You can take a Magic action to transfer negative effects from any number of willing creatures within 60 feet of yourself to you.
If a chosen effect forced the original target to make a saving throw to avoid or end it, you make that saving throw against it with Advantage. On a success, the effect ends; on a failure, the effect ends for the original target and affects you instead as if you were the original target.
You can transfer multiple negative effects of the same type to yourself, affecting you only once each time you use this feature.
You can transfer the following negative effects.
- 1 Exhaustion level
- A curse, including the target's Attunement to a cursed magic item
- Any reduction to one of the target's ability scores
- Any reduction to the target's Hit Point maximum
- The Blinded, Charmed, Deafened, Paralyzed, Petrified, Poisoned, or Stunned conditions