Artificer

ClassEFAp. 72024
Hit die
d8
Primary ability
Intelligence
Saving throws
Constitution, Intelligence
Spellcasting
Intelligence
Caster progression
artificer
Subclass title
Artificer Subclass
Armor
light, medium, shield
Weapons
simple
Tools
Thieves' Tools, Tinker's Tools, one type of Artisan's Tools of your choice
Skills
choose 2 from arcana, history, investigation, medicine, nature, perception, sleight of hand

Starting equipment

Choose A or B: (A) Studded Leather Armor, Dagger, Thieves' Tools, Tinker's Tools, Dungeoneer's Pack, and 16 GP; or (B) 150 GP

LevelPlans KnownMagic ItemsCantripsPrepared Spells
1β€”β€”22
24223
34224
44225
54226
65326
75327
85327
95329
106439
1164310
1264310
1364311
1475411
1575412
1675412
1775414
1886414
1986415
2086415

Spell Slots per Spell Level

Level1st2nd3rd4th5th
12β€”β€”β€”β€”
22β€”β€”β€”β€”
33β€”β€”β€”β€”
43β€”β€”β€”β€”
542β€”β€”β€”
642β€”β€”β€”
743β€”β€”β€”
843β€”β€”β€”
9432β€”β€”
10432β€”β€”
11433β€”β€”
12433β€”β€”
134331β€”
144331β€”
154332β€”
164332β€”
1743331
1843331
1943332
2043332

Multiclassing

Proficiencies gained
light, medium, shield; choose 1 from arcana, history, investigation, medicine, nature, perception, sleight of hand

