Holy Icon
Subclass features
Holy Icon
Level 3Champion a Divine Cause
Captains adorned with a Holy Icon are the champions of a god or ideology, embarking on minor quests and holy crusades in furtherance of their ideals. Though not imbued with grand divine powers, they command a suite of lesser miracles to heal and strengthen their allies for the long road ahead and a surety of purpose to propel them onward.
Theological Studies
Your faith and force of personality grant you the following benefits.
Charismatic Religion
You gain proficiency in the Religion skill. Additionally, you gain a bonus to Intelligence (Religion) checks equal to your Charisma modifier (minimum bonus of +1).
Cantrips
You learn two cantrips of your choice from the Cleric spell list. Charisma is your spellcasting ability for these spells.
Minor Miracle
A creature targeted by your Rally maneuver regains Hit Points equal to two rolls of your Battle Die plus your Charisma modifier. Additionally, you can use the Rally maneuver to heal a creature that has 0 Hit Points.
At Captain level 10, a creature targeted by your Rally maneuver regains Hit Points equal to four rolls of your Battle Dice plus your Charisma modifier.
Zealous Fervor
Level 6Your fanaticism motivates your allies, granting the following benefits.
Strength of Spirit
When you use your Blitz feature to command an ally that has the Charmed or Frightened condition, it can reroll its save against the effect causing that condition, ending the condition on itself on a success.
Radiant Strike
When you use your Blitz feature to command an ally to make an attack, the attack deals an extra 1d6 Radiant damage on a hit.
Aura of Reprieve
Level 10As a Magic action, you can create a 15-foot Emanation originating from you, which lasts for 1 minute or until you have the Incapacitated condition. When you or an ally starts its turn in the Emanation, that creature gains one of the following benefits of its choice. Once you use this feature, you can't use it again until you finish a Short or Long Rest unless you expend two Battle Die (no action required) to restore your use of it.
Temporary Hit Points
The creature gains 2d8 Temporary Hit Points.
Resistance
The creature has Resistance to a damage type of its choice other than Bludgeoning, Piercing, or Slashing damage until the start of its next turn.
Raise Cohort
Level 14You can cast the spell Raise Dead without a spell slot. If you revive a creature that was your Cohort, you also cast the spell without Material components. The creature becomes your Cohort once again, without an 8-hour initiation period.
Once you use this feature, you can't use it again until you finish a Long Rest.
Raw data
{
"name": "Holy Icon",
"__prop": "subclass",
"source": "ValdaSpire24",
"className": "Captain",
"shortName": "Holy Icon",
"classSource": "ValdaSpire24",
"additionalSpells": [
{
"known": {
"3": [
{
"count": 2,
"choose": "level=0|class=Cleric"
}
]
}
}
],
"subclassFeatures": [
[
{
"name": "Holy Icon",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"{@i Champion a Divine Cause}",
"Captains adorned with a Holy Icon are the champions of a god or ideology, embarking on minor quests and holy crusades in furtherance of their ideals. Though not imbued with grand divine powers, they command a suite of lesser miracles to heal and strengthen their allies for the long road ahead and a surety of purpose to propel them onward.",
{
"name": "Theological Studies",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"Your faith and force of personality grant you the following benefits.",
{
"name": "Charismatic Religion",
"type": "entries",
"entries": [
"You gain proficiency in the {@skill Religion|XPHB} skill. Additionally, you gain a bonus to Intelligence ({@skill Religion|XPHB}) checks equal to your Charisma modifier (minimum bonus of +1)."
]
},
{
"name": "Cantrips",
"type": "entries",
"entries": [
"You learn two cantrips of your choice from the Cleric spell list. Charisma is your spellcasting ability for these spells."
]
}
],
"className": "Captain",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Holy Icon",
"skillProficiencies": [
{
"religion": true
}
]
},
{
"name": "Minor Miracle",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"A creature targeted by your Rally maneuver regains {@variantrule Hit Points|XPHB} equal to two rolls of your Battle Die plus your Charisma modifier. Additionally, you can use the Rally maneuver to heal a creature that has 0 {@variantrule Hit Points|XPHB}.",
"At Captain level 10, a creature targeted by your Rally maneuver regains {@variantrule Hit Points|XPHB} equal to four rolls of your Battle Dice plus your Charisma modifier."
],
"className": "Captain",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Holy Icon"
}
],
"className": "Captain",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Holy Icon"
}
],
[
{
"type": "entries",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Zealous Fervor",
"type": "entries",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"Your fanaticism motivates your allies, granting the following benefits.",
{
"name": "Strength of Spirit",
"type": "entries",
"entries": [
"When you use your Blitz feature to command an ally that has the {@condition Charmed|XPHB} or {@condition Frightened|XPHB} condition, it can reroll its save against the effect causing that condition, ending the condition on itself on a success."
]
},
{
"name": "Radiant Strike",
"type": "entries",
"entries": [
"When you use your Blitz feature to command an ally to make an attack, the attack deals an extra {@damage 1d6} Radiant damage on a hit."
]
}
],
"className": "Captain",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Holy Icon"
}
],
"className": "Captain",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Holy Icon"
}
],
[
{
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Aura of Reprieve",
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"As a {@action Magic|XPHB} action, you can create a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you, which lasts for 1 minute or until you have the {@condition Incapacitated|XPHB} condition. When you or an ally starts its turn in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, that creature gains one of the following benefits of its choice. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend two Battle Die (no action required) to restore your use of it.",
{
"name": "Temporary Hit Points",
"type": "entries",
"entries": [
"The creature gains {@dice 2d8} {@variantrule Temporary Hit Points|XPHB}."
]
},
{
"name": "Resistance",
"type": "entries",
"entries": [
"The creature has {@variantrule Resistance|XPHB} to a damage type of its choice other than Bludgeoning, Piercing, or Slashing damage until the start of its next turn."
]
},
{
"name": "End Condition",
"type": "entries",
"entries": [
"The creature ends one condition on itself: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, or {@condition Poisoned|XPHB}."
]
}
],
"className": "Captain",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Holy Icon"
}
],
"className": "Captain",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Holy Icon"
}
],
[
{
"type": "entries",
"level": 14,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Raise Cohort",
"type": "entries",
"level": 14,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"You can cast the spell {@spell Raise Dead|XPHB} without a spell slot. If you revive a creature that was your Cohort, you also cast the spell without Material components. The creature becomes your Cohort once again, without an 8-hour initiation period.",
"Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}."
],
"className": "Captain",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Holy Icon"
}
],
"className": "Captain",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Holy Icon"
}
]
]
}