Martial Arts

Class featureXPHBp. 1012024SRDMonk

Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following:

  • Simple Melee Weapons
  • Martial Melee Weapons that have the Light property

You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a Shield.

Bonus Unarmed Strike

You can make an Unarmed Strike as a Bonus Action.

Martial Arts Die

You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table.

Dexterous Attacks

You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.

Raw data
{
  "name": "Martial Arts",
  "page": 101,
  "level": 1,
  "srd52": true,
  "__prop": "classFeature",
  "source": "XPHB",
  "entries": [
    "Your practice of martial arts gives you mastery of combat styles that use your {@variantrule Unarmed Strike|XPHB} and Monk weapons, which are the following:",
    {
      "type": "list",
      "items": [
        "{@filter Simple Melee Weapons|items|type=simple weapon;melee weapon=sand}",
        "{@filter Martial Melee Weapons that have the Light property|items|type=martial weapon;melee weapon=sand|property=light}"
      ]
    },
    "You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a {@item Shield|XPHB}.",
    {
      "type": "entries",
      "entries": [
        {
          "name": "Bonus Unarmed Strike",
          "page": 101,
          "type": "entries",
          "level": 1,
          "srd52": true,
          "__prop": "classFeature",
          "source": "XPHB",
          "entries": [
            "You can make an {@variantrule Unarmed Strike|XPHB} as a {@variantrule Bonus Action|XPHB}."
          ],
          "className": "Monk",
          "classSource": "XPHB",
          "basicRules2024": true
        },
        {
          "name": "Martial Arts Die",
          "page": 101,
          "type": "entries",
          "level": 1,
          "srd52": true,
          "__prop": "classFeature",
          "source": "XPHB",
          "entries": [
            "You can roll {@damage 1d6} in place of the normal damage of your {@variantrule Unarmed Strike|XPHB} or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table."
          ],
          "className": "Monk",
          "classSource": "XPHB",
          "basicRules2024": true
        },
        {
          "name": "Dexterous Attacks",
          "page": 101,
          "type": "entries",
          "level": 1,
          "srd52": true,
          "__prop": "classFeature",
          "source": "XPHB",
          "entries": [
            "You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your {@variantrule Unarmed Strike|XPHB}, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC."
          ],
          "className": "Monk",
          "classSource": "XPHB",
          "basicRules2024": true
        }
      ]
    }
  ],
  "className": "Monk",
  "classSource": "XPHB",
  "basicRules2024": true
}