Subclasses

Class features

Raw data
{
  "hd": {
    "faces": 8,
    "number": 1
  },
  "name": "Artificer",
  "page": 7,
  "__prop": "class",
  "source": "EFA",
  "edition": "one",
  "hasFluff": true,
  "proficiency": [
    "con",
    "int"
  ],
  "classFeatures": [
    [
      {
        "name": "Spellcasting",
        "page": 7,
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You have learned how to channel magical energy through objects. See the {@book Player's Handbook|XPHB} for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the {@filter Artificer spell list|spells|class=Artificer} later in the class's description.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Tools Required",
                "type": "entries",
                "entries": [
                  "You produce your Artificer spells through tools. You can use {@item Thieves' Tools|XPHB}, {@item Tinker's Tools|XPHB}, or another kind of {@item Artisan's Tools|XPHB} with which you have proficiency as a {@variantrule Spellcasting Focus|XPHB}, and you must have one of those focuses in hand when you cast an Artificer spell (meaning the spell has an {@i M} component when you cast it)."
                ]
              },
              {
                "name": "Cantrips",
                "type": "entries",
                "entries": [
                  "You know two {@filter Artificer cantrips|spells|level=0|class=Artificer} of your choice. {@spell Acid Splash|XPHB} and {@spell Prestidigitation|XPHB} are recommended.",
                  "Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace one of your cantrips from this feature with another Artificer cantrip of your choice.",
                  "When you reach Artificer levels 10 and 14, you learn another Artificer cantrip of your choice, as shown in the Cantrips column of the Artificer Features table."
                ]
              },
              {
                "name": "Spell Slots",
                "type": "entries",
                "entries": [
                  "The Artificer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}."
                ]
              },
              {
                "name": "Prepared Spells of Level 1+",
                "type": "entries",
                "entries": [
                  "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two {@filter level 1 Artificer spells|spells|level=1|class=Artificer}. {@spell Cure Wounds|XPHB} and {@spell Grease|XPHB} are recommended.",
                  "The number of spells on your list increases as you gain Artificer levels, as shown in the Prepared Spells column of the Artificer Features table. Whenever that number increases, choose additional {@filter Artificer spells|spells|class=Artificer} until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Artificer, your list of prepared spells can include six Artificer spells of levels 1 and 2 in any combination.",
                  "If another Artificer feature gives you spells that you always have prepared, those don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Artificer spells for you."
                ]
              },
              {
                "name": "Changing Your Prepared Spells",
                "type": "entries",
                "entries": [
                  "Whenever you finish a {@variantrule Long Rest|XPHB}, you can change your list of prepared spells, replacing any of the spells there with other Artificer spells for which you have spell slots."
                ]
              },
              {
                "name": "Spellcasting Ability",
                "type": "entries",
                "entries": [
                  "Intelligence is your spellcasting ability for your Artificer spells."
                ]
              }
            ]
          }
        ],
        "className": "Artificer",
        "classSource": "EFA"
      },
      {
        "name": "Tinker's Magic",
        "page": 8,
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You know the {@spell Mending|XPHB} cantrip.",
          "As a {@action Magic|XPHB} action while holding {@item Tinker's Tools|XPHB}, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list:",
          {
            "type": "list",
            "items": [
              "{@item Ball Bearings|XPHB}",
              "{@item Basket|XPHB}",
              "{@item Bedroll|XPHB}",
              "{@item Bell|XPHB}",
              "{@item Blanket|XPHB}",
              "{@item Block and Tackle|XPHB}",
              "{@item Glass Bottle|XPHB|Bottle, Glass}",
              "{@item Bucket|XPHB}",
              "{@item Caltrops|XPHB}",
              "{@item Candle|XPHB}",
              "{@item Crowbar|XPHB}",
              "{@item Flask|XPHB}",
              "{@item Grappling Hook|XPHB}",
              "{@item Hunting Trap|XPHB}",
              "{@item Jug|XPHB}",
              "{@item Lamp|XPHB}",
              "{@item Manacles|XPHB}",
              "{@item Net|XPHB}",
              "{@item Oil|XPHB}",
              "{@item Paper|XPHB}",
              "{@item Parchment|XPHB}",
              "{@item Pole|XPHB}",
              "{@item Pouch|XPHB}",
              "{@item Rope|XPHB}",
              "{@item Sack|XPHB}",
              "{@item Shovel|XPHB}",
              "{@item Iron Spikes|XPHB|Spikes, Iron}",
              "{@item String|XPHB}",
              "{@item Tinderbox|XPHB}",
              "{@item Torch|XPHB}",
              "{@item Vial|XPHB}"
            ],
            "style": "list-hang",
            "columns": 3
          },
          "See the rules for the item in the {@book Player's Handbook|XPHB}. The item lasts until you finish a {@variantrule Long Rest|XPHB}, at which point it vanishes.",
          "You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [
      {
        "name": "Replicate Magic Item",
        "page": 8,
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You have learned arcane plans that you use to make magic items.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Plans Known",
                "type": "entries",
                "entries": [
                  "When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table (see the {@book Dungeon Master's Guide|XDMG} for the items' descriptions). {@item Bag of Holding|XDMG}, {@item Cap of Water Breathing|XDMG}, {@item Sending Stones|XDMG}, and {@item +1 Wand of the War Mage|XDMG|Wand of the War Mage} are recommended. Whenever you gain an Artificer level, you can replace one of the plans you know with a new plan for which you qualify.",
                  "You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans Known column of the Artificer Features table. When you choose a plan to learn, you choose it from any Magic Item Plans table for which you qualify; your qualification is based on your Artificer level."
