Ooze Rancher
Subclass features
Ooze Rancher
Level 3Brew Bottled Ooze Minions
Unsurprisingly, Oozes, jellies, and slimes are a fascinating subject for Alchemists who wish to figure out how inanimate chemicals can form together and rise up in a moving, hungry mass. The answer to this question may very well be at the heart of alchemy itself. Alchemists who choose to research slimes in depth are called Ooze Ranchers, for they breed and keep numerous slimes upon which to experiment.
Ooze Resilience
Your experience with Oozes grants you the following benefits.
Acid Resistance
You have Resistance to Acid damage.
Ooze Empathy
Whenever an Ooze tries to attack you, it makes a Wisdom saving throw against your Alchemist save DC. On a failed save, the attack automatically misses you. On a successful save, the Ooze is immune to this benefit for the next 24 hours.
Slime Bomb
You gain the Acid Bomb formula, which doesn't count against your total number of formulas known. If you already have it, gain another formula of your choice.
For you, the Bomb is improved. A creature hit by your Acid Bomb or that fails its saving throw against it has its Speed halved and can't take the Dash, Disengage, or Dodge action until the start of your next turn.
Bottled Oozes
Level 6Whenever you brew potions, you can spend 2 ValdaSpire24 to create a Bottled Ooze, which contains a Gray Ooze. This item retains potency until you finish a Long Rest, after which it becomes inert. This item counts toward the number of potions you have brewed at one time.
An Ooze produced by your Bottled Oozes uses your Intelligence modifier plus your Proficiency Bonus for its attack rolls. If the Ooze forces a creature to make a saving throw, it uses your Alchemist save DC.
Improved Bottled Oozes
At higher Alchemist levels, you can distill more powerful slimes into Bottled Oozes that you create, as shown on the Improved Bottled Oozes table. An Ooze by your Bottled Ooze can't take the Split Reaction.
Improved Bottled Oozes
| Item | Reagents |
|---|---|
| Alchemist Level 6 | |
| Bottled Ooze (Gray Ooze) | 2 |
| Alchemist Level 8 | |
| Bottled Ooze (Ochre Jelly) | 4 |
| Bottled Ooze (Gelatinous Cube) | 4 |
| Alchemist Level 12 | |
| Bottled Ooze (Black Pudding) | 6 |
Sacrificial Slime
Level 10Whenever you are targeted by an attack while an allied Ooze is within 5 feet of you, you can take a Reaction to force the attack to target the Ooze instead.
You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a Long Rest. You can also restore one use of it by expending 2 ValdaSpire24 (no action required).
Elemental Oozes
Level 14Whenever you create a Bottled Ooze, choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The Ooze has Immunity to that damage. Whenever it is subjected to that damage type, it takes no damage and instead regains a number of Hit Points equal to half the damage dealt.
Raw data
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"You gain the {@optfeature Acid Bomb|ValdaSpire24} formula, which doesn't count against your total number of formulas known. If you already have it, gain another formula of your choice.",
"For you, the {@item Bomb|ValdaSpire24} is improved. A creature hit by your Acid Bomb or that fails its saving throw against it has its {@variantrule Speed|XPHB} halved and can't take the {@action Dash|XPHB}, {@action Disengage|XPHB}, or {@action Dodge|XPHB} action until the start of your next turn."
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"Whenever you brew potions, you can spend 2 {@classFeature Reagents|Alchemist|ValdaSpire24|1} to create a Bottled Ooze, which contains a {@creature Gray Ooze|XMM}. This item retains potency until you finish a {@variantrule Long Rest|XPHB}, after which it becomes inert. This item counts toward the number of potions you have brewed at one time.",
"An Ooze produced by your Bottled Oozes uses your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus} for its attack rolls. If the Ooze forces a creature to make a saving throw, it uses your Alchemist save DC.",
{
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"At higher Alchemist levels, you can distill more powerful slimes into Bottled Oozes that you create, as shown on the Improved Bottled Oozes table. An Ooze by your Bottled Ooze can't take the Split {@variantrule Reaction|XPHB}."
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"Whenever you are targeted by an attack while an allied Ooze is within 5 feet of you, you can take a {@variantrule Reaction|XPHB} to force the attack to target the Ooze instead.",
"You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You can also restore one use of it by expending 2 {@classFeature Reagents|Alchemist|ValdaSpire24|1} (no action required)."
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"Whenever you create a Bottled Ooze, choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The Ooze has {@variantrule Immunity|XPHB} to that damage. Whenever it is subjected to that damage type, it takes no damage and instead regains a number of {@variantrule Hit Points|XPHB} equal to half the damage dealt."
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