Your Hand of Harm and Hand of Healing improve, as detailed below.
Hand of Harm
When you use Hand of Harm on a creature, you can also give that creature the Poisoned condition until the end of your next turn.
Your Hand of Harm and Hand of Healing improve, as detailed below.
When you use Hand of Harm on a creature, you can also give that creature the Poisoned condition until the end of your next turn.
{
"name": "Physician's Touch",
"page": 104,
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"Your Hand of Harm and Hand of Healing improve, as detailed below.",
{
"type": "entries",
"entries": [
{
"name": "Hand of Harm",
"type": "entries",
"entries": [
"When you use Hand of Harm on a creature, you can also give that creature the {@condition Poisoned|XPHB} condition until the end of your next turn."
]
},
{
"name": "Hand of Healing",
"type": "entries",
"entries": [
"When you use Hand of Healing, you can also end one of the following conditions on the creature you heal: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, {@condition Poisoned|XPHB}, or {@condition Stunned|XPHB}."
]
}
]
}
],
"className": "Monk",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Mercy"
}