                ]
              },
              {
                "name": "Creating an Item",
                "type": "entries",
                "entries": [
                  "When you finish a {@variantrule Long Rest|XPHB}, you can create one or two different magic items if you have {@item Tinker's Tools|XPHB} in hand. Each item is based on one of the plans you know for this feature.",
                  "If a created item requires {@variantrule Attunement|XPHB}, you can attune yourself to it the instant you create it. If you decide to attune to the item later, you must do so using the normal process for {@variantrule Attunement|XPHB}.",
                  "When you reach certain Artificer levels specified in the Magic Items column of the Artificer Features table, the number of magic items you can create at the end of a {@variantrule Long Rest|XPHB} increases. Each item you create must be based on a different plan you know.",
                  "You can't have more magic items from this feature than the number shown in the Magic Items column of the Artificer Features table for your level. If you try to exceed your maximum number of magic items for this feature, the oldest item vanishes, and then the new item appears."
                ]
              },
              {
                "name": "Duration",
                "type": "entries",
                "entries": [
                  "A magic item created by this feature functions as the normal magic item, except its magic isn't permanent; when you die, the magic item vanishes after {@dice 1d4} days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately vanishes.",
                  "If an item that you created with this feature is a container, such as a {@item Bag of Holding|XDMG}, and it vanishes, its contents harmlessly appear in and around its space."
                ]
              },
              {
                "name": "Spellcasting Focus",
                "type": "entries",
                "entries": [
                  "You can use any Wand or Weapon created by this feature as a {@variantrule Spellcasting Focus|XPHB} in lieu of using a set of {@item Artisan's Tools|XPHB}."
                ]
              },
              {
                "name": "Crafting More Magic Items",
                "type": "inset",
                "entries": [
                  "The Replicate Magic Item feature isn't the only way for an Artificer to make magic items. The {@book Dungeon Master's Guide|XDMG|6|Crafting Magic Items} provides rules for charactersβ€”not just Artificersβ€”who want to make magic items of all sorts. Though many different characters can make magic items, Artificers can do it faster than others; each Artificer subclass improves a character's speed at making items of a certain category.",
                  "When an Artificer crafts a magic item using the normal rules in the {@book Dungeon Master's Guide|XDMG|6|Crafting Magic Items}, the character gains no special connection to that item. Class features that refer to items created by your Replicate Magic Item feature don't apply to items you craft by other means."
                ]
              },
              {
                "rows": [
                  [
                    "{@item Alchemy Jug|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Bag of Holding|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Cap of Water Breathing|XDMG}",
                    "No"
                  ],
                  [
                    "{@filter Common magic item that isn't a Potion, a Scroll, or cursed|items|source=|type=!potion;!scroll|rarity=common|category=|miscellaneous=!cursed}*",
                    "Varies"
                  ],
                  [
                    "{@item Goggles of Night|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Manifold Tool|EFA}",
                    "Yes"
                  ],
                  [
                    "{@item Repeating Shot|EFA}",
                    "Yes"
                  ],
                  [
                    "{@item Returning Weapon|EFA}",
                    "No"
                  ],
                  [
                    "{@item Rope of Climbing|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Sending Stones|XDMG}",
                    "No"
                  ],
                  [
                    "{@item +1 Shield|XDMG|Shield +1}",
                    "No"
                  ],
                  [
                    "{@item Wand of Magic Detection|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Wand of Secrets|XDMG}",
                    "No"
                  ],
                  [
                    "{@item +1 Wand of the War Mage|XDMG|Wand of the War Mage +1}",
                    "Yes"
                  ],
                  [
                    "{@item +1 Weapon|XDMG|Weapon +1}",
                    "No"
                  ],
                  [
                    "{@item +1 Wraps of Unarmed Power|XDMG|Wraps of Unarmed Power, +1}",
                    "No"
                  ]
                ],
                "type": "table",
                "caption": "Magic Item Plans (Artificer Level 2+)",
                "colLabels": [
                  "Magic Item Plan",
                  "Attunement"
                ],
                "colStyles": [
                  "col-9",
                  "col-3 text-center"
                ],
                "footnotes": [
                  "*You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan."
                ]
              },
              {
                "rows": [
                  [
                    "{@item +1 Armor|XDMG|Armor +1}",
                    "No"
                  ],
                  [
                    "{@item Boots of Elvenkind|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Boots of the Winding Path|EFA}",
                    "Yes"
                  ],
                  [
                    "{@item Cloak of Elvenkind|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item Cloak of the Manta Ray|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item Dazzling Weapon|EFA}",
                    "Yes"
                  ],
                  [
                    "{@item Eyes of Charming|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item Eyes of Minute Seeing|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Gloves of Thievery|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Helm of Awareness|EFA}",
                    "No"
                  ],
                  [
                    "{@item Lantern of Revealing|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Mind Sharpener|EFA}",
