- Hit die
- d8
- Saving throws
- Dexterity, Charisma
- Spellcasting
- Charisma
- Caster progression
- full
- Subclass title
- Bard College
- Armor
- light
- Weapons
- simple, hand crossbow, longsword, rapier, shortsword
- Tools
- three musical instrument of your choice
Starting equipment
(a) a rapier, (b) a longsword, or (c) any simple weapon
(a) a diplomat's pack or (b) an entertainer's pack
(a) a lute or (b) any other musical instrument
Leather armor, and a dagger
Or start with 5d4 ร 10 gp.
| Level | Cantrips Known | Spells Known |
|---|---|---|
| 1 | 2 | 4 |
| 2 | 2 | 5 |
| 3 | 2 | 6 |
| 4 | 3 | 7 |
| 5 | 3 | 8 |
| 6 | 3 | 9 |
| 7 | 3 | 10 |
| 8 | 3 | 11 |
| 9 | 3 | 12 |
| 10 | 4 | 14 |
| 11 | 4 | 15 |
| 12 | 4 | 15 |
| 13 | 4 | 16 |
| 14 | 4 | 18 |
| 15 | 4 | 19 |
| 16 | 4 | 19 |
| 17 | 4 | 20 |
| 18 | 4 | 22 |
| 19 | 4 | 22 |
| 20 | 4 | 22 |
Spell Slots per Spell Level
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | โ | โ | โ | โ | โ | โ | โ | โ |
| 2 | 3 | โ | โ | โ | โ | โ | โ | โ | โ |
| 3 | 4 | 2 | โ | โ | โ | โ | โ | โ | โ |
| 4 | 4 | 3 | โ | โ | โ | โ | โ | โ | โ |
| 5 | 4 | 3 | 2 | โ | โ | โ | โ | โ | โ |
| 6 | 4 | 3 | 3 | โ | โ | โ | โ | โ | โ |
| 7 | 4 | 3 | 3 | 1 | โ | โ | โ | โ | โ |
| 8 | 4 | 3 | 3 | 2 | โ | โ | โ | โ | โ |
| 9 | 4 | 3 | 3 | 3 | 1 | โ | โ | โ | โ |
| 10 | 4 | 3 | 3 | 3 | 2 | โ | โ | โ | โ |
| 11 | 4 | 3 | 3 | 3 | 2 | 1 | โ | โ | โ |
| 12 | 4 | 3 | 3 | 3 | 2 | 1 | โ | โ | โ |
| 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | โ | โ |
| 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | โ | โ |
| 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | โ |
| 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | โ |
| 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Multiclassing
- Requirements
- Charisma 13
- Proficiencies gained
- light; choose 1 from athletics, acrobatics, sleight of hand, stealth, arcana, history, investigation, nature, religion, animal handling, insight, medicine, perception, survival, deception, intimidation, performance, persuasion