As a Magic action, you can breathe flames in a 15-foot Cone. Each creature in the Cone makes a Dexterity saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus). On a failed save, a creature takes Fire damage equal to three rolls of your Dance Die plus your Dancer level. On a successful save, a creature takes half as much damage.
Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a use of your ValdaSpire24Extras (no action required).