Brigand
Subclass features
Brigand
Level 3Cross-Compatible Subclass: This subclass originates from the Vagabond class
Note that cross-compatible subclasses might be stronger or weaker than other subclasses.
The GM decides if a subclass should be cross-compatible in your campaign.
Take What You Need at Knifepoint
Brigands encompass all manner of highwaymen, pirates, raiders, and dastardly folk. No tactic, no matter how heinous, is off the table for a band of Brigands, whether that means roadside ambushes or taking hostages at knifepoint. Ultimately, most Brigands are driven to their thievery through desperation; it is fitting that they leave others as few choices as were afforded to them.
Ambush [Maneuver]
When you roll Initiative, you can expend one Battle Die immediately after regaining your Battle Dice to draw up to two weapons and make one weapon attack. You can't use this maneuver if you have the Incapacitated condition.
Craven
When a creature you can see misses you with a melee attack roll, you can take a Reaction to move 5 feet without provoking Opportunity Attacks.
Take Hostage
Level 6When you hit a Medium or smaller creature with an attack using a melee weapon or an Unarmed Strike and reduce the target to a number of Hit Points less than or equal to twice your Vagabond level, you can take a Bonus Action to hold the target hostage. While held hostage, the target has the Grappled and Incapacitated conditions.
While holding a creature hostage, you have Three-Quarters Cover. Attacks that miss you hit the hostage instead. Additionally, you have Advantage on Charisma (Intimidation) checks against the hostage's allies.
You can take a Reaction in response to any creature's action to release the hostage or attack it with a weapon you are holding.
Underhanded Blow
Level 10When you hit a creature with an attack roll, you can give the target Disadvantage on attacks it makes before the start of your next turn.
Once you use this feature, you can't use it again until you roll Initiative or finish a Short or Long Rest.
Cutthroat
Level 14Ruthlessness is second-nature to you. When you hit a creature with an attack roll and roll the highest number on any damage die, you can roll that damage die again and add it to the damage, rolling again if it is the highest number, and so on. You can roll each damage die up to a maximum of four times.
Raw data
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"{@color {@style Cross-Compatible Subclass: This subclass originates from the {@color {@class Vagabond|ValdaSpire24Extras}|63A7A0} class|small-caps; large; bold}|e40707}",
"{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}",
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"{@i Take What You Need at Knifepoint}",
"Brigands encompass all manner of highwaymen, pirates, raiders, and dastardly folk. No tactic, no matter how heinous, is off the table for a band of Brigands, whether that means roadside ambushes or taking hostages at knifepoint. Ultimately, most Brigands are driven to their thievery through desperation; it is fitting that they leave others as few choices as were afforded to them.",
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"When you hit a Medium or smaller creature with an attack using a melee weapon or an {@variantrule Unarmed Strike|XPHB} and reduce the target to a number of {@variantrule Hit Points|XPHB} less than or equal to twice your Vagabond level, you can take a {@variantrule Bonus Action|XPHB} to hold the target hostage. While held hostage, the target has the {@condition Grappled|XPHB} and {@condition Incapacitated|XPHB} conditions.",
"While holding a creature hostage, you have {@variantrule Cover|XPHB|Three-Quarters Cover}. Attacks that miss you hit the hostage instead. Additionally, you have {@variantrule Advantage|XPHB} on Charisma ({@skill Intimidation|XPHB}) checks against the hostage's allies.",
"You can take a {@variantrule Reaction|XPHB} in response to any creature's action to release the hostage or attack it with a weapon you are holding."
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