Jolly Roger
Subclass features
Jolly Roger
Level 3Cross-Compatible Subclass: This subclass originates from the Captain class
Note that cross-compatible subclasses might be stronger or weaker than other subclasses.
The GM decides if a subclass should be cross-compatible in your campaign.
Command Your Crew on the High Seas
The skull and crossbones of the Jolly Roger need no introduction: it means thieves, brigands, treasure, and adventure on the high seas. Moreover, it means the strong backs of a crew working in unison, piloting a ship from horizon to horizon under the command of a fierce captain and their first mate.
Skirmish [Maneuver]
When you make an attack using a weapon, you can expend one Battle Die as a Bonus Action to make an attack using the same weapon or a different one later on the same turn. One attack must be a melee attack roll and the other must be a ranged attack roll.
Scallywag
You have a Swim Speed equal to your Speed, and your Cohort has a Swim Speed equal to its Speed.
Fancy Footwork
Level 6Your elegant swordplay puts enemies where you want them. Whenever you hit a creature of Large size or smaller with a Melee weapon, you can force the target to move to an unoccupied space within 5 feet of it, and you can move 5 feet. This movement doesn't provoke Opportunity Attacks.
Dirty Tactics
Level 10Once per turn when you hit a creature with a Melee weapon, you can use one of the following effects.
Flank
Your Cohort has Advantage on the next melee attack roll it makes against the target while you are within 5 feet of it before the end of your next turn.
Pocket Sand
The target has Disadvantage on its next attack roll before the end of your next turn.
Trip
The target has the Prone condition if it is Large or smaller.
All Hands on Deck
Level 14At your directive, your crew works in perfect unison. As a Bonus Action, you can issue a series of directives to allies within 30 feet of yourself that can see or hear you. Each ally has Advantage on the next D20 test it makes before the start of your next turn.
You can use this feature a number of times equal to your Charisma modifier and regain all expended uses when you finish a Long Rest.
Raw data
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"className": "Vagabond",
"shortName": "Jolly Roger",
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"hasFluffImages": true,
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"{@color {@style Note that cross-compatible subclasses might be stronger or weaker than other subclasses.|small-caps; large; bold}|e40707}",
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"The skull and crossbones of the Jolly Roger need no introduction: it means thieves, brigands, treasure, and adventure on the high seas. Moreover, it means the strong backs of a crew working in unison, piloting a ship from horizon to horizon under the command of a fierce captain and their first mate.",
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"At your directive, your crew works in perfect unison. As a {@variantrule Bonus Action|XPHB}, you can issue a series of directives to allies within 30 feet of yourself that can see or hear you. Each ally has {@variantrule Advantage|XPHB} on the next {@dice D20} test it makes before the start of your next turn.",
"You can use this feature a number of times equal to your Charisma modifier and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
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