Eagle Banner
Subclass features
Eagle Banner
Level 3Cross-Compatible Subclass: This subclass originates from the Captain class
Note that cross-compatible subclasses might be stronger or weaker than other subclasses.
The GM decides if a subclass should be cross-compatible in your campaign.
Deliver Shots with Pinpoint Accuracy
With sharp eyes and even sharper arrows, Captains of the Eagle Banner seek to master bows, slings, and ballistae alike. Such Captains are just as dangerous in close range as they are perched on the horizon, for they can accurately deliver an arrow or a crossbow bolt at point blank range.
Eagle Eye [Maneuver]
Once per turn when you miss with a ranged attack roll, you can expend one Battle Die and add it to the attack roll, potentially causing the attack to hit.
Close-Quarters Shooting
Being within 5 feet of an enemy doesn't impose Disadvantage on your ranged attack rolls with Ranged weapons. Your Cohort also gains the benefits of this feature.
Vantage Point
Level 6Your skill at scaling walls and gaining a perch above your foes grants you the following benefits.
Climb Speed
You have a Climb Speed equal to your Speed.
High Ground Shot
When you make a ranged attack roll from an elevation of 15 feet or more above the target, you have Advantage on the roll.
Counter-Shot [Maneuver]
Level 10When an enemy you can see hits a creature with a ranged attack roll, you can take a Reaction and expend one Battle Die to attempt to intercept the attack. You must be holding a Ranged weapon and the creature must be within your weapon's range to use this maneuver. Subtract the Battle Die from the attack roll, potentially causing it to miss.
Hundred-Arrow Volley
Level 14When you take the Attack action with a Ranged weapon, you can replace one of your attacks with a flurry of projectiles in one of the following ways.
Raw data
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"className": "Vagabond",
"shortName": "Eagle Banner",
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"{@i Deliver Shots with Pinpoint Accuracy}",
"With sharp eyes and even sharper arrows, Captains of the Eagle Banner seek to master bows, slings, and ballistae alike. Such Captains are just as dangerous in close range as they are perched on the horizon, for they can accurately deliver an arrow or a crossbow bolt at point blank range.",
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"Being within 5 feet of an enemy doesn't impose {@variantrule Disadvantage|XPHB} on your ranged attack rolls with Ranged weapons. Your Cohort also gains the benefits of this feature."
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"Your skill at scaling walls and gaining a perch above your foes grants you the following benefits.",
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"You have a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}."
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"When you make a ranged attack roll from an elevation of 15 feet or more above the target, you have {@variantrule Advantage|XPHB} on the roll."
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"When an enemy you can see hits a creature with a ranged attack roll, you can take a {@variantrule Reaction|XPHB} and expend one Battle Die to attempt to intercept the attack. You must be holding a Ranged weapon and the creature must be within your weapon's range to use this maneuver. Subtract the Battle Die from the attack roll, potentially causing it to miss."
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"When you take the {@action Attack|XPHB} action with a Ranged weapon, you can replace one of your attacks with a flurry of projectiles in one of the following ways.",
{
"name": "Arrow Rain",
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"entries": [
"Choose a point within your weapon's range. You launch several projectiles that rain down in a 10-foot-radius, 40-foot-high {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} centered on that point. Make a separate ranged attack roll against each target in that {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder}."
]
},
{
"name": "Scatter Shot",
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"You launch several projectiles in a 20-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. Make a separate ranged attack roll against each target in that {@variantrule Cone [Area of Effect]|XPHB|Cone}."
]
}
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