                    "Yes"
                  ],
                  [
                    "{@item Necklace of Adaptation|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item Pipes of Haunting|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Repulsion Shield|EFA}",
                    "No"
                  ],
                  [
                    "{@item Ring of Swimming|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Ring of Water Walking|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Sentinel Shield|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Spell-Refueling Ring|EFA}",
                    "Yes"
                  ],
                  [
                    "{@item Wand of Magic Missiles|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Wand of Web|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item Weapon of Warning|XDMG}",
                    "Yes"
                  ]
                ],
                "type": "table",
                "caption": "Magic Item Plans (Artificer Level 6+)",
                "colLabels": [
                  "Magic Item Plan",
                  "Attunement"
                ],
                "colStyles": [
                  "col-9",
                  "col-3 text-center"
                ]
              },
              {
                "rows": [
                  [
                    "{@item Armor of Resistance|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item Dagger of Venom|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Elven Chain|XDMG}",
                    "No"
                  ],
                  [
                    "{@item Ring of Feather Falling|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item Ring of Jumping|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item Ring of Mind Shielding|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item +2 Shield|XDMG|Shield, +2}",
                    "No"
                  ],
                  [
                    "{@filter Uncommon Wondrous Item that isn't cursed|items|source=|type=wondrous item|rarity=uncommon|category=|miscellaneous=!cursed}*",
                    "Varies"
                  ],
                  [
                    "{@item +2 Wand of the War Mage|XDMG|Wand of the War Mage, +2}",
                    "Yes"
                  ],
                  [
                    "{@item +2 Weapon|XDMG|Weapon, +2}",
                    "No"
                  ],
                  [
                    "{@item +2 Wraps of Unarmed Power|XDMG|Wraps of Unarmed Power, +2}",
                    "No"
                  ]
                ],
                "type": "table",
                "caption": "Magic Item Plans (Artificer Level 10+)",
                "colLabels": [
                  "Magic Item Plan",
                  "Attunement"
                ],
                "colStyles": [
                  "col-9",
                  "col-3 text-center"
                ],
                "footnotes": [
                  "*You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan."
                ]
              },
              {
                "rows": [
                  [
                    "{@item +2 Armor|XDMG|Armor, +2}",
                    "No"
                  ],
                  [
                    "{@item Arrow-Catching Shield|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item Flame Tongue|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@filter Rare Wondrous Item that isn't cursed|items|source=|type=wondrous item|rarity=rare|category=|miscellaneous=!cursed}*",
                    "Varies"
                  ],
                  [
                    "{@item Ring of Free Action|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item Ring of Protection|XDMG}",
                    "Yes"
                  ],
                  [
                    "{@item Ring of the Ram|XDMG}",
                    "Yes"
                  ]
                ],
                "type": "table",
                "caption": "Magic Item Plans (Artificer Level 14+)",
                "colLabels": [
                  "Magic Item Plan",
                  "Attunement"
                ],
                "colStyles": [
                  "col-9",
                  "col-3 text-center"
                ],
                "footnotes": [
                  "*You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan."
                ]
              }
            ]
          }
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [
      {
        "name": "Artificer Subclass",
        "page": 10,
        "type": "entries",
        "level": 3,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You gain an Artificer subclass of your choice. The {@subclass Alchemist|Artificer|EFA|EFA}, {@subclass Armorer|Artificer|EFA|EFA}, {@subclass Artillerist|Artificer|EFA|EFA}, {@subclass Battle Smith|Artificer|EFA|EFA}, and {@subclass Cartographer|Artificer|EFA|EFA} subclasses are detailed after this class's description. A subclass is a specialization that grants you features at certain Artificer levels. For the rest of your career, you gain each of your subclass's features that are of your Artificer level or lower."
        ],
        "className": "Artificer",
        "classSource": "EFA",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 10,
        "type": "entries",
        "level": 4,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another feat of your choice for which you qualify. You gain this feature again at Artificer levels 8, 12, and 16."
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [
      {
        "name": "Subclass feature",
        "page": 8,
        "type": "entries",
        "level": 5,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You gain a feature from your Artificer Subclass."
        ],
        "className": "Artificer",
        "classSource": "EFA",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Magic Item Tinker",
        "page": 10,
        "type": "entries",
        "level": 6,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "Your {@classFeature Replicate Magic Item|Artificer|EFA|2|EFA} feature gains the following options.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Charge Magic Item",
                "type": "entries",
                "entries": [
                  "As a {@variantrule Bonus Action|XPHB}, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item regains is equal to the level of spell slot expended."
                ]
              },
              {
                "name": "Drain Magic Item",
                "type": "entries",
                "entries": [
