can't use this maneuver to heal a creature that has 0 Hit Points.

Staggering Strike

When you hit a creature with an attack using a Melee weapon or an Unarmed Strike, you can expend one Battle Die as a Bonus Action to daze the target. Add the Battle Die to the attack's damage roll. The target subtracts the Battle Die from the next attack roll it makes before the end of your next turn.

Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Lances and Longswords.

Whenever you finish a Long Rest, you can change the kinds of weapons you chose.

Cohort

Level 2

You gain a loyal Cohort who carries your banner and follows your lead.

Initiating a Cohort

Choose your Cohort's stat block from those listed later in the class description. Following an 8-hour initiation period, which can be done during a Long Rest, that creature becomes your Cohort until you initiate a new Cohort to replace it. You can have only one Cohort at a time.

Cohort in Combat

Your Cohort is Friendly to you and your allies and obeys your commands. In combat, your Cohort takes its turn immediately before or after your turn each round (your choice). Your Cohort uses your Charisma for its attack and damage rolls.

Cohort Save DC

If your Cohort forces a creature to make a saving throw, the DC is 8 plus your Charisma modifier and your Proficiency bonus.

Features

Your Cohort improves and gains new features when you reach certain Captain levels, as shown on the Captain Features table.

Proficiencies

Your Cohort has proficiency in skills and saving throws listed in its statistics. Your Cohort uses your Proficiency Bonus instead of its own. Because Cohort statistics already include a +2 Proficiency Bonus, you need only adjust skill and saving throw proficiencies starting at level 5.

You gain a Fighting Style feat of your choice.

Whenever you gain a Captain level, you can replace the feat you chose with a different Fighting Style feat.

You gain a Captain subclass of your choice. A subclass is a specialization that grants you features at certain Captain levels. For the rest of your career, you gain each of your subclass's features that are of your Captain level or lower.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Blitz

Level 5

Once on each of your turns, you can direct your Cohort or an ally within 60 feet of yourself that can see or hear you. The chosen creature can take a Reaction to move up to its Speed or make one attack with a weapon or Unarmed Strike.

You gain a feature from your Captain Subclass.

Whenever you or your Cohort score a Critical Hit or reduce an enemy to 0 Hit Points, you regain an expended Battle Die.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Cohort

Level 9

Your Cohort improves and gains a new feature.

You gain a feature from your Captain Subclass.

Once per turn when you take the Attack action and hit with a weapon, you can deal an extra 2d8 damage to the target if your Cohort has dealt damage to that target since the end of your last turn. The extra damage is the same type dealt by the weapon.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Cohort

Level 13

Your Cohort improves and gains a new feature.

You gain a feature from your Captain Subclass.

Whenever you or your Cohort score a Critical Hit, each ally you choose within 30 feet of you gains Heroic Inspiration.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Cohort

Level 17

Your Cohort improves and gains a new feature.

When you use a maneuver that targets an ally, you can target a second ally within range without expending an additional Battle Die.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat of your choice for which you qualify.

Immediately after another creature's turn, you can choose yourself or an ally within 60 feet of yourself that can see or hear you to take a Legendary Action. This action is one of the following: Attack (one attack only), Dash, Disengage, Dodge, Hide, Magic (cast one cantrip only), or Utilize. A creature can only take one Legendary Action each round. When a creature takes the Dash or Disengage action in this way, the benefits of that action last until the end of the creature's next turn.

You can use this feature to take three Legendary Actions and regain all expended uses when you finish a Short or Long Rest.

