Monk

ClassXPHBp. 1002024SRD
Hit die
d8
Primary ability
Dexterity and Wisdom
Saving throws
Strength, Dexterity
Subclass title
Monk Subclass
Weapons
simple, Martial weapons that have the Light property
Tools
Choose one type of Artisan's Tools or Musical Instrument
Skills
choose 2 from acrobatics, athletics, history, insight, religion, stealth

Starting equipment

Choose A or B: (A) Spear, 5 Daggers, Artisan's Tools or Musical Instrument chosen for the tool proficiency above, Explorer's Pack, and 11 GP; or (B) 50 GP

LevelMartial ArtsFocus PointsUnarmored Movement
11d6โ€”+0 ft.
21d62+10 ft.
31d63+10 ft.
41d64+10 ft.
51d85+10 ft.
61d86+15 ft.
71d87+15 ft.
81d88+15 ft.
91d89+15 ft.
101d810+20 ft.
111d1011+20 ft.
121d1012+20 ft.
131d1013+20 ft.
141d1014+25 ft.
151d1015+25 ft.
161d1016+25 ft.
171d1217+25 ft.
181d1218+30 ft.
191d1219+30 ft.
201d1220+30 ft.

Multiclassing

Subclasses

Class features

Raw data
{
  "hd": {
    "faces": 8,
    "number": 1
  },
  "name": "Monk",
  "page": 100,
  "srd52": true,
  "__prop": "class",
  "source": "XPHB",
  "edition": "one",
  "hasFluff": true,
  "proficiency": [
    "str",
    "dex"
  ],
  "classFeatures": [
    [
      {
        "name": "Martial Arts",
        "page": 101,
        "type": "entries",
        "level": 1,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your practice of martial arts gives you mastery of combat styles that use your {@variantrule Unarmed Strike|XPHB} and Monk weapons, which are the following:",
          {
            "type": "list",
            "items": [
              "{@filter Simple Melee Weapons|items|type=simple weapon;melee weapon=sand}",
              "{@filter Martial Melee Weapons that have the Light property|items|type=martial weapon;melee weapon=sand|property=light}"
            ]
          },
          "You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a {@item Shield|XPHB}.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Bonus Unarmed Strike",
                "page": 101,
                "type": "entries",
                "level": 1,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "You can make an {@variantrule Unarmed Strike|XPHB} as a {@variantrule Bonus Action|XPHB}."
                ],
                "className": "Monk",
                "classSource": "XPHB",
                "basicRules2024": true
              },
              {
                "name": "Martial Arts Die",
                "page": 101,
                "type": "entries",
                "level": 1,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "You can roll {@damage 1d6} in place of the normal damage of your {@variantrule Unarmed Strike|XPHB} or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table."
                ],
                "className": "Monk",
                "classSource": "XPHB",
                "basicRules2024": true
              },
              {
                "name": "Dexterous Attacks",
                "page": 101,
                "type": "entries",
                "level": 1,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your {@variantrule Unarmed Strike|XPHB}, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC."
                ],
                "className": "Monk",
                "classSource": "XPHB",
                "basicRules2024": true
              }
            ]
          }
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Unarmored Defense",
        "page": 101,
        "type": "entries",
        "level": 1,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "While you aren't wearing armor or wielding a {@item Shield|XPHB}, your base {@variantrule Armor Class|XPHB} equals 10 plus your Dexterity and Wisdom modifiers."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Monk's Focus",
        "page": 101,
        "type": "entries",
        "level": 2,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by Focus Points. Your Monk level determines the number of points you have, as shown in the Focus Points column of the Monk Features table.",
          "You can expend these points to enhance or fuel certain Monk features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind, each of which is detailed below.",
          "When you expend a Focus Point, it is unavailable until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, at the end of which you regain all your expended points.",
          "Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Wisdom modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Flurry of Blows",
                "page": 101,
                "type": "entries",
                "level": 2,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "You can expend 1 Focus Point to make two Unarmed Strikes as a {@variantrule Bonus Action|XPHB}."
                ],
                "consumes": {
                  "name": "Focus Point"
                },
                "className": "Monk",
                "classSource": "XPHB",
                "basicRules2024": true
              },
              {
                "name": "Patient Defense",
                "page": 101,
                "type": "entries",
                "level": 2,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "You can take the {@action Disengage|XPHB} action as a {@variantrule Bonus Action|XPHB}. Alternatively, you can expend 1 Focus Point to take both the {@action Disengage|XPHB} and the {@action Dodge|XPHB} actions as a {@variantrule Bonus Action|XPHB}."
                ],
                "consumes": {
                  "name": "Focus Point"
                },
                "className": "Monk",
                "classSource": "XPHB",
                "basicRules2024": true
              },
              {
                "name": "Step of the Wind",
                "page": 101,
                "type": "entries",