                  "As a {@variantrule Bonus Action|XPHB}, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot. The slot is level 1 if the item is Common or level 2 if the item is Uncommon or Rare. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}. Any spell slot you create with this feature vanishes when you finish a {@variantrule Long Rest|XPHB}."
                ]
              },
              {
                "name": "Transmute Magic Item",
                "type": "entries",
                "entries": [
                  "As a {@action Magic|XPHB} action, you can touch one magic item within 5 feet of yourself that you created with Replicate Magic Item and transform it into a different magic item. The resulting item must be based on a magic item plan you know. Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}."
                ]
              }
            ]
          }
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [
      {
        "name": "Flash of Genius",
        "page": 10,
        "type": "entries",
        "level": 7,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "When you or a creature you can see within 30 feet of you fails an ability check or a saving throw, you can take a {@variantrule Reaction|XPHB} to add a bonus to the roll, potentially causing it to succeed. The bonus equals your Intelligence modifier (minimum of +1).",
          "You can take this {@variantrule Reaction|XPHB} a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 10,
        "type": "entries",
        "level": 8,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another feat of your choice for which you qualify."
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [
      {
        "name": "Subclass feature",
        "page": 8,
        "type": "entries",
        "level": 9,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You gain a feature from your Artificer Subclass."
        ],
        "className": "Artificer",
        "classSource": "EFA",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Magic Item Adept",
        "page": 10,
        "type": "entries",
        "level": 10,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You can now attune to up to four magic items at once."
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [
      {
        "name": "Spell-Storing Item",
        "page": 11,
        "type": "entries",
        "level": 11,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "Whenever you finish a {@variantrule Long Rest|XPHB}, you can touch one Simple or Martial weapon or one item that you can use as a {@variantrule Spellcasting Focus|XPHB}, and you store a spell in it, choosing a level 1, 2, or 3 Artificer spell that has a casting time of an action and doesn't require a Material component that is consumed by the spell (you needn't have the spell prepared).",
          "While holding the object, a creature can take a {@action Magic|XPHB} action to produce the spell's effect from it, using your spellcasting ability modifier. If the spell requires {@status Concentration|XPHB}, the creature must concentrate. Once a creature has used the object to produce the spell's effect, the object can't be used this way again until the start of the creature's next turn.",
          "The spell stays in the object until it's been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object."
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 10,
        "type": "entries",
        "level": 12,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another feat of your choice for which you qualify."
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [],
    [
      {
        "name": "Advanced Artifice",
        "page": 11,
        "type": "entries",
        "level": 14,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You gain the following benefits.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Magic Item Savant",
                "type": "entries",
                "entries": [
                  "You can now attune to up to five magic items at once."
                ]
              },
              {
                "name": "Refreshed Genius",
                "type": "entries",
                "entries": [
                  "When you finish a {@variantrule Short Rest|XPHB}, you regain one expended use of your {@classFeature Flash of Genius|Artificer|EFA|7|EFA} feature."
                ]
              }
            ]
          }
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [
      {
        "name": "Subclass feature",
        "page": 8,
        "type": "entries",
        "level": 15,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You gain a feature from your Artificer Subclass."
        ],
        "className": "Artificer",
        "classSource": "EFA",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 10,
        "type": "entries",
        "level": 16,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another feat of your choice for which you qualify."
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [],
    [
      {
        "name": "Magic Item Master",
        "page": 11,
        "type": "entries",
        "level": 18,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You can now attune to up to six magic items at once."
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [
      {
        "name": "Epic Boon",
        "page": 11,
        "type": "entries",
        "level": 19,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You gain an Epic Boon feat or another feat of your choice for which you qualify. {@feat Boon of Energy Resistance|XPHB} is recommended."
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ],
    [
      {
        "name": "Soul of Artifice",
        "page": 11,
        "type": "entries",
        "level": 20,
        "__prop": "classFeature",
        "source": "EFA",
        "entries": [
          "You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Cheat Death",
                "type": "entries",
                "entries": [
                  "If you're reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you do so, your {@variantrule Hit Points|XPHB} instead change to a number equal to 20 times the number of magic items disintegrated."
                ]
              },
              {
                "name": "Magical Guidance",
                "type": "entries",
                "entries": [
                  "When you finish a {@variantrule Short Rest|XPHB}, you regain all expended uses of your {@classFeature Flash of Genius|Artificer|EFA|7|EFA} if you have {@variantrule Attunement|XPHB} to at least one magic item."
                ]
              }
            ]
          }
        ],
        "className": "Artificer",
        "classSource": "EFA"
      }
    ]
  ],
  "multiclassing": {
    "proficienciesGained": {
      "armor": [
