Vagabond

ClassValdaSpire24Extras2024
Hit die
d10
Primary ability
Constitution and Strength
Saving throws
Strength, Constitution
Subclass title
Subclass Feature
Armor
light, medium, heavy, shield
Weapons
simple, martial
Skills
choose 2 from acrobatics, animal handling, athletics, deception, insight, investigation, perception, stealth, survival

Starting equipment

Choose A, B, or C: (A) Chain Mail, Greatsword, 4 Handaxes, Explorer's Pack, and 15 GP; (B) Studded Leather Armor, 2 Scimitars, Longbow, 20 Arrows, Quiver, Explorer's Pack, and 13 GP; or (C) 170 GP

LevelWeapon MasteryManeuversBattle Dice
1232d6
2242d6
3253d6
4353d6
5353d8
6363d8
7364d8
8364d8
9375d8
10475d8
11475d10
12485d10
13486d10
14486d10
15497d10
16497d10
17497d12
184107d12
194108d12
204108d12

Multiclassing

Proficiencies gained
light, medium, shield; martial

Subclasses

Class features

Secret

Level 1

For a reason that you keep utterly secret, you have committed to a life of endless travel. Choose this secret from the following options.

Avenger

You are on a mission to exact vengeance. You gain a bonus to Initiative rolls equal to your Constitution modifier (minimum bonus of +1).

Additionally, choose up to five specific creatures that you wish to seek revenge against. You must know these creatures' names or must otherwise have enough information to identify them. Your attacks with weapons and Unarmed Strikes against the chosen creatures deal an extra 1d8 damage on a hit. The damage is the same type dealt by the weapon or Unarmed Strike.

Cursed

You have been cursed by an item that you must always keep at your side. You have one of the following magic items of your choice: Cloak of Elvenkind, Cloak of Protection, Gloves of Swimming and Climbing, Helm of Telepathy, Ring of Jumping, or Stone of Good Luck. You might have a different item of the GM's choice. If this item is more than 5 feet away from yourself, you have Disadvantage on D20 Tests.

Dying

A terminal, possibly magical, affliction has gripped you. When you roll Initiative and aren't Bloodied, you can drop to a number of Hit Points equal to half your maximum and become Bloodied. Additionally, you have Advantage on Death Saving Throws.

Faction Agent

You are secretly a member of an organization, such as a Thieves' Guild or a secret society. You gain proficiency and Expertise with any skill of your choice.

Additionally, you gain proficiency in one tool and learn one language of your choice.

False Identity

You magically conceal your true appearance. You can cast Disguise Self without a spell slot or components. When you cast the spell in this way, you can only change your appearance to match a pre-established second identity. Whenever you gain a Vagabond level, you can change how this second identity looks when you cast the spell in this way.

Additionally, when you choose this secret, choose one falsehood about yourself can recite it perfectly. This falsehood can be a single lie or an entire false history. You never need to make a Deception check for this falsehood.

Fugitive

You are being hunted. You might be fleeing the authorities, a wayward assassin, or a supernatural force. Your Speed increases by 5 feet. Additionally, once per turn, you can give a creature Disadvantage on an Opportunity Attacks it makes against you.

Heretic

You hold a forbidden belief or honor a sinister deity. You gain proficiency in the Arcana and Religion skills. You also learn two cantrips of your choice from the Warlock spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this secret (choose the ability when you select the secret).

Monstrous

You conceal an abominable side that emerges when you're injured. You might be afflicted with lycanthropy, an eldritch curse, or vampirism. You have Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.

Additionally, while you are Bloodied, your size is Large and you have Advantage on Strength checks and saving throws.

Nobility

You are of noble descent, now disgraced or disowned. You gain proficiency in the History and Persuasion skills.

Additionally, you can take the Influence action as a Bonus Action.

You learn maneuvers that are fueled by special dice called Battle Dice.

Battle Dice

You have two Battle Dice, which are d6s. A Battle Die is expended when you use it. You regain all expended Battle Dice when you roll Initiative or finish a Short or Long Rest. Your Battle Die changes and more Battle Dice become available as shown on the Battle Dice column of the Vagabond Features table.

Maneuvers

You can expend Battle Dice to perform maneuvers. You learn three maneuvers of your choice for which you meet the prerequisites. Battle Edge, Dig Deep, and Rampage are recommended. Maneuvers are described in the "Maneuver Options" section later on in the class's description. You gain additional maneuvers as you gain levels in this class, as shown in the Maneuvers column of the Vagabond Features table. If another Vagabond feature gives you a maneuver, that maneuver doesn't count against your number of maneuvers known. Whenever you gain a Vagabond level, you can choose one of the maneuvers you know and replace it with another maneuver that you could learn at that level.