                "level": 2,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "You can take the {@action Dash|XPHB} action as a {@variantrule Bonus Action|XPHB}. Alternatively, you can expend 1 Focus Point to take both the {@action Disengage|XPHB} and {@action Dash|XPHB} actions as a {@variantrule Bonus Action|XPHB}, and your jump distance is doubled for the turn."
                ],
                "consumes": {
                  "name": "Focus Point"
                },
                "className": "Monk",
                "classSource": "XPHB",
                "basicRules2024": true
              }
            ]
          }
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Unarmored Movement",
        "page": 102,
        "type": "entries",
        "level": 2,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your speed increases by 10 feet while you aren't wearing armor or wielding a {@item Shield|XPHB}. This bonus increases when you reach certain Monk levels, as shown on the Monk Features table."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Uncanny Metabolism",
        "page": 102,
        "type": "entries",
        "level": 2,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "When you roll {@variantrule Initiative|XPHB}, you can regain all expended Focus Points. When you do so, roll your Martial Arts die, and regain a number of {@variantrule Hit Points|XPHB} equal to your Monk level plus the number rolled.",
          "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Deflect Attacks",
        "page": 102,
        "type": "entries",
        "level": 3,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "When an attack roll hits you and its damage includes Bludgeoning, Piercing, or Slashing damage, you can take a {@variantrule Reaction|XPHB} to reduce the attack's total damage against you. The reduction equals {@dice 1d10} plus your Dexterity modifier and Monk level.",
          "If you reduce the damage to 0, you can expend 1 Focus Point to redirect some of the attack's force. If you do so, choose a creature you can see within 5 feet of yourself if the attack was a melee attack or a creature you can see within 60 feet of yourself that isn't behind {@variantrule Cover|XPHB|Total Cover} if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw or take damage equal to two rolls of your Martial Arts die plus your Dexterity modifier. The damage is the same type dealt by the attack."
        ],
        "consumes": {
          "name": "Focus Point"
        },
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Monk Subclass",
        "page": 103,
        "type": "entries",
        "level": 3,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a Monk subclass of your choice. A subclass is a specialization that grants you features at certain Monk levels. For the rest of your career, you gain each of your subclass's features that are of your Monk level or lower."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 103,
        "type": "entries",
        "level": 4,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify. You gain this feature again at Monk levels 8, 12, and 16."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Slow Fall",
        "page": 103,
        "type": "entries",
        "level": 4,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You can take a {@variantrule Reaction|XPHB} when you fall to reduce any damage you take from the fall by an amount equal to five times your Monk level."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Extra Attack",
        "page": 103,
        "type": "entries",
        "level": 5,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Stunning Strike",
        "page": 103,
        "type": "entries",
        "level": 5,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Once per turn when you hit a creature with a Monk weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend 1 Focus Point to attempt a stunning strike. The target must make a Constitution saving throw. On a failed save, the target has the {@condition Stunned|XPHB} condition until the start of your next turn. On a successful save, the target's {@variantrule Speed|XPHB} is halved until the start of your next turn, and the next attack roll made against the target before then has {@variantrule Advantage|XPHB}."
        ],
        "consumes": {
          "name": "Focus Point"
        },
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Empowered Strikes",
        "page": 103,
        "type": "entries",
        "level": 6,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Whenever you deal damage with your {@variantrule Unarmed Strike|XPHB}, it can deal your choice of Force damage or its normal damage type."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Subclass Feature",
        "page": 103,
        "type": "entries",
        "level": 6,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a feature from your Monk subclass."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Evasion",
        "page": 103,
        "type": "entries",
        "level": 7,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.",
          "You don't benefit from this feature if you have the {@condition Incapacitated|XPHB} condition."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 103,
        "type": "entries",
        "level": 8,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Acrobatic Movement",
        "page": 103,
        "type": "entries",
        "level": 9,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "While you aren't wearing armor or wielding a {@item Shield|XPHB}, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the movement."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Heightened Focus",
        "page": 103,
        "type": "entries",
        "level": 10,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your Flurry of Blows, Patient Defense, and Step of the Wind gain the following benefits.",
          {
            "name": "",