        "light",
        "medium",
        "shield"
      ],
      "tools": [
        "{@item Tinker's Tools|XPHB}"
      ],
      "skills": [
        {
          "choose": {
            "from": [
              "arcana",
              "history",
              "investigation",
              "medicine",
              "nature",
              "perception",
              "sleight of hand"
            ],
            "count": 1
          }
        }
      ],
      "toolProficiencies": [
        {
          "tinker's tools": true
        }
      ]
    }
  },
  "subclassTitle": "Artificer Subclass",
  "hasFluffImages": true,
  "primaryAbility": [
    {
      "int": true
    }
  ],
  "featProgression": [
    {
      "name": "Epic Boon",
      "category": [
        "EB"
      ],
      "progression": {
        "19": 1
      }
    }
  ],
  "additionalSpells": [
    {
      "innate": {
        "1": [
          "mending|xphb#c"
        ]
      }
    }
  ],
  "classTableGroups": [
    {
      "rows": [
        [
          "β€”",
          "β€”",
          2,
          2
        ],
        [
          4,
          2,
          2,
          3
        ],
        [
          4,
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          2,
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        ],
        [
          4,
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        ],
        [
          4,
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        ],
        [
          5,
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        ],
        [
          5,
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        ],
        [
          5,
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        ],
        [
          5,
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        ],
        [
          6,
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        [
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        [
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        [
          6,
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        ],
        [
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        [
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        ],
        [
          7,
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        ],
        [
          7,
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        ],
        [
          8,
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        ],
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          8,
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        ],
        [
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        ]
      ],
      "colLabels": [
        "Plans Known",
        "Magic Items",
        "{@filter Cantrips|spells|level=0|class=artificer}",
        "{@filter Prepared Spells|spells|level=!0|class=artificer}"
      ]
    },
    {
      "title": "Spell Slots per Spell Level",
      "colLabels": [
        "{@filter 1st|spells|level=1|class=artificer}",
        "{@filter 2nd|spells|level=2|class=artificer}",
        "{@filter 3rd|spells|level=3|class=artificer}",
        "{@filter 4th|spells|level=4|class=artificer}",
        "{@filter 5th|spells|level=5|class=artificer}"
      ],
      "rowsSpellProgression": [
        [
          2,
          0,
          0,
          0,
          0
        ],
        [
          2,
          0,
          0,
          0,
          0
        ],
        [
          3,
          0,
          0,
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        ],
        [
          3,
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        [
          4,
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        [
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        [
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        [
          4,
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        [
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        ],
        [
          4,
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        [
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        [
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        [
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        [
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        [
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        ],
        [
          4,
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        ],
        [
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        ],
        [
          4,
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          3,
          3,
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        ]
      ]
    }
  ],
  "casterProgression": "artificer",
  "startingEquipment": {
    "entries": [
      "{@i Choose A or B:} (A) {@item Studded Leather Armor|XPHB}, {@item Dagger|XPHB}, {@item Thieves' Tools|XPHB}, {@item Tinker's Tools|XPHB}, {@item Dungeoneer's Pack|XPHB}, and 16 GP; or (B) 150 GP"
    ],
    "defaultData": [
      {
        "A": [
          {
            "item": "studded leather armor|xphb"
          },
          {
            "item": "dagger|xphb"
          },
          {
            "item": "thieves' tools|xphb"
          },
          {
            "item": "tinker's tools|xphb"
          },
          {
            "item": "dungeoneer's pack|xphb"
          },
          {
            "value": 1600
          }
        ],
        "B": [
          {
            "value": 15000
          }
        ]
      }
    ],
    "additionalFromBackground": true
  },
  "cantripProgression": [
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    2,
    3,
    3,
    3,
    3,
    4,
    4,
    4,
    4,
    4,
    4,
    4
  ],
  "spellcastingAbility": "int",
  "preparedSpellsChange": "restLong",
  "startingProficiencies": {
    "armor": [
      "light",
      "medium",
      "shield"
    ],
    "tools": [
      "{@item Thieves' Tools|XPHB}",
      "{@item Tinker's Tools|XPHB}",
      "one type of {@item Artisan's Tools|XPHB} of your choice"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "arcana",
            "history",
            "investigation",
            "medicine",
            "nature",
            "perception",
            "sleight of hand"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "simple"
    ],
    "toolProficiencies": [
      {
        "thieves' tools": true,
        "tinker's tools": true,
        "anyArtisansTool": 1
      }
    ]
  },
  "preparedSpellsProgression": [
    2,
    3,
    4,
    5,
    6,
    6,
    7,
    7,
    9,
    9,
    10,
    10,
    11,
    11,
    12,
    12,
    14,
    14,
    15,
    15
  ]
}