Battle Smith

Subclass featureEFAp. 182024Artificer

Command a Construct Guardian

A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.

Tools of the Trade

You gain the following benefits.

Tool Proficiency

You gain proficiency with Smith's Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan's Tools of your choice.

Weapon Crafting

When you craft a nonmagical or magic weapon, the amount of time required to craft it is halved.

Battle Smith Spells

When you reach an Artificer level specified in the Battle Smith Spells table, you thereafter always have the listed spells prepared.

Battle Ready

Your combat training and your experiments with magic have paid off in two ways.

Arcane Empowerment

When you attack with a magic weapon, you can use your Intelligence modifier, instead of your Strength or Dexterity modifier, for the attack and damage rolls.

Weapon Knowledge

You gain proficiency with Martial weapons. You can use a weapon with which you have proficiency as a Spellcasting Focus for your Artificer spells.

Steel Defender

Your tinkering has borne you a companion, a Steel Defender. You determine the defender's appearance and whether it has two legs or four; your choices don't affect the defender's game statistics.

The defender is Friendly to you and your allies and obeys you. It vanishes if you die.

The Defender in Combat

In combat, the defender acts during your turn. It can move and take its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action. If you have the Incapacitated condition, the defender acts on its own and isn't limited to the Dodge action.

Restoring or Replacing the Defender

If the defender has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The defender returns to life after 1 minute with all its Hit Points restored.

Whenever you finish a Long Rest, you can create a new defender if you have Smith's Tools in hand. If you already have a defender from this feature, the first one vanishes.

Raw data
{
  "name": "Battle Smith",
  "page": 18,
  "level": 3,
  "__prop": "subclassFeature",
  "source": "EFA",
  "entries": [
    "{@i Command a Construct Guardian}",
    "A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a {@creature Steel Defender|EFA}, a protective companion of their own creation.",
    {
      "name": "Tools of the Trade",
      "page": 18,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "EFA",
      "entries": [
        "You gain the following benefits.",
        {
          "name": "Tool Proficiency",
          "type": "entries",
          "entries": [
            "You gain proficiency with {@item Smith's Tools|XPHB}. If you already have this proficiency, you gain proficiency with one other type of {@item Artisan's Tools|XPHB} of your choice."
          ]
        },
        {
          "name": "Weapon Crafting",
          "type": "entries",
          "entries": [
            "When you craft a nonmagical or magic weapon, the amount of time required to craft it is halved."
          ]
        }
      ],
      "className": "Artificer",
      "classSource": "EFA",
      "subclassSource": "EFA",
      "subclassShortName": "Battle Smith"
    },
    {
      "name": "Battle Smith Spells",
      "page": 18,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "EFA",
      "entries": [
        "When you reach an Artificer level specified in the Battle Smith Spells table, you thereafter always have the listed spells prepared.",
        {
          "page": 18,
          "rows": [
            [
              "3",
              "{@spell Heroism|XPHB}, {@spell Shield|XPHB}"
            ],
            [
              "5",
              "{@spell Shining Smite|XPHB}, {@spell Warding Bond|XPHB}"
            ],
            [
              "9",
              "{@spell Aura of Vitality|XPHB}, {@spell Conjure Barrage|XPHB}"
            ],
            [
              "13",
              "{@spell Aura of Purity|XPHB}, {@spell Fire Shield|XPHB}"
            ],
            [
              "17",
              "{@spell Banishing Smite|XPHB}, {@spell Mass Cure Wounds|XPHB}"
            ]
          ],
          "type": "table",
          "caption": "Battle Smith Spells",
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            "Artificer Level",
            "Spells"
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          "colStyles": [
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            "col-9"
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    },
    {
      "name": "Battle Ready",
      "page": 18,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "EFA",
      "entries": [
        "Your combat training and your experiments with magic have paid off in two ways.",
        {
          "name": "Arcane Empowerment",
          "type": "entries",
          "entries": [
            "When you attack with a magic weapon, you can use your Intelligence modifier, instead of your Strength or Dexterity modifier, for the attack and damage rolls."
          ]
        },
        {
          "name": "Weapon Knowledge",
          "type": "entries",
          "entries": [
            "You gain proficiency with {@filter Martial weapons|items|type=martial weapon}. You can use a weapon with which you have proficiency as a {@variantrule Spellcasting Focus|XPHB} for your Artificer spells."
          ]
        }
      ],
      "className": "Artificer",
      "classSource": "EFA",
      "subclassSource": "EFA",
      "subclassShortName": "Battle Smith"
    },
    {
      "name": "Steel Defender",
      "page": 18,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "EFA",
      "entries": [
        "Your tinkering has borne you a companion, a {@creature Steel Defender|EFA}. You determine the defender's appearance and whether it has two legs or four; your choices don't affect the defender's game statistics.",
        "The {@creature Steel Defender|EFA|defender} is {@variantrule Friendly [Attitude]|XPHB|Friendly} to you and your allies and obeys you. It vanishes if you die.",
        {
          "name": "The Defender in Combat",
          "type": "entries",
          "entries": [
            "In combat, the defender acts during your turn. It can move and take its {@variantrule Reaction|XPHB} on its own, but the only action it takes is the {@action Dodge|XPHB} action unless you take a {@variantrule Bonus Action|XPHB} to command it to take an action. If you have the {@condition Incapacitated|XPHB} condition, the defender acts on its own and isn't limited to the {@action Dodge|XPHB} action."
          ]
        },
        {
          "name": "Restoring or Replacing the Defender",
          "page": 19,
          "type": "entries",
          "entries": [
            "If the defender has died within the last hour, you can take a {@action Magic|XPHB} action to touch it and expend a spell slot. The defender returns to life after 1 minute with all its {@variantrule Hit Points|XPHB} restored.",
            "Whenever you finish a {@variantrule Long Rest|XPHB}, you can create a new {@creature Steel Defender|EFA|defender} if you have {@item Smith's Tools|XPHB} in hand. If you already have a defender from this feature, the first one vanishes."
          ]
        }
      ],
      "className": "Artificer",
      "classSource": "EFA",
      "subclassSource": "EFA",
      "subclassShortName": "Battle Smith"
    }
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}