As a Magic action, you can create a 15-foot Emanation originating from you, which lasts for 1 minute or until you have the Incapacitated condition. When you or an ally starts its turn in the Emanation, that creature gains one of the following benefits of its choice. Once you use this feature, you can't use it again until you finish a Short or Long Rest unless you expend two Battle Die (no action required) to restore your use of it.
Temporary Hit Points
The creature gains 2d8 Temporary Hit Points.
Resistance
The creature has Resistance to a damage type of its choice other than Bludgeoning, Piercing, or Slashing damage until the start of its next turn.
End Condition
The creature ends one condition on itself: Blinded, Deafened, Paralyzed, or Poisoned.