Raw data
{
  "hd": {
    "faces": 8,
    "number": 1
  },
  "name": "Captain",
  "__prop": "class",
  "source": "ValdaSpire24",
  "edition": "one",
  "hasFluff": true,
  "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Class/Captain-icon.webp",
  "proficiency": [
    "con",
    "cha"
  ],
  "classFeatures": [
    [
      {
        "name": "Battle Tactics",
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You learn maneuvers that are fueled by special dice called Battle Dice.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Battle Dice",
                "type": "entries",
                "entries": [
                  "You have two Battle Dice, which are d6s. A Battle Die is expended when you use it. You regain all expended Battle Dice when you roll {@variantrule Initiative|XPHB} or finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. Your Battle Die changes and more Battle Dice become available as shown on the Battle Dice column of the Captain Features table."
                ]
              },
              {
                "name": "Maneuvers",
                "type": "entries",
                "entries": [
                  "You can expend Battle Dice to perform maneuvers. Your maneuver options are detailed later in the class description."
                ]
              },
              {
                "name": "Saving Throws",
                "type": "entries",
                "entries": [
                  "If a maneuver requires a saving throw, the DC equals 8 plus your Strength or Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}."
                ]
              }
            ]
          },
          {
            "name": "Maneuver Options",
            "type": "entries",
            "entries": [
              {
                "type": "options",
                "entries": [
                  {
                    "name": "Bolster",
                    "type": "entries",
                    "__prop": "optionalfeature",
                    "source": "ValdaSpire24",
                    "entries": [
                      "As a {@variantrule Bonus Action|XPHB}, you can expend one Battle Die to motivate an ally within 60 feet of yourself. The next time your ally makes an attack before the start of your next turn, it adds the Battle Die to the attack and damage roll."
                    ]
                  },
                  {
                    "name": "Born Leader",
                    "type": "entries",
                    "__prop": "optionalfeature",
                    "source": "ValdaSpire24",
                    "entries": [
                      "When you fail a Wisdom or Charisma check, you can expend one Battle Die to add it to the roll, potentially turning it into a success. You can only use this maneuver once per turn."
                    ]
                  },
                  {
                    "name": "Morale Boost",
                    "type": "entries",
                    "__prop": "optionalfeature",
                    "source": "ValdaSpire24",
                    "entries": [
                      "When an ally you can see within 60 feet of yourself fails a saving throw, you can take a {@variantrule Reaction|XPHB} to expend one Battle Die and add it to the roll, potentially turning it into a success."
                    ]
                  },
                  {
                    "name": "Rally",
                    "type": "entries",
                    "__prop": "optionalfeature",
                    "source": "ValdaSpire24",
                    "entries": [
                      "As a {@variantrule Bonus Action|XPHB} on your turn, you can expend one Battle Die to choose one ally within 60 feet of yourself that can see or hear you. That creature regains {@variantrule Hit Points|XPHB} equal to the number rolled plus your Charisma modifier. You can't use this maneuver to heal a creature that has 0 {@variantrule Hit Points|XPHB}."
                    ]
                  },
                  {
                    "name": "Staggering Strike",
                    "type": "entries",
                    "__prop": "optionalfeature",
                    "source": "ValdaSpire24",
                    "entries": [
                      "When you hit a creature with an attack using a Melee weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Battle Die as a {@variantrule Bonus Action|XPHB} to daze the target. Add the Battle Die to the attack's damage roll. The target subtracts the Battle Die from the next attack roll it makes before the end of your next turn."
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      },
      {
        "name": "Weapon Mastery",
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of weapons of your choice with which you have proficiency, such as {@item Lance|XPHB|Lances} and {@item Longsword|XPHB|Longswords}.",
          "Whenever you finish a {@variantrule Long Rest|XPHB}, you can change the kinds of weapons you chose."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Cohort",
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a loyal Cohort who carries your banner and follows your lead.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Initiating a Cohort",
                "type": "entries",
                "entries": [
                  "Choose your {@filter Cohort's stat block|bestiary|tag=cohort} from those listed later in the class description. Following an 8-hour initiation period, which can be done during a {@variantrule Long Rest|XPHB}, that creature becomes your Cohort until you initiate a new Cohort to replace it. You can have only one Cohort at a time."
                ]
              },
              {
                "name": "Cohort in Combat",
                "type": "entries",
                "entries": [
                  "Your Cohort is {@variantrule Friendly [Attitude]|XPHB|Friendly} to you and your allies and obeys your commands. In combat, your Cohort takes its turn immediately before or after your turn each round (your choice). Your Cohort uses your Charisma for its attack and damage rolls."
                ]
              },
              {
                "name": "Cohort Save DC",
                "type": "entries",
                "entries": [
                  "If your Cohort forces a creature to make a saving throw, the DC is 8 plus your Charisma modifier and your {@variantrule Proficiency|XPHB} bonus."
                ]
              },
              {
                "name": "Features",
                "type": "entries",
                "entries": [
                  "Your Cohort improves and gains new features when you reach certain Captain levels, as shown on the Captain Features table."
