{
"name": "Warrior of Mercy",
"page": 104,
"__prop": "subclass",
"source": "XPHB",
"edition": "one",
"className": "Monk",
"shortName": "Mercy",
"classSource": "XPHB",
"hasFluffImages": true,
"subclassFeatures": [
[
{
"name": "Warrior of Mercy",
"page": 104,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"{@i Manipulate Forces of Life and Death}",
"Warriors of Mercy manipulate the life force of others. These Monks are wandering physicians, but they bring a swift end to their enemies. They often wear masks, presenting themselves as faceless bringers of life and death.",
{
"name": "Hand of Harm",
"page": 104,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"Once per turn when you hit a creature with an {@variantrule Unarmed Strike|XPHB} and deal damage, you can expend 1 Focus Point to deal extra Necrotic damage equal to one roll of your Martial Arts die plus your Wisdom modifier."
],
"consumes": {
"name": "Focus Point"
},
"className": "Monk",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Mercy"
},
{
"name": "Hand of Healing",
"page": 104,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"As a {@action Magic|XPHB} action, you can expend 1 Focus Point to touch a creature and restore a number of {@variantrule Hit Points|XPHB} equal to a roll of your Martial Arts die plus your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the Unarmed Strikes with a use of this feature without expending a Focus Point for the healing."
],
"consumes": {
"name": "Focus Point"
},
"className": "Monk",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Mercy"
},
{
"name": "Implements of Mercy",
"page": 104,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"You gain proficiency in the {@skill Insight|XPHB} and {@skill Medicine|XPHB} skills and proficiency with the {@item Herbalism Kit|XPHB}."
],
"className": "Monk",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Mercy"
}
],
"className": "Monk",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Mercy"
}
],
[
{
"type": "entries",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Physician's Touch",
"page": 104,
"type": "entries",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"Your Hand of Harm and Hand of Healing improve, as detailed below.",
{
"type": "entries",
"entries": [
{
"name": "Hand of Harm",
"type": "entries",
"entries": [
"When you use Hand of Harm on a creature, you can also give that creature the {@condition Poisoned|XPHB} condition until the end of your next turn."
]
},
{
"name": "Hand of Healing",
"type": "entries",
"entries": [
"When you use Hand of Healing, you can also end one of the following conditions on the creature you heal: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, {@condition Poisoned|XPHB}, or {@condition Stunned|XPHB}."
]
}
]
}
],
"className": "Monk",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Mercy"
}
],
"className": "Monk",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Mercy"
}
],
[
{
"type": "entries",
"level": 11,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Flurry of Healing and Harm",
"page": 104,
"type": "entries",
"level": 11,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"When you use Flurry of Blows, you can replace each of the Unarmed Strikes with a use of Hand of Healing without expending Focus Points for the healing.",
"In addition, when you make an {@variantrule Unarmed Strike|XPHB} with Flurry of Blows and deal damage, you can use Hand of Harm with that strike without expending a Focus Point for Hand of Harm. You can still use Hand of Harm only once per turn.",
"You can use these benefits a total number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
],
"className": "Monk",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Mercy"
}
],
"className": "Monk",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Mercy"
}
],
[
{
"type": "entries",
"level": 17,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Hand of Ultimate Mercy",
"page": 105,
"type": "entries",
"level": 17,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"Your mastery of life energy opens the door to the ultimate mercy. As a {@action Magic|XPHB} action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 Focus Points. The creature then returns to life with a number of {@variantrule Hit Points|XPHB} equal to {@dice 4d10} plus your Wisdom modifier. If the creature died with any of the following conditions, the creature revives with the conditions removed: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, {@condition Poisoned|XPHB}, and {@condition Stunned|XPHB}.",
"Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}."
],
"consumes": {
"name": "Focus Point",
"amount": 5
},
"className": "Monk",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Mercy"
}
],
"consumes": {
"name": "Focus Point",
"amount": 5
},
"className": "Monk",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Mercy"
}
]
]
}