Chains of Asmodeus

AdventureCoA2014

Appendix D: Infernal Magic Items

Infernal magic items are items forged in the Nine Hells specifically for devils. These items are an easy way to make a devil more powerful, but due to their cursed nature, are often dangerous for mortals to use.

[image: Powerful infernal items are found in dangerous places across all layers of the Nine Hells.]

Infernal Item Corruption

Cursed infernal items can be used by mortals, but they always require attunement. Once attuned, the mortal risks an increasing chance of being corrupted by the item. This corruption starts as pain, infernal whisperings, and delusions, but quickly descends into physical changes, insanity, and an eventual transformation into a devil. In addition to the item's corrupting influence, these items curse mortals that attune to them.

Mortals that receive express permission from Asmodeus, or that make an infernal contract to acquire a magic item, don't suffer the effects of infernal corruption.

Stage One Corruption: Beginnings

Once a character has attuned to a cursed infernal magic item or artifact, it begins the infernal corruption process. Each time that character finishes a long rest, they must make a DC 10 Wisdom saving throw. (If the character is a tiefling they have advantage on this saving throw.) On a successful save, the character suffers no effects, but the DC increases by 1 the next time they must make this saving throw. On a failure, the character progresses to Stage Two of their corruption unless the Dispel Evil and Good spell is cast on the character before they start their next long rest.

Breaking attunement to a cursed item prevents further Wisdom saves and resets the DC of the saving throw, if the character were to attune to the item again. However, if a character has already advanced into Stage Two of their infernal corruption, breaking attunement can no longer halt the process.

Stage Two Corruption: Sufferings

After failing the Wisdom saving throw in Stage One, the character progresses to Stage Two. While in Stage Two, they become delusional, seeing plots against them where there are none. Additionally, each time they rest, they experience terrifying visions and infernal whispers. Whenever they finish a long rest, they take 6 (1d12) necrotic damage, which ignores resistances and immunities and can't be healed until a Dispel Evil and Good or Remove Curse spell is cast on them. Once the character has taken this damage from their nightmarish visions six times, they progress to Stage Three of their corruption. While in Stage Two, the infernal corruption can be removed with one of the following spells: Divine Word, Heal, Mass Heal, True Polymorph, True Resurrection, or Wish.

Stage Three Corruption: Departings

Once a character's will has been significantly weakened, they progress to Stage Three. While in Stage Three, the character begins to suffer physical transformation, and slowly embraces evil. After they finish their first long rest upon entering Stage Three they must roll 1d10 to determine how the infernal curse has begun shaping them into a devil. In addition to the specific effects, a part-devil character is rendered infertile and the character detects as a Fiend when subjected to Detect Evil and Good spells and similar magic.

Stage Three Physical Transformations

d10Transformation
1Their fingertips elongate into claws
2Non-functional leathery wings sprout from their back
3Devilish horns grow upon their head
4Each night more and more of their skin burns, leaving charred patches behind
5One eye turns milky white, the other turns yellow
6Their spine painfully elongates into a skeletal tail
7Their skin starts to calcify, turning portions into bone
8Their feet painfully twist to resemble cloven hooves
9All their hair falls out, replaced by tiny spikes
10All their teeth fall out, with new jagged teeth tearing through the gums each morning

Following their devilish transformation, the character begins to experience waking whispers pushing them towards evil and they suffer terrifying visions whenever they rest, designed to completely break their spirit and push them further to evil. Each time they finish a short or long rest, the character must make a DC 10 Wisdom saving throw. If the character performed at least one evil act, such as an unprovoked killing of a creature, a manipulative deal, or making a decision that increased the suffering of others, they make the saving throw with disadvantage. When they fail the saving throw, they progress to the final stage of their corruption, Stage Four.

While in Stage Three, the infernal corruption can be ended with one of the following spells: True Polymorph, True Resurrection or Wish.

Stage Four Corruption: Finalities

After the complete devolution of a character's morals and will, they progress to Stage Four. When they finish their first long rest after reaching Stage Four, the character's alignment shifts to lawful evil. They're now bound by the devil's code, requiring them to honor any pact made and acquire souls in service of Asmodeus. Lastly, their physical form changes, morphing to resemble a devil chosen by the DM.

Once the character reaches Stage Four, the only two cures are the Wish spell, which counts as beyond the scope of the spell, or by signing an infernal contract with Asmodeus to reclaim their soul.

Infernal Artifacts

These items are weapons or tools used by the various archdevils of the Nine Hells and are extremely powerful. Obtaining them should be exceedingly difficult, often requiring defeating or outwitting a ruling archdevil. Archdevils use their respective artifacts to maximum effect against opponents during combat.

[image: A battle erupts on the River Styx]