Battle Smith

SubclassEFAp. 182024Artificer

Subclass features

Raw data
{
  "name": "Battle Smith",
  "page": 18,
  "__prop": "subclass",
  "source": "EFA",
  "className": "Artificer",
  "shortName": "Battle Smith",
  "classSource": "EFA",
  "hasFluffImages": true,
  "additionalSpells": [
    {
      "prepared": {
        "3": [
          "heroism|xphb",
          "shield|xphb"
        ],
        "5": [
          "shining smite|xphb",
          "warding bond|xphb"
        ],
        "9": [
          "aura of vitality|xphb",
          "conjure barrage|xphb"
        ],
        "13": [
          "aura of purity|xphb",
          "fire shield|xphb"
        ],
        "17": [
          "banishing smite|xphb",
          "mass cure wounds|xphb"
        ]
      }
    }
  ],
  "subclassFeatures": [
    [
      {
        "name": "Battle Smith",
        "page": 18,
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "EFA",
        "entries": [
          "{@i Command a Construct Guardian}",
          "A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a {@creature Steel Defender|EFA}, a protective companion of their own creation.",
          {
            "name": "Tools of the Trade",
            "page": 18,
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "EFA",
            "entries": [
              "You gain the following benefits.",
              {
                "name": "Tool Proficiency",
                "type": "entries",
                "entries": [
                  "You gain proficiency with {@item Smith's Tools|XPHB}. If you already have this proficiency, you gain proficiency with one other type of {@item Artisan's Tools|XPHB} of your choice."
                ]
              },
              {
                "name": "Weapon Crafting",
                "type": "entries",
                "entries": [
                  "When you craft a nonmagical or magic weapon, the amount of time required to craft it is halved."
                ]
              }
            ],
            "className": "Artificer",
            "classSource": "EFA",
            "subclassSource": "EFA",
            "subclassShortName": "Battle Smith"
          },
          {
            "name": "Battle Smith Spells",
            "page": 18,
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "EFA",
            "entries": [
              "When you reach an Artificer level specified in the Battle Smith Spells table, you thereafter always have the listed spells prepared.",
              {
                "page": 18,
                "rows": [
                  [
                    "3",
                    "{@spell Heroism|XPHB}, {@spell Shield|XPHB}"
                  ],
                  [
                    "5",
                    "{@spell Shining Smite|XPHB}, {@spell Warding Bond|XPHB}"
                  ],
                  [
                    "9",
                    "{@spell Aura of Vitality|XPHB}, {@spell Conjure Barrage|XPHB}"
                  ],
                  [
                    "13",
                    "{@spell Aura of Purity|XPHB}, {@spell Fire Shield|XPHB}"
                  ],
                  [
                    "17",
                    "{@spell Banishing Smite|XPHB}, {@spell Mass Cure Wounds|XPHB}"
                  ]
                ],
                "type": "table",
                "caption": "Battle Smith Spells",
                "colLabels": [
                  "Artificer Level",
                  "Spells"
                ],
                "colStyles": [
                  "col-3 text-center",
                  "col-9"
                ]
              }
            ],
            "className": "Artificer",
            "classSource": "EFA",
            "subclassSource": "EFA",
            "subclassShortName": "Battle Smith"
          },
          {
            "name": "Battle Ready",
            "page": 18,
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "EFA",
            "entries": [
              "Your combat training and your experiments with magic have paid off in two ways.",
              {
                "name": "Arcane Empowerment",
                "type": "entries",
                "entries": [
                  "When you attack with a magic weapon, you can use your Intelligence modifier, instead of your Strength or Dexterity modifier, for the attack and damage rolls."
                ]
              },
              {
                "name": "Weapon Knowledge",
                "type": "entries",
                "entries": [
                  "You gain proficiency with {@filter Martial weapons|items|type=martial weapon}. You can use a weapon with which you have proficiency as a {@variantrule Spellcasting Focus|XPHB} for your Artificer spells."
                ]
              }
            ],
            "className": "Artificer",
            "classSource": "EFA",
            "subclassSource": "EFA",
            "subclassShortName": "Battle Smith"
          },
          {
            "name": "Steel Defender",
            "page": 18,
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "EFA",
            "entries": [
              "Your tinkering has borne you a companion, a {@creature Steel Defender|EFA}. You determine the defender's appearance and whether it has two legs or four; your choices don't affect the defender's game statistics.",
              "The {@creature Steel Defender|EFA|defender} is {@variantrule Friendly [Attitude]|XPHB|Friendly} to you and your allies and obeys you. It vanishes if you die.",
              {
                "name": "The Defender in Combat",