            "type": "entries",
            "entries": [
              {
                "name": "Flurry of Blows",
                "type": "entries",
                "entries": [
                  "You can expend 1 Focus Point to use Flurry of Blows and make three Unarmed Strikes with it instead of two."
                ]
              },
              {
                "name": "Patient Defense",
                "type": "entries",
                "entries": [
                  "When you expend a Focus Point to use Patient Defense, you gain a number of {@variantrule Temporary Hit Points|XPHB} equal to two rolls of your Martial Arts die."
                ]
              },
              {
                "name": "Step of the Wind",
                "type": "entries",
                "entries": [
                  "When you expend a Focus Point to use Step of the Wind, you can choose a willing creature within 5 feet of yourself that is Large or smaller. You move the creature with you until the end of your turn. The creature's movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}."
                ]
              }
            ]
          }
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Self-Restoration",
        "page": 103,
        "type": "entries",
        "level": 10,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Through sheer force of will, you can remove one of the following conditions from yourself at the end of each of your turns: {@condition Charmed|XPHB}, {@condition Frightened|XPHB}, or {@condition Poisoned|XPHB}.",
          "In addition, forgoing food and drink doesn't give you levels of {@condition Exhaustion|XPHB}."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "page": 103,
        "type": "entries",
        "level": 11,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a feature from your Monk subclass."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 103,
        "type": "entries",
        "level": 12,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Deflect Energy",
        "page": 103,
        "type": "entries",
        "level": 13,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You can now use your Deflect Attacks feature against attacks that deal any damage type, not just Bludgeoning, Piercing, or Slashing."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Disciplined Survivor",
        "page": 103,
        "type": "entries",
        "level": 14,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your physical and mental discipline grant you proficiency in all saving throws.",
          "Additionally, whenever you make a saving throw and fail, you can expend 1 Focus Point to reroll it, and you must use the new roll."
        ],
        "consumes": {
          "name": "Focus Point"
        },
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Perfect Focus",
        "page": 103,
        "type": "entries",
        "level": 15,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "When you roll {@variantrule Initiative|XPHB} and don't use Uncanny Metabolism, you regain expended Focus Points until you have 4 if you have 3 or fewer."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 103,
        "type": "entries",
        "level": 16,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "page": 103,
        "type": "entries",
        "level": 17,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a feature from your Monk subclass."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Superior Defense",
        "page": 103,
        "type": "entries",
        "level": 18,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "At the start of your turn, you can expend 3 Focus Points to bolster yourself against harm for 1 minute or until you have the {@condition Incapacitated|XPHB} condition. During that time, you have {@variantrule Resistance|XPHB} to all damage except Force damage."
        ],
        "consumes": {
          "name": "Focus Point",
          "amount": 3
        },
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Epic Boon",
        "page": 103,
        "type": "entries",
        "level": 19,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain an {@filter Epic Boon feat|feats|category=EB} or another {@5etools feat|feats.html} of your choice for which you qualify. {@feat Boon of Irresistible Offense|XPHB} is recommended."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Body and Mind",
        "page": 103,
        "type": "entries",
        "level": 20,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You have developed your body and mind to new heights. Your Dexterity and Wisdom scores increase by 4, to a maximum of 25."
        ],
        "className": "Monk",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ]
  ],
  "multiclassing": {},
  "subclassTitle": "Monk Subclass",
  "basicRules2024": true,
  "hasFluffImages": true,
  "primaryAbility": [
    {
      "dex": true,
      "wis": true
    }
  ],
  "featProgression": [
    {
      "name": "Epic Boon",
      "category": [
        "EB"
      ],
      "progression": {
        "19": 1
      }
    }
  ],
  "classTableGroups": [
    {
      "rows": [
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 6,
                "number": 1
              }
            ],
            "rollable": true
          },
          0,
          {
            "type": "bonusSpeed",
            "value": 0
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 6,
                "number": 1
              }
            ],
            "rollable": true
          },
          2,
          {
            "type": "bonusSpeed",
            "value": 10
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 6,
                "number": 1
              }
            ],
            "rollable": true
          },
          3,
          {
            "type": "bonusSpeed",
            "value": 10
