Words of Terror

Subclass featureXGEp. 162014Bard

At 3rd level, you learn to infuse innocent-seeming words with an insidious magic that can inspire terror.

If you speak to a humanoid alone for at least 1 minute, you can attempt to seed paranoia in its mind. At the end of the conversation, the target must succeed on a Wisdom saving throw against your spell save DC or be frightened of you or another creature of your choice. The target is frightened in this way for 1 hour, until it is attacked or damaged, or until it witnesses its allies being attacked or damaged.

If the target succeeds on its saving throw, the target has no hint that you tried to frighten it.

Once you use this feature, you can't use it again until you finish a short or long rest.

Raw data
{
  "name": "Words of Terror",
  "page": 16,
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "XGE",
  "entries": [
    "At 3rd level, you learn to infuse innocent-seeming words with an insidious magic that can inspire terror.",
    "If you speak to a humanoid alone for at least 1 minute, you can attempt to seed paranoia in its mind. At the end of the conversation, the target must succeed on a Wisdom saving throw against your spell save DC or be {@condition frightened} of you or another creature of your choice. The target is {@condition frightened} in this way for 1 hour, until it is attacked or damaged, or until it witnesses its allies being attacked or damaged.",
    "If the target succeeds on its saving throw, the target has no hint that you tried to frighten it.",
    "Once you use this feature, you can't use it again until you finish a short or long rest."
  ],
  "className": "Bard",
  "classSource": "PHB",
  "subclassSource": "XGE",
  "subclassShortName": "Whispers"
}
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