Warrior of Mercy

SubclassXPHBp. 1042024Monk

Subclass features

Raw data
{
  "name": "Warrior of Mercy",
  "page": 104,
  "__prop": "subclass",
  "source": "XPHB",
  "edition": "one",
  "className": "Monk",
  "shortName": "Mercy",
  "classSource": "XPHB",
  "hasFluffImages": true,
  "subclassFeatures": [
    [
      {
        "name": "Warrior of Mercy",
        "page": 104,
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "XPHB",
        "entries": [
          "{@i Manipulate Forces of Life and Death}",
          "Warriors of Mercy manipulate the life force of others. These Monks are wandering physicians, but they bring a swift end to their enemies. They often wear masks, presenting themselves as faceless bringers of life and death.",
          {
            "name": "Hand of Harm",
            "page": 104,
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "XPHB",
            "entries": [
              "Once per turn when you hit a creature with an {@variantrule Unarmed Strike|XPHB} and deal damage, you can expend 1 Focus Point to deal extra Necrotic damage equal to one roll of your Martial Arts die plus your Wisdom modifier."
            ],
            "consumes": {
              "name": "Focus Point"
            },
            "className": "Monk",
            "classSource": "XPHB",
            "subclassSource": "XPHB",
            "subclassShortName": "Mercy"
          },
          {
            "name": "Hand of Healing",
            "page": 104,
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "XPHB",
            "entries": [
              "As a {@action Magic|XPHB} action, you can expend 1 Focus Point to touch a creature and restore a number of {@variantrule Hit Points|XPHB} equal to a roll of your Martial Arts die plus your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the Unarmed Strikes with a use of this feature without expending a Focus Point for the healing."
            ],
            "consumes": {
              "name": "Focus Point"
            },
            "className": "Monk",
            "classSource": "XPHB",
            "subclassSource": "XPHB",
            "subclassShortName": "Mercy"
          },
          {
            "name": "Implements of Mercy",
            "page": 104,
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "XPHB",
            "entries": [
              "You gain proficiency in the {@skill Insight|XPHB} and {@skill Medicine|XPHB} skills and proficiency with the {@item Herbalism Kit|XPHB}."
            ],
            "className": "Monk",
            "classSource": "XPHB",
            "subclassSource": "XPHB",
            "subclassShortName": "Mercy"
          }
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "subclassSource": "XPHB",
        "subclassShortName": "Mercy"
      }
    ],
    [
      {
        "type": "entries",
        "level": 6,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Physician's Touch",
            "page": 104,
            "type": "entries",
            "level": 6,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "XPHB",
            "entries": [
              "Your Hand of Harm and Hand of Healing improve, as detailed below.",
              {
                "type": "entries",
                "entries": [
                  {
                    "name": "Hand of Harm",
                    "type": "entries",
                    "entries": [
                      "When you use Hand of Harm on a creature, you can also give that creature the {@condition Poisoned|XPHB} condition until the end of your next turn."
                    ]
                  },
                  {
                    "name": "Hand of Healing",
                    "type": "entries",
                    "entries": [
                      "When you use Hand of Healing, you can also end one of the following conditions on the creature you heal: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, {@condition Poisoned|XPHB}, or {@condition Stunned|XPHB}."
                    ]
                  }
                ]
              }
            ],
            "className": "Monk",
            "classSource": "XPHB",
            "subclassSource": "XPHB",
            "subclassShortName": "Mercy"
          }
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "subclassSource": "XPHB",
        "subclassShortName": "Mercy"
      }
    ],
    [
      {
        "type": "entries",
        "level": 11,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Flurry of Healing and Harm",
            "page": 104,
            "type": "entries",
            "level": 11,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "XPHB",
            "entries": [
              "When you use Flurry of Blows, you can replace each of the Unarmed Strikes with a use of Hand of Healing without expending Focus Points for the healing.",
              "In addition, when you make an {@variantrule Unarmed Strike|XPHB} with Flurry of Blows and deal damage, you can use Hand of Harm with that strike without expending a Focus Point for Hand of Harm. You can still use Hand of Harm only once per turn.",
              "You can use these benefits a total number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
            ],
            "className": "Monk",
            "classSource": "XPHB",
            "subclassSource": "XPHB",
            "subclassShortName": "Mercy"
          }
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "subclassSource": "XPHB",
        "subclassShortName": "Mercy"
      }
    ],
    [
      {
        "type": "entries",
        "level": 17,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Hand of Ultimate Mercy",
            "page": 105,
            "type": "entries",
            "level": 17,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "XPHB",
            "entries": [
              "Your mastery of life energy opens the door to the ultimate mercy. As a {@action Magic|XPHB} action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 Focus Points. The creature then returns to life with a number of {@variantrule Hit Points|XPHB} equal to {@dice 4d10} plus your Wisdom modifier. If the creature died with any of the following conditions, the creature revives with the conditions removed: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, {@condition Poisoned|XPHB}, and {@condition Stunned|XPHB}.",
              "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}."
            ],
            "consumes": {
              "name": "Focus Point",
              "amount": 5
            },
            "className": "Monk",
            "classSource": "XPHB",
            "subclassSource": "XPHB",
            "subclassShortName": "Mercy"
          }
        ],
        "consumes": {
          "name": "Focus Point",
          "amount": 5
        },
        "className": "Monk",
        "classSource": "XPHB",
        "subclassSource": "XPHB",
        "subclassShortName": "Mercy"
      }
    ]
  ]
}