                ]
              },
              {
                "name": "Proficiencies",
                "type": "entries",
                "entries": [
                  "Your Cohort has proficiency in skills and saving throws listed in its statistics. Your Cohort uses your {@variantrule Proficiency|XPHB|Proficiency Bonus} instead of its own. Because Cohort statistics already include a +2 {@variantrule Proficiency|XPHB|Proficiency Bonus}, you need only adjust skill and saving throw proficiencies starting at level 5."
                ]
              }
            ]
          },
          {
            "name": "Cohort Species",
            "type": "inset",
            "entries": [
              "When you initiate a new Humanoid Cohort, you can also give it one of the following traits to reflect its species.",
              {
                "name": "Dragonborn: Draconic Ancestry",
                "type": "entries",
                "entries": [
                  "The Cohort has {@variantrule Resistance|XPHB} to one of the following types of damage associated with its dragon progenitor (Captain's choice): Acid, Cold, Fire, Lightning, or Poison."
                ]
              },
              {
                "name": "Dwarf: Resistances and Immunities",
                "type": "entries",
                "entries": [
                  "The Cohort has {@variantrule Resistance|XPHB} to Poison damage and {@variantrule Immunity|XPHB} to the {@condition Poisoned|XPHB} condition."
                ]
              },
              {
                "name": "Elf: Fey Ancestry",
                "type": "entries",
                "entries": [
                  "The Cohort has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Charmed|XPHB} condition."
                ]
              },
              {
                "name": "Gnome: Saving Throws",
                "type": "entries",
                "entries": [
                  "The Cohort has proficiency in one of the following saving throws: Intelligence, Wisdom, or Charisma."
                ]
              },
              {
                "name": "Goliath: Powerful Build",
                "type": "entries",
                "entries": [
                  "The Cohort has {@variantrule Advantage|XPHB} on any ability check it makes to end the {@condition Grappled|XPHB} condition. It also counts as one size larger when determining its carrying capacity."
                ]
              },
              {
                "name": "Halfling: Brave",
                "type": "entries",
                "entries": [
                  "The Cohort has {@variantrule Advantage|XPHB} on saving throws it makes to avoid or end the {@condition Frightened|XPHB} condition."
                ]
              },
              {
                "name": "Human: Skillful",
                "type": "entries",
                "entries": [
                  "The Cohort has proficiency with one skill of your choice."
                ]
              },
              {
                "name": "Orc: Relentless (1/Day)",
                "type": "entries",
                "entries": [
                  "When the Cohort is reduced to 0 {@variantrule Hit Points|XPHB}, it is reduced to 1 {@variantrule Hit Points|XPHB|Hit Point} instead."
                ]
              },
              {
                "name": "Tiefling: Fiendish Ancestry",
                "type": "entries",
                "entries": [
                  "The Cohort has {@variantrule Resistance|XPHB} to one of the following types of damage associated with its fiendish progenitor (Captain's choice): Fire, Necrotic, or Poison."
                ]
              }
            ]
          },
          {
            "name": "Cohort Spells",
            "type": "inset",
            "entries": [
              "Throughout your adventure, you may wish to customize the spells listed in a Cohort's stat block. You can exchange one of the spells listed in the Spellcasting feature with another of the same level. Your GM decides if a spell is appropriate for a Cohort. Generally, the {@creature Priest|ValdaSpire24|Priest's} spells are from the Cleric spell list, the {@creature Mage|ValdaSpire24|Mage's} spells are from the Wizard spell list, and the {@creature Shaman|ValdaSpire24|Shaman's} spells are from the Druid spell list."
            ]
          }
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      },
      {
        "name": "Fighting Style",
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a {@filter Fighting Style feat|feats|category=FS} of your choice.",
          "Whenever you gain a Captain level, you can replace the feat you chose with a different {@filter Fighting Style feat|feats|category=FS}."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Captain Subclass",
        "type": "entries",
        "level": 3,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a Captain subclass of your choice. A subclass is a specialization that grants you features at certain Captain levels. For the rest of your career, you gain each of your subclass's features that are of your Captain level or lower."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 4,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Blitz",
        "type": "entries",
        "level": 5,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Once on each of your turns, you can direct your Cohort or an ally within 60 feet of yourself that can see or hear you. The chosen creature can take a {@variantrule Reaction|XPHB} to move up to its {@variantrule Speed|XPHB} or make one attack with a weapon or {@variantrule Unarmed Strike|XPHB}."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 6,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Captain Subclass."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Valiant Surge",
        "type": "entries",
        "level": 7,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Whenever you or your Cohort score a {@variantrule Critical Hit|XPHB} or reduce an enemy to 0 {@variantrule Hit Points|XPHB}, you regain an expended Battle Die."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 8,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Cohort",
        "type": "entries",
        "level": 9,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Your Cohort improves and gains a new feature."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 10,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Captain Subclass."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Coordinated Strike",