                "type": "entries",
                "entries": [
                  "In combat, the defender acts during your turn. It can move and take its {@variantrule Reaction|XPHB} on its own, but the only action it takes is the {@action Dodge|XPHB} action unless you take a {@variantrule Bonus Action|XPHB} to command it to take an action. If you have the {@condition Incapacitated|XPHB} condition, the defender acts on its own and isn't limited to the {@action Dodge|XPHB} action."
                ]
              },
              {
                "name": "Restoring or Replacing the Defender",
                "page": 19,
                "type": "entries",
                "entries": [
                  "If the defender has died within the last hour, you can take a {@action Magic|XPHB} action to touch it and expend a spell slot. The defender returns to life after 1 minute with all its {@variantrule Hit Points|XPHB} restored.",
                  "Whenever you finish a {@variantrule Long Rest|XPHB}, you can create a new {@creature Steel Defender|EFA|defender} if you have {@item Smith's Tools|XPHB} in hand. If you already have a defender from this feature, the first one vanishes."
                ]
              }
            ],
            "className": "Artificer",
            "classSource": "EFA",
            "subclassSource": "EFA",
            "subclassShortName": "Battle Smith"
          }
        ],
        "className": "Artificer",
        "classSource": "EFA",
        "subclassSource": "EFA",
        "subclassShortName": "Battle Smith"
      }
    ],
    [
      {
        "type": "entries",
        "level": 5,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Extra Attack",
            "page": 19,
            "type": "entries",
            "level": 5,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "EFA",
            "entries": [
              "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn. You can forgo one of your attacks when you take the {@action Attack|XPHB} action to command your {@creature Steel Defender|EFA} to take the Force-Empowered Rend action."
            ],
            "className": "Artificer",
            "classSource": "EFA",
            "subclassSource": "EFA",
            "subclassShortName": "Battle Smith"
          }
        ],
        "className": "Artificer",
        "classSource": "EFA",
        "subclassSource": "EFA",
        "subclassShortName": "Battle Smith"
      }
    ],
    [
      {
        "type": "entries",
        "level": 9,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Arcane Jolt",
            "page": 19,
            "type": "entries",
            "level": 9,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "EFA",
            "entries": [
              "When either you hit a target with an attack roll using a magic weapon or your {@creature Steel Defender|EFA} hits a target, you can channel magical energy through the strike to create one of the following effects:",
              {
                "type": "list",
                "items": [
                  {
                    "name": "Destructive Energy",
                    "type": "item",
                    "entries": [
                      "The target takes an extra {@damage 2d6} Force damage."
                    ]
                  },
                  {
                    "name": "Restorative Energy",
                    "type": "item",
                    "entries": [
                      "Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring {@dice 2d6} {@variantrule Hit Points|XPHB} to it."
                    ]
                  }
                ],
                "style": "list-hang-notitle"
              },
              "You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once per turn. You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
            ],
            "className": "Artificer",
            "classSource": "EFA",
            "subclassSource": "EFA",
            "subclassShortName": "Battle Smith"
          }
        ],
        "className": "Artificer",
        "classSource": "EFA",
        "subclassSource": "EFA",
        "subclassShortName": "Battle Smith"
      }
    ],
    [
      {
        "type": "entries",
        "level": 15,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Improved Defender",
            "page": 19,
            "type": "entries",
            "level": 15,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "EFA",
            "entries": [
              "Your {@subclassFeature Arcane Jolt|Artificer|EFA|Battle Smith|EFA|9|EFA} and {@creature Steel Defender|EFA} have become more powerful, granting these benefits.",
              {
                "name": "Improved Jolt",
                "type": "entries",
                "entries": [
                  "The extra damage and healing of your Arcane Jolt both increase to {@dice 4d6}."
                ]
              },
              {
                "name": "Improved Deflection",
                "type": "entries",
                "entries": [
                  "Whenever your {@creature Steel Defender|EFA} uses its Deflect Attack, the attacker takes Force damage equal to {@dice 1d4} plus your Intelligence modifier."
                ]
              }
            ],
            "className": "Artificer",
            "classSource": "EFA",
            "subclassSource": "EFA",
            "subclassShortName": "Battle Smith"
          }
        ],
        "className": "Artificer",
        "classSource": "EFA",
        "subclassSource": "EFA",
        "subclassShortName": "Battle Smith"
      }
    ]
  ]
}