Saving Throws

If a maneuver requires a saving throw, the DC equals 8 plus your Strength or Dexterity modifier and Proficiency Bonus.

Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.

When you reach certain Vagabond levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Vagabond Features table.

You have Advantage on attack rolls while you are Bloodied.

Breather

Level 2

As an action, you can expend one of your Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point).

You gain a Vagabond subclass of your choice. A subclass is a specialization that grants you features at certain Vagabond levels. For the rest of your career, you gain each of your subclass's features that are of your Vagabond level or lower.

If you have no Battle Dice remaining, you can regain one Battle Die to immediately expend it and use a maneuver or Vagabond feature. When you do so, you take Necrotic damage equal to one roll of the Battle Die. This damage ignores your Resistance and Immunity, and bypasses your Temporary Hit Points.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

You can attack twice instead of once whenever you take the Attack action on your turn.

You gain a feature from your Vagabond Subclass.

Mettle

Level 7

Your determination allows you to shrug off effects that would otherwise harm you. When you're subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the Incapacitated condition.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Last Stand

Level 9

When you are reduced to 0 Hit Points and not killed outright, you can drop to 1 Hit Point instead, and you regain a number of Hit Points equal to twice your Vagabond level.

Once you use this feature, you can't use it again until you finish a Long Rest.

You gain a feature from your Vagabond Subclass.

While you are Bloodied, your attacks with weapons and Unarmed Strikes deal an extra 1d8 damage on a hit. The damage is the same type dealt by the weapon or Unarmed Strike.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Tenacity

Level 13

If you fail a saving throw to avoid or end a condition on yourself, you can expend one Battle Die to reroll the save and add the Battle Die to the roll. You must use the new roll.

You gain a feature from your Vagabond Subclass.

While you are Bloodied, Critical Hits against you instead miss unless you have the Incapacitated condition.

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

You gain a special additional Bonus Action that you can take once on each of your turns. You can take this special Bonus Action only to use a maneuver.

Wayworn

Level 18

You are always considered Bloodied for the purpose of your Vagabond features.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Irresistible Offense is recommended.

You can take a Bonus Action to regain all of your expended Battle Dice.

Once you use this feature, you can't use it again until you finish a Short or Long Rest.