        "type": "entries",
        "level": 11,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Once per turn when you take the {@action Attack|XPHB} action and hit with a weapon, you can deal an extra {@damage 2d8} damage to the target if your Cohort has dealt damage to that target since the end of your last turn. The extra damage is the same type dealt by the weapon."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 12,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Cohort",
        "type": "entries",
        "level": 13,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Your Cohort improves and gains a new feature."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "type": "entries",
        "level": 14,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain a feature from your Captain Subclass."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Lead by Example",
        "type": "entries",
        "level": 15,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Whenever you or your Cohort score a {@variantrule Critical Hit|XPHB}, each ally you choose within 30 feet of you gains {@variantrule Heroic Inspiration|XPHB}."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "type": "entries",
        "level": 16,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Cohort",
        "type": "entries",
        "level": 17,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Your Cohort improves and gains a new feature."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Teamwork Maneuvers",
        "type": "entries",
        "level": 18,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "When you use a maneuver that targets an ally, you can target a second ally within range without expending an additional Battle Die."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Epic Boon",
        "type": "entries",
        "level": 19,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ],
    [
      {
        "name": "Legendary Commander",
        "type": "entries",
        "level": 20,
        "__prop": "classFeature",
        "source": "ValdaSpire24",
        "entries": [
          "Immediately after another creature's turn, you can choose yourself or an ally within 60 feet of yourself that can see or hear you to take a Legendary Action. This action is one of the following: {@action Attack|XPHB} (one attack only), {@action Dash|XPHB}, {@action Disengage|XPHB}, {@action Dodge|XPHB}, {@action Hide|XPHB}, {@action Magic|XPHB} (cast one cantrip only), or {@action Utilize|XPHB}. A creature can only take one Legendary Action each round. When a creature takes the {@action Dash|XPHB} or {@action Disengage|XPHB} action in this way, the benefits of that action last until the end of the creature's next turn.",
          "You can use this feature to take three Legendary Actions and regain all expended uses when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
        ],
        "className": "Captain",
        "classSource": "ValdaSpire24"
      }
    ]
  ],
  "multiclassing": {
    "proficienciesGained": {
      "armor": [
        "light",
        "medium",
        "shield"
      ],
      "weapons": [
        "martial"
      ]
    }
  },
  "subclassTitle": "Subclass Feature",
  "hasFluffImages": true,
  "primaryAbility": [
    {
      "cha": true,
      "str": true
    },
    {
      "cha": true,
      "dex": true
    }
  ],
  "featProgression": [
    {
      "name": "Fighting Style",
      "category": [
        "FS"
      ],
      "progression": {
        "2": 1
      }
    },
    {
      "name": "Epic Boon",
      "category": [
        "EB"
      ],
      "progression": {
        "19": 1
      }
    }
  ],
  "classTableGroups": [
    {
      "rows": [
        [
          "{@dice 2d6}"
        ],
        [
          "{@dice 2d6}"
        ],
        [
          "{@dice 2d6}"
        ],
        [
          "{@dice 2d6}"
        ],
        [
          "{@dice 3d6}"
        ],
        [
          "{@dice 3d6}"
        ],
        [
          "{@dice 3d6}"
        ],
        [
          "{@dice 3d6}"
        ],
        [
          "{@dice 3d8}"
        ],
        [
          "{@dice 3d8}"
        ],
        [
          "{@dice 3d8}"
        ],
        [
          "{@dice 3d8}"
        ],
        [
          "{@dice 4d8}"
        ],
        [
          "{@dice 4d8}"
        ],
        [
          "{@dice 4d8}"
        ],
        [
          "{@dice 4d8}"
        ],
        [
          "{@dice 5d8}"
        ],
        [
          "{@dice 5d8}"
        ],
        [
          "{@dice 5d8}"
        ],
        [
          "{@dice 5d8}"
        ]
      ],
      "colLabels": [
        "Battle Dice"
      ]
    }
  ],
  "startingEquipment": {
    "entries": [
      "{@i Choose A, B, or C:} (A) {@item Chain Shirt|XPHB}, {@item Shield|XPHB}, {@item Longsword|XPHB}, 6 {@item Javelin|XPHB|Javelins}, {@item Explorer's Pack|XPHB}, and 54 GP; (B) {@item Studded Leather Armor|XPHB}, 2 {@item Shortsword|XPHB|Shortswords}, {@item Longbow|XPHB}, 20 {@item Arrow|XPHB|Arrows}, {@item Quiver|XPHB}, {@item Explorer's Pack|XPHB}, and 11 GP; or (C) 140 GP"
    ],
    "defaultData": [
      {
        "A": [
          {
            "item": "chain shirt|xphb"
          },
          {
            "item": "shield|xphb"
          },
          {
            "item": "longsword|xphb"
          },
          {
            "item": "javelin|xphb",
            "quantity": 6
          },
          {
            "item": "explorer's pack|xphb"
          },
          {
            "value": 2700
          }
        ],
        "B": [
          {
            "item": "studded leather armor|xphb"
          },
          {
            "item": "shortsword|xphb",
            "quantity": 2
          },
          {
            "item": "longbow|xphb"
          },
          {
            "item": "arrow|xphb",
            "quantity": 20
          },
          {
            "item": "quiver|xphb"
          },
          {
            "item": "explorer's pack|xphb"
          },
          {
            "value": 1300
          }
        ],
        "C": [
          {
            "value": 14000
          }
        ]
      }
    ],
    "additionalFromBackground": true
  },
  "startingProficiencies": {
    "armor": [
      "light",
      "medium",
      "heavy",
      "shield"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "animal handling",
            "athletics",
            "deception",
            "history",
            "insight",
            "intimidation",
            "perception",
            "persuasion"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "simple",
      "martial"
    ]
  }
}