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 6,
                "number": 1
              }
            ],
            "rollable": true
          },
          4,
          {
            "type": "bonusSpeed",
            "value": 10
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 8,
                "number": 1
              }
            ],
            "rollable": true
          },
          5,
          {
            "type": "bonusSpeed",
            "value": 10
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 8,
                "number": 1
              }
            ],
            "rollable": true
          },
          6,
          {
            "type": "bonusSpeed",
            "value": 15
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 8,
                "number": 1
              }
            ],
            "rollable": true
          },
          7,
          {
            "type": "bonusSpeed",
            "value": 15
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 8,
                "number": 1
              }
            ],
            "rollable": true
          },
          8,
          {
            "type": "bonusSpeed",
            "value": 15
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 8,
                "number": 1
              }
            ],
            "rollable": true
          },
          9,
          {
            "type": "bonusSpeed",
            "value": 15
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 8,
                "number": 1
              }
            ],
            "rollable": true
          },
          10,
          {
            "type": "bonusSpeed",
            "value": 20
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 10,
                "number": 1
              }
            ],
            "rollable": true
          },
          11,
          {
            "type": "bonusSpeed",
            "value": 20
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 10,
                "number": 1
              }
            ],
            "rollable": true
          },
          12,
          {
            "type": "bonusSpeed",
            "value": 20
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 10,
                "number": 1
              }
            ],
            "rollable": true
          },
          13,
          {
            "type": "bonusSpeed",
            "value": 20
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 10,
                "number": 1
              }
            ],
            "rollable": true
          },
          14,
          {
            "type": "bonusSpeed",
            "value": 25
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 10,
                "number": 1
              }
            ],
            "rollable": true
          },
          15,
          {
            "type": "bonusSpeed",
            "value": 25
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 10,
                "number": 1
              }
            ],
            "rollable": true
          },
          16,
          {
            "type": "bonusSpeed",
            "value": 25
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 12,
                "number": 1
              }
            ],
            "rollable": true
          },
          17,
          {
            "type": "bonusSpeed",
            "value": 25
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 12,
                "number": 1
              }
            ],
            "rollable": true
          },
          18,
          {
            "type": "bonusSpeed",
            "value": 30
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 12,
                "number": 1
              }
            ],
            "rollable": true
          },
          19,
          {
            "type": "bonusSpeed",
            "value": 30
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 12,
                "number": 1
              }
            ],
            "rollable": true
          },
          20,
          {
            "type": "bonusSpeed",
            "value": 30
          }
        ]
      ],
      "colLabels": [
        "Martial Arts",
        "Focus Points",
        "Unarmored Movement"
      ]
    }
  ],
  "startingEquipment": {
    "entries": [
      "{@i Choose A or B:} (A) {@item Spear|XPHB}, 5 {@item Dagger|XPHB|Daggers}, {@item Artisan's Tools|XPHB} or {@item Musical Instrument|XPHB} chosen for the tool proficiency above, {@item Explorer's Pack|XPHB}, and 11 GP; or (B) 50 GP"
    ],
    "defaultData": [
      {
        "A": [
          {
            "item": "spear|xphb"
          },
          {
            "item": "dagger|xphb",
            "quantity": 5
          },
          {
            "equipmentTypes": [
              "instrumentMusical",
              "toolArtisan"
            ]
          },
          {
            "item": "explorer's pack|xphb"
          },
          {
            "value": 1100
          }
        ],
        "B": [
          {
            "value": 5000
          }
        ]
      }
    ],
    "additionalFromBackground": true
  },
  "startingProficiencies": {
    "tools": [
      "Choose one type of {@item Artisan's Tools|XPHB} or {@item Musical Instrument|XPHB}"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "acrobatics",
            "athletics",
            "history",
            "insight",
            "religion",
            "stealth"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "simple",
      "Martial weapons that have the {@filter Light|items|type=martial weapon|property=light} property"
    ],
    "toolProficiencies": [
      {
        "anyArtisansTool": 1
      },
      {
        "anyMusicalInstrument": 1
      }
    ],
    "weaponProficiencies": [
      {
        "all": {
          "fromFilter": "type=martial weapon|property=light"
        },
        "simple": true
      }
    ]
  }
}