[image: The Nine Hells are no place for a paladin.]
Kelemvor is a god of the dead, and the cathedral dedicated to him reflects the somber nature of the god. The character's face their first challenge in this dimly-lit building.
Running This Chapter
Before running this chapter:
Familiarize yourself with this chapter and Koh Tam, who plays an important role in the adventure.
Each player must separately decide which soul they need to save from the Nine Hells.
As a group, the players must decide which of the group patrons they wish to ally with.
The Infernal Contracts
The characters meet with their group patron. They learn about Asmodeus and how he has tricked the powerful into signing infernal contracts. They learn why their group patron is concerned about this.
Read the following text to start things off. Then read the text that is specific to the group patron.
Hellriders of Elturel Introduction
The characters meet with Ramius in the temple of Helm within the city of Elturel. If Elturel wasn't saved from the Nine Hells, then the meeting takes place in the city of Berdusk, one of the cities that was ruled from Elturel.
After the introductions, Ramius uses a teleportation circle to take them to the temple of Helm in Waterdeep and from there to the cathedral of Kelemvor.
Conclave of Halruaa Introduction
The players meet Zythan in Halarahh, the capital city of Halruaa.
Once Zythan has finished describing the mission, he teleports himself and the characters to the cathedral of Kelemvor in Waterdeep.
After speaking with the characters, Sarevok takes them to the cathedral of Kelemvor in Waterdeep. If the characters inquire about the artifacts Sarevok mentioned, he says it doesn't matter which artifact the characters surrender to the Deathstalkers. No matter the artifact, the Deathstalkers plan to use it to gain leverage in their dealings with Asmodeus.
The Cathedral
Koh Tam has been waiting for the characters to arrive. He has prepared a ritual that should tell the characters where to find their group patron's objective, along with the soul they're each searching for.
Koh Tam
Koh Tam is an imposing figure dressed in many layers of colorful robes and heavy armor pieces. He wears a golden mask that covers the upper part of his face, set with strange green gemstones that wink and glitter like eyes in the flickering cathedral light. He carries a wooden staff with a golden hand affixed upon it. Koh Tam's voice has a rasping hiss to it, like wind through skulls' teeth, but he speaks kindly and with steadfast patience.
Koh Tam's plan is to allow himself to be possessed by Baalzebul, who, owing to the divine wards provided by Koh Tam's ritual, can't tell a lie. Once he has been possessed, the characters must ask him questions.
Each character now has the opportunity to ask after the sins they seek. Baalzebul refuses to answer any questions until each character admits their sins or the sins of their loved one, however. Once they've done this, Baalzebul reveals where the soul can be found. He provides only the layer of the Nine Hells and the general location (an adventure area, district, or landmark within the layer). The players should make note of this information.
At this point, the group patron contact steps forward and asks for information specific to their objective.
Hellriders
If the characters chose the Hellriders as a group patron, read the following:
Conclave of Halruaa
If the characters have the Conclave of Halruaa as a group patron, read the following:
Deathstalkers
If the characters followed Sarevok into the cathedral, read the following:
The characters must now exorcise Baalzebul from Koh Tam. This is a two-stage battle. In the first stage, they must defeat the avatar of Baalzebul (see the accompanying stat block) that has partially crawled out of Koh Tam.
[image: Battling the avatar.]
Once the avatar has been defeated, the second stage begins. Koh Tam (see appendix C) is possessed and attacks. The characters must free him by casting a Dispel Evil and Good or Greater Restoration spell on him, or by dealing radiant damage to him. Feel free to allow other strategies to work if they make sense to the situation. A cleric's Divine Intervention, for example, banishes Baalzebul back to the Nine Hells immediately.
Once the characters rid Koh Tam of the avatar of Baalzebul, the threat is ended.
Entering the Nine Hells
Once the threat posed by Baalzebul has been dealt with, Koh Tam takes a little time to recover and then talks to the characters about the next steps.
Koh Tam waits for as long as the characters need. Once they're ready, he opens the portal to Avernus.
Meeting Tiax
The portal takes Koh Tam and the characters to the Bronze Citadel in Avernus.
Koh Tam guides the characters away from the Bronze Citadel to the docks. There he introduces them to his first mate, Tiax (see appendix C).
[image: The gate to the Nine Hells opens.]
Tiax is a cleric of Cyric, the god of lies. He believes that his god has chosen him to one day rule Faerûn. Over the years this preposterous belief has led to imprisonment half a dozen times, usually when one of his schemes blows up in his face (often literally). However, Cyric does indeed favor him and treats him like a pet or jester. Thus, the god always helps the gnome escape from whatever predicament he has brought down on himself.
Cyric has directed Tiax to serve Koh Tam faithfully. Cyric is interested in what Asmodeus has planned and harbors a deep hatred for Koh Tam's god, Kelemvor. He hopes that Tiax might learn something about Asmodeus's schemes and if not, then Tiax is well positioned to kill one of Kelemvor's most powerful clerics.
Tiax hides his faith from everyone. He proclaims himself a great sorcerer so that any magic he uses isn't thought of as divinely given. Tiax is a ticking time bomb and as the characters travel deeper into the Nine Hells he becomes more dangerous. Tiax will randomly appear to help—or hinder—the characters as they make their way through the Nine Hells. Every time the characters arrive at a layer of the Nine Hells, even if they've previously visited it, roll on the Troubles with Tiax table and run the indicated event.
Eventually Tiax will betray Koh Tam at the Falls of the Frozen Titan in Cania. See the "Tiax's Betrayal" section in chapter 10 for more details.
Events in this layer proceed as normal with Koh Tam being the primary contact.
The Group Patron Checks In
The group patron is waiting for the characters, offering assistance as is described in their individual "As a Contact" sections from the Introduction. If this is their first time in this layer, the patron can serve the role—and read the appropriate descriptive text—that is indicated for Koh Tam.
"Tiax Always Knows Best!"
If this is their first time in this layer, Tiax serves as guide instead of Koh Tam, insisting that he has far more insight into this part of the Nine Hells. Unlike Koh Tam, he'll try to accompany the characters to each location they visit within the layer.
Tiax's Shady Dealings
As the characters leave their first area within this layer (or at another opportune time), they notice Tiax trying to hide (poorly) as he spies on them. If confronted, he declares, "Tiax the Mighty was just making certain that his minions were behaving. Now get back to work!" If this event is rolled a second time, run the "Do Not Question Tiax the Mighty!" event instead.
"Do Not Question Tiax the Mighty!"
Tiax is temperamental. Roll a d10 (+ the number representing their current layer of the Nine Hells) every time the characters ask Tiax for advice or enter a new location. On any result lower than a 10, he is helpful. If a 10 or higher is rolled he becomes angry and stomps back to the ship. Each time he becomes angry in this way, add 1 to the next time you make this d10 roll.
No Turning Back
Having met Tiax and boarded Koh Tam's barge the characters are ready for their adventure to begin. Proceed to "The Bronze Citadel" section in chapter 3.