Maneuver

LevelManeuver known
13
24
35
66
97
128
159
1810
Raw data
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          "Your determination allows you to shrug off effects that would otherwise harm you. When you're subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the {@condition Incapacitated|XPHB} condition."
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      {
        "name": "Ability Score Improvement",
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          "When you are reduced to 0 {@variantrule Hit Points|XPHB} and not killed outright, you can drop to 1 {@variantrule Hit Points|XPHB|Hit Point} instead, and you regain a number of {@variantrule Hit Points|XPHB} equal to twice your Vagabond level.",
          "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}."
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        "name": "Desperate Fury",
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        "entries": [
          "While you are {@status Bloodied|XPHB}, your attacks with weapons and {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} deal an extra {@damage 1d8} damage on a hit. The damage is the same type dealt by the weapon or {@variantrule Unarmed Strike|XPHB}."
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        "source": "ValdaSpire24Extras",
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          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
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        "name": "Tenacity",
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        "name": "Subclass Feature",
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    [
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        "name": "Desperate Survival",
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        "__prop": "classFeature",
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        "entries": [
          "While you are {@status Bloodied|XPHB}, {@variantrule Critical Hit|XPHB|Critical Hits} against you instead miss unless you have the {@condition Incapacitated|XPHB} condition."
        ],
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        "classSource": "ValdaSpire24Extras"
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      {
        "name": "Ability Score Improvement",
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    ],
    [
      {
        "name": "Wayworn",
        "type": "entries",
        "level": 18,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You are always considered {@status Bloodied|XPHB} for the purpose of your Vagabond features."
        ],
        "className": "Vagabond",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Epic Boon",
        "type": "entries",
        "level": 19,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You gain an {@filter Epic Boon feat|feats|category=EB} or another feat of your choice for which you qualify. {@feat Boon of Irresistible Offense|XPHB} is recommended."
        ],
        "className": "Vagabond",
        "classSource": "ValdaSpire24Extras"
      }
    ],
    [
      {
        "name": "Martial Recovery",
        "type": "entries",
        "level": 20,
        "__prop": "classFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "You can take a {@variantrule Bonus Action|XPHB} to regain all of your expended Battle Dice.",
          "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
        ],
        "className": "Vagabond",
        "classSource": "ValdaSpire24Extras"
      }
    ]
  ],
  "multiclassing": {
    "proficienciesGained": {
      "armor": [
        "light",
        "medium",
        "shield"
      ],
      "weapons": [
        "martial"
      ]
    }
  },
  "subclassTitle": "Subclass Feature",
  "hasFluffImages": true,
  "primaryAbility": [
    {
      "con": true,
      "str": true
    }
  ],
  "featProgression": [
    {
      "name": "Epic Boon",
      "category": [
        "EB"
      ],
      "progression": {
        "19": 1
      }
    }
  ],
  "classTableGroups": [
    {
      "rows": [
        [
          "2",
          "3",
          "{@dice 2d6}"
        ],
        [
          "2",
          "4",
          "{@dice 2d6}"
        ],
        [
          "2",
          "5",
          "{@dice 3d6}"
        ],
        [
          "3",
          "5",
          "{@dice 3d6}"
        ],
        [
          "3",
          "5",
          "{@dice 3d8}"
        ],
        [
          "3",
          "6",
          "{@dice 3d8}"
        ],
        [
          "3",
          "6",
          "{@dice 4d8}"
        ],
        [
          "3",
          "6",
          "{@dice 4d8}"
        ],
        [
          "3",
          "7",
          "{@dice 5d8}"
        ],
        [
          "4",
          "7",
          "{@dice 5d8}"
        ],
        [
          "4",
          "7",
          "{@dice 5d10}"
        ],
        [
          "4",
          "8",
          "{@dice 5d10}"
        ],
        [
          "4",
          "8",
          "{@dice 6d10}"
        ],
        [
          "4",
          "8",
          "{@dice 6d10}"
        ],
        [
          "4",
          "9",
          "{@dice 7d10}"
        ],
        [
          "4",
          "9",
          "{@dice 7d10}"
        ],
        [
          "4",
          "9",
          "{@dice 7d12}"
        ],
        [
          "4",
          "10",
          "{@dice 7d12}"
        ],
        [
          "4",
          "10",
          "{@dice 8d12}"
        ],
        [
          "4",
          "10",
          "{@dice 8d12}"
        ]
      ],
      "colLabels": [
        "Weapon Mastery",
        "Maneuvers",
        "Battle Dice"
      ]
    }
  ],
  "startingEquipment": {
    "entries": [
      "{@i Choose A, B, or C:} (A) {@item Chain Mail|XPHB}, {@item Greatsword|XPHB}, 4 {@item Handaxe|XPHB|Handaxes}, {@item Explorer's Pack|XPHB}, and 15 GP; (B) {@item Studded Leather Armor|XPHB}, 2 {@item Scimitar|XPHB|Scimitars}, {@item Longbow|XPHB}, 20 {@item Arrow|XPHB|Arrows}, {@item Quiver|XPHB}, {@item Explorer's Pack|XPHB}, and 13 GP; or (C) 170 GP"
    ],
    "defaultData": [
      {
        "A": [
          {
            "item": "chain mail|xphb"
          },
          {
            "item": "greatsword|xphb"
          },
          {
            "item": "handaxe|xphb",
            "quantity": 4
          },
          {
            "item": "explorer's pack|xphb"
          },
          {
            "value": 1500
          }
        ],
        "B": [
          {
            "item": "Studded Leather Armor|xphb"
          },
          {
            "item": "scimitar|xphb",
            "quantity": 2
          },
          {
            "item": "longbow|xphb"
          },
          {
            "item": "arrow|xphb",
            "quantity": 20
          },
          {
            "item": "quiver|xphb"
          },
          {
            "item": "explorer's pack|xphb"
          },
          {
            "value": 1300
          }
        ],
        "C": [
          {
            "value": 17000
          }
        ]
      }
    ],
    "additionalFromBackground": true
  },
  "startingProficiencies": {
    "armor": [
      "light",
      "medium",
      "heavy",
      "shield"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "acrobatics",
            "animal handling",
            "athletics",
            "deception",
            "insight",
            "investigation",
            "perception",
            "stealth",
            "survival"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "simple",
      "martial"
    ]
  },
  "optionalfeatureProgression": [
    {
      "name": "Maneuver",
      "featureType": [
        "MV:V"
      ],
      "progression": {
        "1": 3,
        "2": 4,
        "3": 5,
        "6": 6,
        "9": 7,
        "12": 8,
        "15": 9,
        "18": 10
      }
    }
  ]
}